Relics

Data Version: v0.102.0 (2026-04-02)

Browse all 284 relics in Slay the Spire 2

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The Ironclad(8)

Burning Blood

Burning Blood

Starter
At the end of combat, heal 6 HP.
Red Skull

Red Skull

Common
While your HP is at or below 50%, you have 3 additional Strength.
Paper Phrog

Paper Phrog

Uncommon
Enemies with Vulnerable take 75% more damage rather than 50%.
Self-Forming Clay

Self-Forming Clay

Uncommon
Whenever you lose HP in combat, gain 3 Block next turn.
Charon's Ashes

Charon's Ashes

Rare
Whenever you Exhaust a card, deal 3 damage to ALL enemies.
Demon Tongue

Demon Tongue

Rare
The first time you lose HP on your turn, heal HP equal to the amount lost.
Ruined Helmet

Ruined Helmet

Rare
The first time you gain Strength each combat, double the amount gained.
Brimstone

Brimstone

Shop
At the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.

The Silent(8)

Ring of the Snake

Ring of the Snake

Starter
At the start of each combat, draw 2 additional cards.
Snecko Skull

Snecko Skull

Common
Whenever you apply Poison, apply an additional 1 Poison.
Tingsha

Tingsha

Uncommon
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Twisted Funnel

Twisted Funnel

Uncommon
At the start of each combat, apply 4 Poison to ALL enemies.
Helical Dart

Helical Dart

Rare
Whenever you play a Shiv, gain 1 Dexterity this turn.
Paper Krane

Paper Krane

Rare
Enemies with Weak deal 40% less damage to you rather than 25%.
Tough Bandages

Tough Bandages

Rare
Whenever you discard a card during your turn, gain 3 Block.
Ninja Scroll

Ninja Scroll

Shop
At the start of each combat, add 3 Shivs into your Hand.

The Defect(7)

Cracked Core

Cracked Core

Starter
At the start of each combat, Channel 1 Lightning.
Data Disk

Data Disk

Common
Start each combat with 1 Focus.
Gold-Plated Cables

Gold-Plated Cables

Uncommon
Your rightmost Orb triggers its passive an additional time.
Symbiotic Virus

Symbiotic Virus

Uncommon
At the start of each combat, Channel 1 Dark.
Emotion Chip

Emotion Chip

Rare
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Power Cell

Power Cell

Rare
At the start of each combat, add 2 zero-cost cards from your Draw Pile into your Hand.
Runic Capacitor

Runic Capacitor

Shop
Start each combat with 3 additional Orb Slots.

The Necrobinder(8)

Bound Phylactery

Bound Phylactery

Starter
At the start of your turn, Summon 1.
Bone Flute

Bone Flute

Common
Whenever Osty attacks, gain 2 Block.
Book Repair Knife

Book Repair Knife

Uncommon
Whenever a non-Minion enemy dies to Doom, heal 3 HP.
Funerary Mask

Funerary Mask

Uncommon
At the start of each combat, add 3 Souls into your Draw Pile.
Big Hat

Big Hat

Rare
At the start of each combat, add 2 random Ethereal cards into your Hand.
Bookmark

Bookmark

Rare
At the end of each turn, lower the cost of a random Retained card by 1 until played.
Ivory Tile

Ivory Tile

Rare
Whenever you play a card that costs 3 or more, gain 1.
Undying Sigil

Undying Sigil

Shop
Enemies with at least as much Doom as HP deal 50% less damage.

The Regent(8)

Divine Right

Divine Right

Starter
At the start of each combat, gain 3.
Fencing Manual

Fencing Manual

Common
At the start of each combat, Forge 10.
Galactic Dust

Galactic Dust

Uncommon
For every 10 1 spent, gain 10 Block.
Regalite

Regalite

Uncommon
Whenever you create a Colorless card, gain 2 Block.
Lunar Pastry

Lunar Pastry

Rare
At the end of your turn, gain 1.
Mini Regent

Mini Regent

Rare
The first time you spend 1 each turn, gain 1 Strength.
Orange Dough

Orange Dough

Rare
At the start of each combat, add 2 random Colorless cards into your Hand.
Vitruvian Minion

Vitruvian Minion

Shop
Cards containing “Minion” deal double damage and gain double Block.

