Relics
Data Version: v0.102.0 (2026-04-02)
Browse all 284 relics in Slay the Spire 2
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The Ironclad(8)

Burning Blood
StarterAt the end of combat, heal 6 HP.

Red Skull
CommonWhile your HP is at or below 50%, you have 3 additional Strength.

Paper Phrog
UncommonEnemies with Vulnerable take 75% more damage rather than 50%.

Self-Forming Clay
UncommonWhenever you lose HP in combat, gain 3 Block next turn.

Charon's Ashes
RareWhenever you Exhaust a card, deal 3 damage to ALL enemies.

Demon Tongue
RareThe first time you lose HP on your turn, heal HP equal to the amount lost.

Ruined Helmet
RareThe first time you gain Strength each combat, double the amount gained.

Brimstone
ShopAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
The Silent(8)

Ring of the Snake
StarterAt the start of each combat, draw 2 additional cards.

Snecko Skull
CommonWhenever you apply Poison, apply an additional 1 Poison.

Tingsha
UncommonWhenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.

Twisted Funnel
UncommonAt the start of each combat, apply 4 Poison to ALL enemies.

Helical Dart
RareWhenever you play a Shiv, gain 1 Dexterity this turn.

Paper Krane
RareEnemies with Weak deal 40% less damage to you rather than 25%.

Tough Bandages
RareWhenever you discard a card during your turn, gain 3 Block.

Ninja Scroll
ShopAt the start of each combat, add 3 Shivs into your Hand.
The Defect(7)

Cracked Core
StarterAt the start of each combat, Channel 1 Lightning.

Data Disk
CommonStart each combat with 1 Focus.

Gold-Plated Cables
UncommonYour rightmost Orb triggers its passive an additional time.

Symbiotic Virus
UncommonAt the start of each combat, Channel 1 Dark.

Emotion Chip
RareIf you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Power Cell
RareAt the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.

Runic Capacitor
ShopStart each combat with 3 additional Orb Slots.
The Necrobinder(8)

Bound Phylactery
StarterAt the start of your turn, Summon 1.

Bone Flute
CommonWhenever Osty attacks, gain 2 Block.

Book Repair Knife
UncommonWhenever a non-Minion enemy dies to Doom, heal 3 HP.

Funerary Mask
UncommonAt the start of each combat, add 3 Souls into your Draw Pile.

Big Hat
RareAt the start of each combat, add 2 random Ethereal cards into your Hand.

Bookmark
RareAt the end of each turn, lower the cost of a random Retained card by 1 until played.

Ivory Tile
RareWhenever you play a card that costs 3 or more, gain 1.

Undying Sigil
ShopEnemies with at least as much Doom as HP deal 50% less damage.
The Regent(8)

Divine Right
StarterAt the start of each combat, gain 3.

Fencing Manual
CommonAt the start of each combat, Forge 10.

Galactic Dust
UncommonFor every 10 1 spent, gain 10 Block.

Regalite
UncommonWhenever you create a Colorless card, gain 2 Block.

Lunar Pastry
RareAt the end of your turn, gain 1.

Mini Regent
RareThe first time you spend 1 each turn, gain 1 Strength.

Orange Dough
RareAt the start of each combat, add 2 random Colorless cards into your Hand.

Vitruvian Minion
ShopCards containing “Minion” deal double damage and gain double Block.
Shared(118)

Amethyst Aubergine
CommonEnemies drop 10 additional Gold.

Anchor
CommonStart each combat with 10 Block.

Bag of Preparation
CommonAt the start of each combat, draw 2 additional cards.

Blood Vial
CommonAt the start of each combat, heal 2 HP.

Book of Five Rings
CommonEvery 5 cards you add to your Deck, heal 15 HP.

Bronze Scales
CommonStart each combat with 3 Thorns.

Centennial Puzzle
CommonThe first time you lose HP each combat, draw 3 cards.

Festive Popper
CommonAt the start of each combat, deal 9 damage to ALL enemies.

Gorget
CommonAt the start of each combat, gain 4 Plating.

Happy Flower
CommonEvery 3 turns, gain 1.

Juzu Bracelet
CommonRegular enemy combats are no longer encountered in ? rooms.

Lantern
CommonStart each combat with an additional 1.

Meal Ticket
CommonWhenever you enter a shop room, heal 15 HP.

Oddly Smooth Stone
CommonStart each combat with 1 Dexterity.

