
Slay the Spire 2
Guide & Wiki
Everything in Slay the Spire 2, pulled straight from the game files: every card, relic, potion, event and enemy — plus card tier lists and patch notes, updated with each Early Access build.
This wiki covers both game builds
Your choice applies on the card, relic, potion, monster, event, Ancient and tier list pages.
Patch Notes & Game Updates
v0.111.0 — Expect a Fight Rebuilt
A pure balance patch: nothing was added or removed. Expect a Fight is rebuilt from an energy card into a Strength-scaling Block card, Rend drops to 1 cost with lower base damage, and 18 cards, 2 relics and 6 monsters are retuned. Several Ascension-only enemy values also rise.
Best cards in Slay the Spire 2
S and A tier picks for every character, taken from our full ranking of 402 cards. Open a character for the complete card tier list.
Ironclad
Full Ironclad tier list











draw 1 card.





Deal 7 damage for each card Exhausted.
Exhaust.





Exhaust.





Gain

.Draw 3 cards.
Exhaust.



Silent
Full Silent tier list

Gain 1 Dexterity.
Gain 4 Thorns.





.Draw 2 cards.
Exhaust.















Exhaust.





If Fatal, gain an additional card reward.
Exhaust.



Defect
Full Defect tier list











The first card you play each turn is played an extra time.





Permanently increase this card's Block by 3.
Exhaust.





Channel 3 Frost.








Regent
Full Regent tier list

Apply 2 Weak and Vulnerable to ALL enemies.












Gain
.Gain
Forge 5.
Exhaust.





Apply 3 Weak.
Apply 3 Vulnerable.






Fill your Hand with Debris.





Exhaust.



Necrobinder
Full Necrobinder tier list

Costs

less for each Ethereal card played this combat.









At the start of your turn, gain
and draw 1 additional card.






.Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.





Exhaust.








Bosses & Enemies
All 112 enemies have their own page with HP, moves, intents and the exact order they attack in — Ascension values included. Here are the bosses.










Relics & Potions
296 relics and 62 potions with their exact effects and numbers, straight from the game data.
Events
All 57 events, with every page, every choice and every outcome — damage, gold, cards gained, relics offered — mapped out so you know what you are picking.
All 57 eventsAncients & Their Best Relics
All 8 Ancients and the relics they offer, ranked S to D — every relic in each pool, the conditions that gate them, and the cards their gifts add to your deck.
Ascension Levels (A1–A10)
Ascension is the difficulty ladder. Each level stacks on top of every level below it, so a run on A10 has all ten modifiers active at once.
Progress is tracked per character: clear the Spire at your current highest Ascension and the next level unlocks, up to A10.
| Level | Modifier | What actually changes |
|---|---|---|
| A1 | Swarming Elites Elites spawn more often. Elite nodes per act: 5 → 8 | Elite nodes per act: 5 → 8 |
| A2 | Weary Traveler Ancients only heal 80% of your missing HP. Ancients heal 80% of your missing HP instead of all of it | Ancients heal 80% of your missing HP instead of all of it |
| A3 | Poverty Enemies and Treasure Chests drop 25% less Gold. Gold −25%: fights 10-20 → 7-15, elites 35-45 → 26-33, bosses 100 → 75 | Gold −25%: fights 10-20 → 7-15, elites 35-45 → 26-33, bosses 100 → 75 |
| A4 | Tight Belt Start each run with 1 less potion slot. Potion slots −1 | Potion slots −1 |
| A5 | Ascender's Bane Start each run Cursed. Every run starts with Ascender's Bane in your deck | Every run starts with Ascender's Bane in your deck |
| A6 | Inflation Removing cards from your deck at the Merchant is more expensive. Card removal at the Merchant costs 75 → 100 gold, and each further removal adds 25 → 50 | Card removal at the Merchant costs 75 → 100 gold, and each further removal adds 25 → 50 |
| A7 | Scarcity Rare and Upgraded cards appear less often. Rare card odds after a fight 3% → 1.5%, elites 10% → 5%, shops 9% → 4.5%; upgraded card rewards scale 25% → 12.5% per act | Rare card odds after a fight 3% → 1.5%, elites 10% → 5%, shops 9% → 4.5%; upgraded card rewards scale 25% → 12.5% per act |
| A8 | Tough Enemies All enemies are harder to kill. 101 of 112 enemies gain HP — +5.6% at the median, most between +3% and +9.1% | 101 of 112 enemies gain HP — +5.6% at the median, most between +3% and +9.1% |
| A9 | Deadly Enemies All enemies have deadlier attacks. 98 enemies hit harder across 192 moves — +14.3% damage at the median, most between +7.7% and +25%; 35 block and debuff values rise too | 98 enemies hit harder across 192 moves — +14.3% damage at the median, most between +7.7% and +25%; 35 block and debuff values rise too |
| A10 | Double Boss Fight two bosses at the end of Act 3. A second, different boss joins the final fight in Act 3 | A second, different boss joins the final fight in Act 3 |
A8 and A9 have no single multiplier — every enemy carries its own Ascension numbers, shown on each enemy page as (A8+: …) and (A9+: …).
Ascension values for all 112 enemiesRelease & Development
| Developer | Mega Crit Games |
| Engine | Godot (migrated from Unity in 2023) |
| Early Access | March 5, 2026 |
| Full Release | 2027 (estimated, based on 1-2 year Early Access period) |
| Platforms (Launch) | PC, macOS, Linux / Steam Deck |
| Platforms (Expected) | Nintendo Switch, PlayStation, Xbox, iOS, Android (based on STS1 support) |
| Microtransactions | None confirmed — finished product approach |
| Updates | Monthly "Neowsletter" from Mega Crit with new reveals |
Gameplay Trailer
Watch the official trailers for Slay the Spire 2, including the release date announcement and gameplay reveals.
Playable Characters
Five Slayers are playable in Early Access — three returning veterans with redesigned kits and two entirely new characters with unique mechanics.