Shared(118)

Amethyst Aubergine

Amethyst Aubergine

Common
Enemies drop 10 additional Gold.
Anchor

Anchor

Common
Start each combat with 10 Block.
Bag of Preparation

Bag of Preparation

Common
At the start of each combat, draw 2 additional cards.
Blood Vial

Blood Vial

Common
At the start of each combat, heal 2 HP.
Book of Five Rings

Book of Five Rings

Common
Every 5 cards you add to your Deck, heal 15 HP.
Bronze Scales

Bronze Scales

Common
Start each combat with 3 Thorns.
Centennial Puzzle

Centennial Puzzle

Common
The first time you lose HP each combat, draw 3 cards.
Festive Popper

Festive Popper

Common
At the start of each combat, deal 9 damage to ALL enemies.
Gorget

Gorget

Common
At the start of each combat, gain 4 Plating.
Happy Flower

Happy Flower

Common
Every 3 turns, gain 1.
Juzu Bracelet

Juzu Bracelet

Common
Regular enemy combats are no longer encountered in ? rooms.
Lantern

Lantern

Common
Start each combat with an additional 1.
Meal Ticket

Meal Ticket

Common
Whenever you enter a shop room, heal 15 HP.
Oddly Smooth Stone

Oddly Smooth Stone

Common
Start each combat with 1 Dexterity.
Pendulum

Pendulum

Common
Whenever you shuffle your Draw Pile, draw a card.
Permafrost

Permafrost

Common
The first time you play a Power each combat, gain 6 Block.
Potion Belt

Potion Belt

Common
Upon pickup, gain 2 potion slots.
Regal Pillow

Regal Pillow

Common
Whenever you Rest, heal an additional 15 HP.
Strawberry

Strawberry

Common
Upon pickup, raise your Max HP by 7.
Strike Dummy

Strike Dummy

Common
Cards containing “Strike” deal 3 additional damage.
Tiny Mailbox

Tiny Mailbox

Common
Whenever you Rest, procure a random potion.
Vajra

Vajra

Common
Start each combat with 1 Strength.
Venerable Tea Set

Venerable Tea Set

Common
Whenever you enter a Rest Site, start the next combat with an additional 2.
War Paint

War Paint

Common
Upon pickup, Upgrade 2 random Skills.
Whetstone

Whetstone

Common
Upon pickup, Upgrade 2 random Attacks.
Akabeko

Akabeko

Uncommon
At the start of each combat, gain 8 Vigor.
Bag of Marbles

Bag of Marbles

Uncommon
At the start of each combat, apply 1 Vulnerable to ALL enemies.
Bellows

Bellows

Uncommon
The first Hand you draw each combat is Upgraded.
Bowler Hat

Bowler Hat

Uncommon
Gain 20% additional Gold.
Candelabra

Candelabra

Uncommon
At the start of your 2nd turn, gain 2.
Eternal Feather

Eternal Feather

Uncommon
For every cards in your Deck, heal 3 HP whenever you enter a Rest Site.
Gremlin Horn

Gremlin Horn

Uncommon
Whenever an enemy dies, gain 1 and draw 1 card.
Horn Cleat

Horn Cleat

Uncommon
At the start of your 2nd turn, gain 14 Block.
Joss Paper

Joss Paper

Uncommon
Every 5 times you Exhaust a card, draw 1 card.
Kusarigama

Kusarigama

Uncommon
Every time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Letter Opener

Letter Opener

Uncommon
Every time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Lucky Fysh

Lucky Fysh

Uncommon
Whenever you add a card to your Deck, gain 15 Gold.
Mercury Hourglass

Mercury Hourglass

Uncommon
At the start of your turn, deal 3 damage to ALL enemies.
Miniature Cannon

Miniature Cannon

Uncommon
Upgraded Attacks deal 3 additional damage.
Nunchaku

Nunchaku

Uncommon
Every time you play 10 Attacks, gain 1.
Orichalcum

Orichalcum

Uncommon
If you end your turn without Block, gain 6 Block.
Ornamental Fan

Ornamental Fan

Uncommon
Every time you play 3 Attacks in a single turn, gain 4 Block.
Pantograph

Pantograph

Uncommon
At the start of each Boss combat, heal 25 HP.
Parrying Shield

Parrying Shield

Uncommon
If you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Pear

Pear

Uncommon
Upon pickup, raise your Max HP by 10.
Pen Nib

Pen Nib

Uncommon
Every 10th Attack you play deals double damage.
Petrified Toad

Petrified Toad

Uncommon
At the start of each combat, procure a Potion-Shaped Rock.
Planisphere

Planisphere

Uncommon
Whenever you enter a ? room, heal 4 HP.
Red Mask

Red Mask

Uncommon
At the start of each combat, apply 1 Weak to ALL enemies.
Reptile Trinket