Pendulum
CommonWhenever you shuffle your Draw Pile, draw a card.

Permafrost
CommonThe first time you play a Power each combat, gain 6 Block.

Potion Belt
CommonUpon pickup, gain 2 potion slots.

Regal Pillow
CommonWhenever you Rest, heal an additional 15 HP.

Strawberry
CommonUpon pickup, raise your Max HP by 7.

Strike Dummy
CommonCards containing “Strike” deal 3 additional damage.

Tiny Mailbox
CommonWhenever you Rest, procure a random potion.

Vajra
CommonStart each combat with 1 Strength.

Venerable Tea Set
CommonWhenever you enter a Rest Site, start the next combat with an additional 2.

War Paint
CommonUpon pickup, Upgrade 2 random Skills.

Whetstone
CommonUpon pickup, Upgrade 2 random Attacks.

Akabeko
UncommonAt the start of each combat, gain 8 Vigor.

Bag of Marbles
UncommonAt the start of each combat, apply 1 Vulnerable to ALL enemies.

Bellows
UncommonThe first Hand you draw each combat is Upgraded.

Bowler Hat
UncommonGain 20% additional Gold.

Candelabra
UncommonAt the start of your 2nd turn, gain 2.

Eternal Feather
UncommonFor every cards in your Deck, heal 3 HP whenever you enter a Rest Site.

Gremlin Horn
UncommonWhenever an enemy dies, gain 1 and draw 1 card.

Horn Cleat
UncommonAt the start of your 2nd turn, gain 14 Block.

Joss Paper
UncommonEvery 5 times you Exhaust a card, draw 1 card.

Kusarigama
UncommonEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.

Letter Opener
UncommonEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.

Lucky Fysh
UncommonWhenever you add a card to your Deck, gain 15 Gold.

Mercury Hourglass
UncommonAt the start of your turn, deal 3 damage to ALL enemies.

Miniature Cannon
UncommonUpgraded Attacks deal 3 additional damage.

Nunchaku
UncommonEvery time you play 10 Attacks, gain 1.

Orichalcum
UncommonIf you end your turn without Block, gain 6 Block.

Ornamental Fan
UncommonEvery time you play 3 Attacks in a single turn, gain 4 Block.

Pantograph
UncommonAt the start of each Boss combat, heal 25 HP.

Parrying Shield
UncommonIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.

Pear
UncommonUpon pickup, raise your Max HP by 10.

Pen Nib
UncommonEvery 10th Attack you play deals double damage.

Petrified Toad
UncommonAt the start of each combat, procure a Potion-Shaped Rock.

Planisphere
UncommonWhenever you enter a ? room, heal 4 HP.

Red Mask
UncommonAt the start of each combat, apply 1 Weak to ALL enemies.

Reptile Trinket
UncommonWhenever you use a potion, gain 3 Strength this turn.

Ripple Basin
UncommonIf you did not play any Attacks during your turn, gain 4 Block.

Sparkling Rouge
UncommonAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.

Stone Cracker
UncommonAt the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.

Tuning Fork
UncommonEvery time you play 10 Skills, gain 7 Block.

Vambrace
UncommonThe first time you gain Block from a card each combat, double the amount gained.

Art of War
RareIf you do not play any Attacks during your turn, gain an additional 1 next turn.

Beating Remnant
RareYou cannot lose more than 20 HP in a single turn.

Captain's Wheel
RareAt the start of your 3rd turn, gain 18 Block.

Chandelier
RareAt the start of your 3rd turn, gain 3.

Cloak Clasp
RareAt the end of your turn, gain 1 Block for each card in your Hand.

Frozen Egg
RareWhenever you add a Power into your Deck, Upgrade it.

Gambling Chip
RareAt the start of each combat, discard any number of cards then draw that many.

Game Piece
RareWhenever you play a Power, draw 1 card.

Girya
RareYou can now gain Strength at Rest Sites. (3 times max)

Ice Cream
RareEnergy is now conserved between turns.

Intimidating Helmet
RareWhenever you play a card that costs 2 or more, gain 4 Block.

Kunai
RareEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.

Lasting Candy
RareEvery other combat, your card rewards gain an additional Power.

Lizard Tail
RareWhen you would die, heal to 50% of your Max HP instead (works once).

Mango
RareUpon pickup, raise your Max HP by 14.

Meat on the Bone
RareIf your HP is at or below 50% at the end of combat, heal 12 HP.

