All Monsters
Waterfall Giant

Waterfall Giant

Boss240 HP(A8+: 250 HP)
Act 1 - Underdocks

Moves

Buff
PressurizeBuff
Steam Eruption +15(A9+: +20)

Steam EruptionWhen killed, deals damage at the end of your next turn.

AttackBuffDebuff
StompAttack · Buff · Debuff
15 dmg(A9+: 16)Steam Eruption +3Weak +1

Steam EruptionWhen killed, deals damage at the end of your next turn.

WeakWeakened creatures deal 25% less damage with Attacks.

AttackBuff
RamAttack · Buff
10 dmg(A9+: 11)Steam Eruption +3

Steam EruptionWhen killed, deals damage at the end of your next turn.

BuffHeal
SiphonBuff · Heal
Steam Eruption +3

Steam EruptionWhen killed, deals damage at the end of your next turn.

Attack
Pressure GunAttack
Steam Eruption +3

Steam EruptionWhen killed, deals damage at the end of your next turn.

AttackBuff
Pressure UpAttack · Buff
13 dmg(A9+: 14)Steam Eruption +3

Steam EruptionWhen killed, deals damage at the end of your next turn.

Stun
About to BlowStun
Attack
ExplodeAttack

Attack Pattern

Each block below is a separate rotation. The monster follows one rotation in order (one move per turn) and switches to another block when its condition is met.

Opening

Uses this rotation from the start of the battle.

  1. 1
    BuffPressurize
    Steam Eruption +15(A9+: +20)
  2. 2
    AttackBuffDebuffStomp
    15 dmg(A9+: 16)Steam Eruption +3Weak +1
  3. 3
    AttackBuffRam
    10 dmg(A9+: 11)Steam Eruption +3
  4. 4
    BuffHealSiphon
    Steam Eruption +3
  5. 5
    AttackPressure Gun
    Steam Eruption +3
  6. 6
    AttackBuffPressure Up
    13 dmg(A9+: 14)Steam Eruption +3
  7. then loops back to Stomp and repeats the cycle
Triggered during battle

Switches to this rotation when triggered during battle (e.g. a special power is broken, or it dies and revives).

  1. 1
    StunAbout to Blowused once
  2. 2
    AttackExplode
  3. then keeps using Explode every turn
Waterfall Giant | Slay the Spire 2 Guide & Wiki