Reptile Trinket

Uncommon
Whenever you use a potion, gain 3 Strength this turn.
Ripple Basin

Ripple Basin

Uncommon
If you did not play any Attacks during your turn, gain 4 Block.
Sparkling Rouge

Sparkling Rouge

Uncommon
At the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Stone Cracker

Stone Cracker

Uncommon
At the start of Boss combats, Upgrade 3 random cards in your Draw Pile for the rest of combat.
Tuning Fork

Tuning Fork

Uncommon
Every time you play 10 Skills, gain 7 Block.
Vambrace

Vambrace

Uncommon
The first time you gain Block from a card each combat, double the amount gained.
Art of War

Art of War

Rare
If you do not play any Attacks during your turn, gain an additional 1 next turn.
Beating Remnant

Beating Remnant

Rare
You cannot lose more than 20 HP in a single turn.
Captain's Wheel

Captain's Wheel

Rare
At the start of your 3rd turn, gain 18 Block.
Chandelier

Chandelier

Rare
At the start of your 3rd turn, gain 3.
Cloak Clasp

Cloak Clasp

Rare
At the end of your turn, gain 1 Block for each card in your Hand.
Frozen Egg

Frozen Egg

Rare
Whenever you add a Power into your Deck, Upgrade it.
Gambling Chip

Gambling Chip

Rare
At the start of each combat, discard any number of cards then draw that many.
Game Piece

Game Piece

Rare
Whenever you play a Power, draw 1 card.
Girya

Girya

Rare
You can now gain Strength at Rest Sites. (3 times max)
Ice Cream

Ice Cream

Rare
Energy is now conserved between turns.
Intimidating Helmet

Intimidating Helmet

Rare
Whenever you play a card that costs 2 or more, gain 4 Block.
Kunai

Kunai

Rare
Every time you play 3 Attacks in a single turn, gain 1 Dexterity.
Lasting Candy

Lasting Candy

Rare
Every other combat, your card rewards gain an additional Power.
Lizard Tail

Lizard Tail

Rare
When you would die, heal to 50% of your Max HP instead (works once).
Mango

Mango

Rare
Upon pickup, raise your Max HP by 14.
Meat on the Bone

Meat on the Bone

Rare
If your HP is at or below 50% at the end of combat, heal 12 HP.
Molten Egg

Molten Egg

Rare
Whenever you add an Attack card to your Deck, Upgrade it.
Mummified Hand

Mummified Hand

Rare
Whenever you play a Power, a random card in your Hand is free to play that turn.
Old Coin

Old Coin

Rare
Upon pickup, gain 300 Gold.
Pocketwatch

Pocketwatch

Rare
Whenever you play 3 or fewer cards during your turn, draw 3 additional cards at the start of your next turn.
Prayer Wheel

Prayer Wheel

Rare
Normal enemies drop an additional card reward.
Rainbow Ring

Rainbow Ring

Rare
The first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth

Razor Tooth

Rare
Every time you play an Attack or Skill, Upgrade it for the remainder of combat.
Shovel

Shovel

Rare
You can now dig at Rest Sites to obtain a random Relic.
Shuriken

Shuriken

Rare
Every time you play 3 Attacks in a single turn, gain 1 Strength.
Stone Calendar

Stone Calendar

Rare
At the end of turn 7, deal 52 damage to ALL enemies.
Sturdy Clamp

Sturdy Clamp

Rare
Up to 10 Block persists across turns.
The Courier

The Courier

Rare
The merchant no longer runs out of cards, relics, or potions and his prices are reduced by 20%.
Toxic Egg

Toxic Egg

Rare
Whenever you add a Skill into your Deck, Upgrade it.
Tungsten Rod

Tungsten Rod

Rare
Whenever you would lose HP, lose 1 less.
Unceasing Top

Unceasing Top

Rare
Whenever you have no cards in Hand during your turn, draw a card.
Unsettling Lamp

Unsettling Lamp

Rare
Each combat, the first time you play a card that Debuffs an enemy, double its effect.
Vexing Puzzlebox

Vexing Puzzlebox

Rare
At the start of each combat, add a random card into your Hand. It costs 0.
White Beast Statue