Molten Egg
RareWhenever you add an Attack card to your Deck, Upgrade it.

Mummified Hand
RareWhenever you play a Power, a random card in your Hand is free to play that turn.

Old Coin
RareUpon pickup, gain 300 Gold.

Pocketwatch
RareWhenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.

Prayer Wheel
RareNormal enemies drop an additional card reward.

Rainbow Ring
RareThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.

Razor Tooth
RareEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.

Shovel
RareYou can now dig at Rest Sites to obtain a random Relic.

Shuriken
RareEvery time you play 3 Attacks in a single turn, gain 1 Strength.

Stone Calendar
RareAt the end of turn 7, deal 52 damage to ALL enemies.

Sturdy Clamp
RareUp to 10 Block persists across turns.

The Courier
RareThe merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.

Toxic Egg
RareWhenever you add a Skill into your Deck, Upgrade it.

Tungsten Rod
RareWhenever you would lose HP, lose 1 less.

Unceasing Top
RareWhenever you have no cards in Hand during your turn, draw a card.

Unsettling Lamp
RareEach combat, the first time you play a card that Debuffs an enemy, double its effect.

Vexing Puzzlebox
RareAt the start of each combat, add a random card into your Hand. It costs 0.

White Beast Statue
RarePotions always appear in combat rewards.

White Star
RareElites drop an additional Rare card reward.

Looming Fruit
AncientUpon pickup, raise your Max HP by 31.

Very Hot Cocoa
AncientStart each combat with an additional 4.

Belt Buckle
ShopWhile you have no potions, you have 2 additional Dexterity.

Bread
ShopAt the start of your first turn, lose 2. At the start of all other turns, gain 1.

Burning Sticks
ShopThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.

Cauldron
ShopUpon pickup, brews 5 random potions.

Chemical X
ShopThe effects of your cost X cards are increased by 2.

Dingy Rug
ShopCard rewards can now contain Colorless cards.

Dolly's Mirror
ShopUpon pickup, obtain an additional copy of a card in your Deck.

Dragon Fruit
ShopWhenever you gain Gold, raise your Max HP by 1.

Ghost Seed
ShopStrikes and Defends gain Ethereal.

Gnarled Hammer
ShopUpon pickup, Enchant up to 3 Attacks with Sharp 3.

Kifuda
ShopUpon pickup, Enchant up to 3 cards with Adroit.

Lava Lamp
ShopAt the end of combat, Upgrade all card rewards if you took no damage.

Lee's Waffle
ShopUpon pickup, raise your Max HP by 7 and heal all of your HP.

Membership Card
Shop50% discount on all products!

Miniature Tent
ShopYou may choose any number of options at Rest Sites.

Mystic Lighter
ShopEnchanted Attacks deal 9 additional damage.

Orrery
ShopUpon pickup, gain 5 card rewards.

Punch Dagger
ShopUpon pickup, Enchant an Attack with Momentum 5.

Ringing Triangle
ShopRetain your Hand on the first turn of combat.

Royal Stamp
ShopUpon pickup, choose an Attack or Skill in your Deck to Enchant with ?.

Screaming Flagon
ShopIf you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.

Sling of Courage
ShopStart each Elite combat with 2 Strength.

The Abacus
ShopWhenever you shuffle your Draw Pile, gain 6 Block.

Toolbox
ShopAt the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.

Wing Charm
ShopA random card in each card reward is Enchanted with Swift 1.

Fresnel Lens
EventWhenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.
Event(127)

Black Blood
StarterAt the end of combat, heal 12 HP.

Divine Destiny
StarterAt the start of each combat, gain 6.

Infused Core
StarterAt the start of each combat, Channel 3 Lightning.

Phylactery Unbound
StarterAt the start of each combat, Summon 5. At the start of your turn, Summon 2.

Ring of the Drake
StarterAt the start of your first turns, draw 2 additional cards.

Alchemical Coffer
AncientUpon pickup, gain 4 potion slots filled with random potions.

Arcane Scroll
AncientUpon pickup, obtain a random Rare Card to add to your Deck.

Archaic Tooth
AncientUpon pickup, Transform a starter card with an ancient version.

Astrolabe
AncientUpon pickup, Transform 3 cards, then Upgrade them.

Beautiful Bracelet
AncientUpon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.

Biiig Hug
AncientUpon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.

Black Star
AncientElites drop an additional Relic when defeated.

Blessed Antler
AncientGain 1 at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.