Ironclad
The most straightforward Slayer: the highest starting HP, Strength scaling, and cards that trade life for power. If you played the original, his gameplan carries over almost unchanged.
The card pool has been rebuilt around it. Classics like Barricade, Demon Form and Impervious return, and Vigor — extra damage on your next Attack — gives him a burst axis that stacks on top of Strength.

Silent
Poison, Shivs and card draw are all still here, plus one keyword that changes how you build the deck.
Sly: if a Sly card is discarded from your hand before the end of your turn, it plays itself for free. Discarding becomes a payoff instead of a cost, pushing her towards long cycling turns rather than one big hit.
Defect
The automaton returns with Orbs intact — Lightning, Frost, Dark and Plasma channelled into a limited number of slots, then Evoked.
Focus (which increases orb effectiveness), Evoke payoffs and Defect-exclusive relics are all in the game, on a card pool rebuilt for the sequel. The core question is unchanged: which orb do you keep, and when do you cash it in?

Necrobinder
A wandering lich with the lowest HP in the game (35) who never fights alone. Summon calls up Osty, her reanimated skeletal hand, with a set amount of HP — summon him again and his max HP rises for the rest of the combat. Osty attacks on his own and takes hits that would have landed on you.
Doom is her execution mechanic: stack it on an enemy and, at the end of the enemy turn, if their Doom is at least equal to their remaining HP, they die outright. Blight Strike applies Doom equal to the damage dealt, so one big hit can set up the kill.
Souls keep the engine running — 0-cost tokens that draw 2 cards and Exhaust, which is how a 35 HP deck finds its answers in time.

Regent
The Heir to the Throne of Stars — an arrogant alien carried into battle on his throne by his long-suffering Minions. He is a banking character: several turns you build, one turn you spend.
Stars are his second resource. Unlike energy they never reset and have no cap, and many of his cards require Stars to play — so how long you save is the real decision every turn.
Forge puts the Sovereign Blade (2 energy, Retain, 10 damage) into your hand the first time you use it each combat, and every Forge after that makes the Blade hit harder. Because it Retains, you pick the turn it lands.
The Watcher is the last original Slayer still missing. Mega Crit has said more characters will arrive during Early Access — this page is updated as they land.
What is Slay the Spire 2?
Slay the Spire 2 is the sequel to the 2019 deck-building roguelike that sold over 10 million copies and inspired an entire genre of imitators. Developed by Mega Crit Games, the sequel has been rebuilt from the ground up in the Godot engine — a move the studio made in 2023 after migrating away from Unity.
Set 1,000 years after the events of the original, the Spire has been sealed shut. But Neow, the Mother of Resurrection, has reawakened the tower, and new challengers must ascend. The four original Slayers are believed to be doomed to fight within the Spire for all eternity — but new heroes have arrived to take their place.
The game launched into Steam Early Access on March 5, 2026 with five playable characters — three returning veterans (Ironclad, Silent, Defect) and two brand new (Necrobinder, Regent). A brand new online co-op mode supports up to 4 players with multiplayer-specific cards and team synergies. There are no microtransactions. Additional content — including new Alternate Acts — will be added throughout the 1-2 year Early Access period.
Every page on this wiki is generated directly from the game's own files — card numbers, relic effects, enemy HP and attack patterns are the real in-game values, in 8 languages, refreshed with each patch.
Ready to Ascend?
Slay the Spire 2 is in Early Access on Steam. Dig into the card list, check the tier list before your next run, or read the latest patch notes.


