White Beast Statue

Rare
Potions always appear in combat rewards.
White Star

White Star

Rare
Elites drop an additional Rare card reward.
Looming Fruit

Looming Fruit

Ancient
Upon pickup, raise your Max HP by 31.
Very Hot Cocoa

Very Hot Cocoa

Ancient
Start each combat with an additional 4.
Belt Buckle

Belt Buckle

Shop
While you have no potions, you have 2 additional Dexterity.
Bread

Bread

Shop
At the start of your first turn, lose 2. At the start of all other turns, gain 1.
Burning Sticks

Burning Sticks

Shop
The first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Cauldron

Cauldron

Shop
Upon pickup, brews 5 random potions.
Chemical X

Chemical X

Shop
The effects of your cost X cards are increased by 2.
Dingy Rug

Dingy Rug

Shop
Card rewards can now contain Colorless cards.
Dolly's Mirror

Dolly's Mirror

Shop
Upon pickup, obtain an additional copy of a card in your Deck.
Dragon Fruit

Dragon Fruit

Shop
Whenever you gain Gold, raise your Max HP by 1.
Ghost Seed

Ghost Seed

Shop
Strikes and Defends gain Ethereal.
Gnarled Hammer

Gnarled Hammer

Shop
Upon pickup, Enchant up to 3 Attacks with Sharp 3.
Kifuda

Kifuda

Shop
Upon pickup, Enchant up to 3 cards with Adroit.
Lava Lamp

Lava Lamp

Shop
At the end of combat, Upgrade all card rewards if you took no damage.
Lee's Waffle

Lee's Waffle

Shop
Upon pickup, raise your Max HP by 7 and heal all of your HP.
Membership Card

Membership Card

Shop
50% discount on all products!
Miniature Tent

Miniature Tent

Shop
You may choose any number of options at Rest Sites.
Mystic Lighter

Mystic Lighter

Shop
Enchanted Attacks deal 9 additional damage.
Orrery

Orrery

Shop
Upon pickup, gain 5 card rewards.
Punch Dagger

Punch Dagger

Shop
Upon pickup, Enchant an Attack with Momentum 5.
Ringing Triangle

Ringing Triangle

Shop
Retain your Hand on the first turn of combat.
Royal Stamp

Royal Stamp

Shop
Upon pickup, choose an Attack or Skill in your Deck to Enchant with ?.
Screaming Flagon

Screaming Flagon

Shop
If you end your turn with no cards in your Hand, deal 20 damage to ALL enemies.
Sling of Courage

Sling of Courage

Shop
Start each Elite combat with 2 Strength.
The Abacus

The Abacus

Shop
Whenever you shuffle your Draw Pile, gain 6 Block.
Toolbox

Toolbox

Shop
At the start of each combat, choose 1 of 3 random Colorless cards and add the chosen card into your Hand.
Wing Charm

Wing Charm

Shop
A random card in each card reward is Enchanted with Swift 1.
Fresnel Lens

Fresnel Lens

Event
Whenever you add a card that gains Block to your Deck, Enchant it with Nimble 2.

Event(127)

Black Blood

Black Blood

Starter
At the end of combat, heal 12 HP.
Divine Destiny

Divine Destiny

Starter
At the start of each combat, gain 6.
Infused Core

Infused Core

Starter
At the start of each combat, Channel 3 Lightning.
Phylactery Unbound

Phylactery Unbound

Starter
At the start of each combat, Summon 5. At the start of your turn, Summon 2.
Ring of the Drake

Ring of the Drake

Starter
At the start of your first turns, draw 2 additional cards.
Alchemical Coffer

Alchemical Coffer

Ancient
Upon pickup, gain 4 potion slots filled with random potions.
Arcane Scroll

Arcane Scroll

Ancient
Upon pickup, obtain a random Rare Card to add to your Deck.
Archaic Tooth

Archaic Tooth

Ancient
Upon pickup, Transform a starter card with an ancient version.
Astrolabe

Astrolabe

Ancient
Upon pickup, Transform 3 cards, then Upgrade them.
Beautiful Bracelet

Beautiful Bracelet

Ancient
Upon pickup, choose 3 cards in your Deck. Enchant them with Swift 3.
Biiig Hug

Biiig Hug

Ancient
Upon pickup, remove 4 cards from your Deck. Whenever you shuffle your Draw Pile, add a Soot into your Draw Pile.
Black Star