Blood-Soaked Rose
AncientUpon pickup, add 1 Enthralled to your Deck. Gain 1 at the start of each turn.

Booming Conch
AncientAt the start of Elite combats, draw 2 additional cards.

Brilliant Scarf
AncientThe 5th card you play each turn is free.

Calling Bell
AncientUpon pickup, obtain a unique Curse and 3 Relics.

Choices Paradox
AncientAt the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.

Claws
AncientUpon pickup, Transform up to 6 cards into Maul.

Crossbow
AncientAt the start of your turn, add a random Attack into your Hand. It costs 0 this turn.

Cursed Pearl
AncientUpon pickup, receive Greed. Gain 333 Gold.

Delicate Frond
AncientAt the start of each combat, fill all empty potion slots with random potions.

Diamond Diadem
AncientWhenever you play 2 or fewer cards in a turn, take half damage from enemies.

Distinguished Cape
AncientUpon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.

Dusty Tome
AncientUpon pickup, obtain an Ancient Card.

Ectoplasm
AncientYou can no longer gain Gold. Gain 1 at the start of each turn.

Electric Shrymp
AncientUpon pickup, Enchant a Skill with Imbued.

Empty Cage
AncientUpon pickup, remove 2 cards from your Deck.

Fiddle
AncientAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.

Fur Coat
AncientUpon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.

Glass Eye
AncientUpon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.

Glitter
AncientEnchant all card rewards with Glam.

Golden Compass
AncientUpon pickup, replace the Act 2 Map with a single special path.

Golden Pearl
AncientUpon pickup, gain 150 Gold.

Iron Club
AncientEvery 4 cards you play, draw 1 card.

Jeweled Mask
AncientAt the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.

Jewelry Box
AncientUpon pickup, add 1 Apotheosis to your Deck.

Large Capsule
AncientUpon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.

Lava Rock
AncientThe Act 1 Boss drops 2 Relics.

Lead Paperweight
AncientUpon pickup, choose 1 of 2 Colorless cards to add to your Deck.

Leafy Poultice
AncientUpon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.

Lord's Parasol
AncientWhen you encounter the Merchant, immediately obtain EVERYTHING he sells.

Lost Coffer
AncientUpon pickup, gain 1 card reward and procure 1 random potion.

Massive Scroll
AncientUpon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.

Meat Cleaver
AncientYou may Cook at Rest Sites.

Music Box
AncientCreate an Ethereal copy of the first Attack you play each turn.

Neow's Torment
AncientUpon pickup, add 1 Neow's Fury to your Deck.

New Leaf
AncientUpon pickup, Transform 1 card.

Nutritious Oyster
AncientUpon pickup, raise your Max HP by 11.

Nutritious Soup
AncientUpon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.

Pael's Blood
AncientAt the start of your turn, draw 1 additional card.

Pael's Claw
AncientUpon pickup, Enchant all Defends with ?.

Pael's Eye
AncientThe first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.

Pael's Flesh
AncientGain an additional 1 at the start of your 3rd turn, and every turn after that.

Pael's Growth
AncientUpon pickup, Enchant a card with ?.

Pael's Horn
AncientUpon pickup, add 2 Relax to your Deck.

Pael's Legion
AncientDoubles Block gained from a card, then goes to sleep for 2 turns.

Pael's Tears
AncientIf you end your turn with unspent , gain an additional 2 next turn.

Pael's Tooth
AncientUpon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.|}

Pael's Wing
AncientYou may sacrifice card rewards to Pael. Every sacrifices, obtain a Relic.

Pandora's Box
AncientTransform ALL Strikes and Defends.

Philosopher's Stone
AncientGain 1 at the start of each turn. ALL enemies start combat with 1 Strength.

Pomander
AncientUpon pickup, Upgrade a card.

Precarious Shears
AncientUpon pickup, remove 2 cards from your Deck and take 13 damage.

Precise Scissors
AncientUpon pickup, remove 1 card from your Deck.

Preserved Fog
AncientUpon pickup, remove 5 cards from your Deck. Add Folly to your Deck.

Prismatic Gem
AncientGain 1 at the start of each turn. Card rewards now contain cards from other colors.

Pumpkin Candle
AncientGain 1 at the start of each turn. Extinguishes at the start of Act 3.

Radiant Pearl
AncientAt the start of each combat, add 1 Luminesce into your Hand.

Runic Pyramid
AncientAt the end of your turn, you no longer discard your Hand.