Black Star

Ancient
Elites drop an additional Relic when defeated.
Blessed Antler

Blessed Antler

Ancient
Gain 1 at the start of each turn. At the start of each combat, shuffle 3 Dazed into your Draw Pile.
Blood-Soaked Rose

Blood-Soaked Rose

Ancient
Upon pickup, add 1 Enthralled to your Deck. Gain 1 at the start of each turn.
Booming Conch

Booming Conch

Ancient
At the start of Elite combats, draw 2 additional cards.
Brilliant Scarf

Brilliant Scarf

Ancient
The 5th card you play each turn is free.
Calling Bell

Calling Bell

Ancient
Upon pickup, obtain a unique Curse and 3 Relics.
Choices Paradox

Choices Paradox

Ancient
At the start of each combat, add 1 of 5 random cards into your Hand. Add Retain to the chosen card.
Claws

Claws

Ancient
Upon pickup, Transform up to 6 cards into Maul.
Crossbow

Crossbow

Ancient
At the start of your turn, add a random Attack into your Hand. It costs 0 this turn.
Cursed Pearl

Cursed Pearl

Ancient
Upon pickup, receive Greed. Gain 333 Gold.
Delicate Frond

Delicate Frond

Ancient
At the start of each combat, fill all empty potion slots with random potions.
Diamond Diadem

Diamond Diadem

Ancient
Whenever you play 2 or fewer cards in a turn, take half damage from enemies.
Distinguished Cape

Distinguished Cape

Ancient
Upon pickup, lose 9 Max HP. Add 3 Apparitions to your Deck.
Dusty Tome

Dusty Tome

Ancient
Upon pickup, obtain an Ancient Card.
Ectoplasm

Ectoplasm

Ancient
You can no longer gain Gold. Gain 1 at the start of each turn.
Electric Shrymp

Electric Shrymp

Ancient
Upon pickup, Enchant a Skill with Imbued.
Empty Cage

Empty Cage

Ancient
Upon pickup, remove 2 cards from your Deck.
Fiddle

Fiddle

Ancient
At the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Fur Coat

Fur Coat

Ancient
Upon pickup, mark 7 random combats. Enemies in those rooms have 1 HP.
Glass Eye

Glass Eye

Ancient
Upon pickup, obtain 2 Common cards, 2 Uncommon cards, and 1 Rare card.
Glitter

Glitter

Ancient
Enchant all card rewards with Glam.
Golden Compass

Golden Compass

Ancient
Upon pickup, replace the Act 2 Map with a single special path.
Golden Pearl

Golden Pearl

Ancient
Upon pickup, gain 150 Gold.
Iron Club

Iron Club

Ancient
Every 4 cards you play, draw 1 card.
Jeweled Mask

Jeweled Mask

Ancient
At the start of combat put a random Power from your Draw Pile into your Hand, it's free to play.
Jewelry Box

Jewelry Box

Ancient
Upon pickup, add 1 Apotheosis to your Deck.
Large Capsule

Large Capsule

Ancient
Upon pickup, obtain 2 random Relics. Add an additional Strike and Defend to your Deck.
Lava Rock

Lava Rock

Ancient
The Act 1 Boss drops 2 Relics.
Lead Paperweight

Lead Paperweight

Ancient
Upon pickup, choose 1 of 2 Colorless cards to add to your Deck.
Leafy Poultice

Leafy Poultice

Ancient
Upon pickup, Transform 1 of your Strikes and 1 of your Defends and lose 10 Max HP.
Lord's Parasol

Lord's Parasol

Ancient
When you encounter the Merchant, immediately obtain EVERYTHING he sells.
Lost Coffer

Lost Coffer

Ancient
Upon pickup, gain 1 card reward and procure 1 random potion.
Massive Scroll

Massive Scroll

Ancient
Upon pickup, choose 1 of 3 Multiplayer Colorless Cards to add to your Deck.
Meat Cleaver

Meat Cleaver

Ancient
You may Cook at Rest Sites.
Music Box

Music Box

Ancient
Create an Ethereal copy of the first Attack you play each turn.
Neow's Torment

Neow's Torment

Ancient
Upon pickup, add 1 Neow's Fury to your Deck.
New Leaf

New Leaf

Ancient
Upon pickup, Transform 1 card.
Nutritious Oyster

Nutritious Oyster

Ancient
Upon pickup, raise your Max HP by 11.
Nutritious Soup

Nutritious Soup

Ancient
Upon pickup, Enchant all Strikes in your Deck with Tezcatara's Ember.
Pael's Blood

Pael's Blood

Ancient
At the start of your turn, draw 1 additional card.
Pael's Claw

Pael's Claw

Ancient
Upon pickup, Enchant all Defends with ?.
Pael's Eye

Pael's Eye

Ancient
The first time each combat you end your turn without playing cards, Exhaust your Hand, and take an extra turn.
Pael's Flesh

Pael's Flesh

Ancient
Gain an additional 1 at the start of your 3rd turn, and every turn after that.
Pael's Growth

Pael's Growth

Ancient
Upon pickup, Enchant a card with ?.
Pael's Horn

Pael's Horn

Ancient
Upon pickup, add 2 Relax to your Deck.
Pael's Legion

Pael's Legion

Ancient
Doubles Block gained from a card, then goes to sleep for 2 turns.
Pael's Tears

Pael's Tears

Ancient
If you end your turn with unspent , gain an additional 2 next turn.
Pael's Tooth

Pael's Tooth

Ancient
Upon pickup, remove 5 cards from your Deck. After each combat, randomly add 1 back Upgraded.|}
Pael's Wing

Pael's Wing

Ancient
You may sacrifice card rewards to Pael. Every sacrifices, obtain a Relic.
Pandora's Box

Pandora's Box

Ancient
Transform ALL Strikes and Defends.
Philosopher's Stone

Philosopher's Stone

Ancient
Gain 1 at the start of each turn. ALL enemies start combat with 1 Strength.
Pomander

Pomander

Ancient
Upon pickup, Upgrade a card.
Precarious Shears

Precarious Shears

Ancient
Upon pickup, remove 2 cards from your Deck and take 13 damage.
Precise Scissors

Precise Scissors

Ancient
Upon pickup, remove 1 card from your Deck.
Preserved Fog

Preserved Fog

Ancient
Upon pickup, remove 5 cards from your Deck. Add Folly to your Deck.
Prismatic Gem

Prismatic Gem

Ancient
Gain 1 at the start of each turn. Card rewards now contain cards from other colors.
Pumpkin Candle

Pumpkin Candle

Ancient
Gain 1 at the start of each turn. Extinguishes at the start of Act 3.
Radiant Pearl

Radiant Pearl

Ancient
At the start of each combat, add 1 Luminesce into your Hand.
Runic Pyramid

Runic Pyramid

Ancient
At the end of your turn, you no longer discard your Hand.
Sai

Sai

Ancient
At the start of your turn, gain 7 Block.
Sand Castle

Sand Castle

Ancient
Upon pickup, Upgrade 6 random cards.
Scroll Boxes

Scroll Boxes

Ancient
Upon pickup, lose all Gold and choose 1 of 2 packs of cards to add to your Deck.
Seal of Gold

Seal of Gold

Ancient
At the start of your turn, spend 5 Gold to gain 1.
Sere Talon

Sere Talon

Ancient
Upon pickup, add 2 random Curses and 3 Wishes to your Deck.
Signet Ring

Signet Ring

Ancient
Upon pickup, gain 999 Gold.
Silver Crucible

Silver Crucible

Ancient
The first 3 card rewards you see are Upgraded. The first Treasure Chest you open is empty.
Small Capsule

Small Capsule

Ancient
Upon pickup, obtain a random Relic.
Snecko Eye

Snecko Eye

Ancient
At the start of your turn, draw 2 additional cards. Start each combat Confused.
Sozu

Sozu

Ancient
Gain 1 at the start of each turn. You can no longer obtain potions.
Spiked Gauntlets

Spiked Gauntlets

Ancient
Gain 1 at the start of each turn. Powers cost 1 more .
Stone Humidifier

Stone Humidifier

Ancient
Whenever you Rest at a Rest Site, raise your Max HP by 5.
Storybook

Storybook

Ancient
Upon pickup, add 1 Brightest Flame to your Deck.
Tanx's Whistle

Tanx's Whistle

Ancient
Upon pickup, add 1 Whistle to your Deck.
Throwing Axe

Throwing Axe

Ancient
The first card you play each combat is played an extra time.
Toasty Mittens

Toasty Mittens

Ancient
At the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Touch of Orobas