Sai
AncientAt the start of your turn, gain 7 Block.

Sand Castle
AncientUpon pickup, Upgrade 6 random cards.

Scroll Boxes
AncientUpon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.

Seal of Gold
AncientAt the start of your turn, spend 5 Gold to gain 1.

Sere Talon
AncientUpon pickup, add 2 random Curses and 3 Wishes to your Deck.

Signet Ring
AncientUpon pickup, gain 999 Gold.

Silver Crucible
AncientThe first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.

Small Capsule
AncientUpon pickup, obtain a random Relic.

Snecko Eye
AncientAt the start of your turn, draw 2 additional cards. Start each combat Confused.

Sozu
AncientGain 1 at the start of each turn. You can no longer obtain potions.

Spiked Gauntlets
AncientGain 1 at the start of each turn. Powers cost 1 more .

Stone Humidifier
AncientWhenever you Rest at a Rest Site, raise your Max HP by 5.

Storybook
AncientUpon pickup, add 1 Brightest Flame to your Deck.

Tanx's Whistle
AncientUpon pickup, add 1 Whistle to your Deck.

Throwing Axe
AncientThe first card you play each combat is played an extra time.

Toasty Mittens
AncientAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.

Touch of Orobas
AncientUpon pickup, replace your starter Relic with an Ancient version.

Toy Box
AncientUpon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.

Tri-Boomerang
AncientChoose 3 Attacks in your Deck. Enchant them with Instinct.

Velvet Choker
AncientGain 1 at the start of each turn. You cannot play more than 6 cards per turn.

War Hammer
AncientWhenever you kill an Elite, Upgrade 4 random cards.

Whispering Earring
AncientGain 1 at the start of each turn. Vakuu plays your first turn for you.

Yummy Cookie
AncientUpon pickup, Upgrade 4 cards.

Big Mushroom
EventUpon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.

Bing Bong
EventWhenever you add a card to your Deck, add one additional copy.

Bone Tea
EventAt the start of the next combats, Upgrade your starting hand.

Byrdpip
EventUpon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.

The Chosen Cheese
EventAt the end of combat, gain 1 Max HP.

Darkstone Periapt
EventWhenever you obtain a Curse, raise your Max HP by 6.

Daughter of the Wind
EventWhenever you play an Attack, gain 1 Block.

Dream Catcher
EventWhenever you Rest, you may add a card to your Deck.

Ember Tea
EventAt the start of the next combats, gain 2 Strength.

Anchor???
EventStart each combat with 4 Block.

Blood Vial???
EventAt the start of each combat, heal 1 HP.

Happy Flower???
EventEvery 5 turns, gain 1.

Lee's Waffle???
EventUpon pickup, heal 10% of your HP.

Mango???
EventUpon pickup, raise your Max HP by 3.

The Merchant's Rug???
EventPoor imitation. Does nothing.

Orichalcum???
EventIf you end your turn without Block, gain 3 Block.

Snecko Eye???
EventStart each combat Confused.

Strike Dummy???
EventCards containing “Strike” deal 1 additional damage.

Venerable Tea Set???
EventWhenever you enter a Rest Site, start the next combat with an additional 1.

Forgotten Soul
EventWhenever you Exhaust a card, deal 1 damage to a random enemy.

Fragrant Mushroom
EventUpon pickup, lose 15 HP and Upgrade 3 random cards.

Hand Drill
EventWhenever you break an enemy's Block, apply 2 Vulnerable.

History Course
EventAt the start of your turn, play a copy of your last played Attack or Skill.

Lost Wisp
EventWhenever you play a Power, deal 8 damage to ALL enemies.

Maw Bank
EventWhenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.

Mr. Struggles
EventAt the start of your turn, deal damage equal to the turn number to ALL enemies.

Pollinous Core
EventEvery 4 turns, draw 2 additional cards.

Royal Poison
EventAt the start of each combat, lose 4 HP.

Sword of Jade
EventStart each combat with 3 Strength.

Sword of Stone
EventTransforms into a powerful Relic after defeating 5 Elites.

Tea of Discourtesy
EventAt the start of the next combat, shuffle 2 Dazed into your Draw Pile.

The Boot
EventWhenever you would deal 4 or less unblocked attack damage, increase it to 5.

Wongo's Mystery Ticket
EventReceive 3 random Relics after 5 combats.

Wongo Customer Appreciation Badge
EventDoes nothing.