Touch of Orobas

Ancient
Upon pickup, replace your starter Relic with an Ancient version.
Toy Box

Toy Box

Ancient
Upon pickup, obtain 4 Wax Relics. Every 3 combats, your left-most Wax Relic will melt away.
Tri-Boomerang

Tri-Boomerang

Ancient
Choose 3 Attacks in your Deck. Enchant them with Instinct.
Velvet Choker

Velvet Choker

Ancient
Gain 1 at the start of each turn. You cannot play more than 6 cards per turn.
War Hammer

War Hammer

Ancient
Whenever you kill an Elite, Upgrade 4 random cards.
Whispering Earring

Whispering Earring

Ancient
Gain 1 at the start of each turn. Vakuu plays your first turn for you.
Yummy Cookie

Yummy Cookie

Ancient
Upon pickup, Upgrade 4 cards.
Big Mushroom

Big Mushroom

Event
Upon pickup, raise your Max HP by 20. At the start of each combat, draw 2 fewer cards.
Bing Bong

Bing Bong

Event
Whenever you add a card to your Deck, add one additional copy.
Bone Tea

Bone Tea

Event
At the start of the next combats, Upgrade your starting hand.
Byrdpip

Byrdpip

Event
Upon pickup, gain the card Byrd Swoop. A Byrdpip will accompany you in battles.
The Chosen Cheese

The Chosen Cheese

Event
At the end of combat, gain 1 Max HP.
Darkstone Periapt

Darkstone Periapt

Event
Whenever you obtain a Curse, raise your Max HP by 6.
Daughter of the Wind

Daughter of the Wind

Event
Whenever you play an Attack, gain 1 Block.
Dream Catcher

Dream Catcher

Event
Whenever you Rest, you may add a card to your Deck.
Ember Tea

Ember Tea

Event
At the start of the next combats, gain 2 Strength.
Anchor???

Anchor???

Event
Start each combat with 4 Block.
Blood Vial???

Blood Vial???

Event
At the start of each combat, heal 1 HP.
Happy Flower???

Happy Flower???

Event
Every 5 turns, gain 1.
Lee's Waffle???

Lee's Waffle???

Event
Upon pickup, heal 10% of your HP.
Mango???

Mango???

Event
Upon pickup, raise your Max HP by 3.
The Merchant's Rug???

The Merchant's Rug???

Event
Poor imitation. Does nothing.
Orichalcum???

Orichalcum???

Event
If you end your turn without Block, gain 3 Block.
Snecko Eye???

Snecko Eye???

Event
Start each combat Confused.
Strike Dummy???

Strike Dummy???

Event
Cards containing “Strike” deal 1 additional damage.
Venerable Tea Set???

Venerable Tea Set???

Event
Whenever you enter a Rest Site, start the next combat with an additional 1.
Forgotten Soul

Forgotten Soul

Event
Whenever you Exhaust a card, deal 1 damage to a random enemy.
Fragrant Mushroom

Fragrant Mushroom

Event
Upon pickup, lose 15 HP and Upgrade 3 random cards.
Hand Drill

Hand Drill

Event
Whenever you break an enemy's Block, apply 2 Vulnerable.
History Course

History Course

Event
At the start of your turn, play a copy of your last played Attack or Skill.
Lost Wisp

Lost Wisp

Event
Whenever you play a Power, deal 8 damage to ALL enemies.
Maw Bank

Maw Bank

Event
Whenever you climb a floor, gain 12 Gold. No longer works when you spend any Gold at the shop.
Mr. Struggles

Mr. Struggles

Event
At the start of your turn, deal damage equal to the turn number to ALL enemies.
Pollinous Core

Pollinous Core

Event
Every 4 turns, draw 2 additional cards.
Royal Poison

Royal Poison

Event
At the start of each combat, lose 4 HP.
Sword of Jade

Sword of Jade

Event
Start each combat with 3 Strength.
Sword of Stone

Sword of Stone

Event
Transforms into a powerful Relic after defeating 5 Elites.
Tea of Discourtesy

Tea of Discourtesy

Event
At the start of the next combat, shuffle 2 Dazed into your Draw Pile.
The Boot

The Boot

Event
Whenever you would deal 4 or less unblocked attack damage, increase it to 5.
Wongo's Mystery Ticket

Wongo's Mystery Ticket

Event
Receive 3 random Relics after 5 combats.
Wongo Customer Appreciation Badge

Wongo Customer Appreciation Badge

Event
Does nothing.