All Monsters
ThrashAttack
Enlarging StrikeAttack
Bug StingAttack · Debuff
AdaptBuff
Guarded StrikeAttack · Defend

Crusher
Boss209 HP(A8+: 219 HP)
Act 2 - Hive
Moves
12 dmg(A9+: 14)
4 dmg
6×2(A9+: 7×2)Weak +2Frail +2
Weak — Weakened creatures deal 25% less damage with Attacks.
Frail — While Frail, gain 25% less Block from cards.
Strength +2(A9+: +3)
Strength — Strength adds additional damage to Attacks.
12 dmg(A9+: 14)·18 block
Attack Pattern
The monster uses its moves in this order, one per turn.
- 1
Thrash12 dmg(A9+: 14) - 2
Enlarging Strike4 dmg - 3

Bug Sting6×2(A9+: 7×2)Weak +2Frail +2 - 4
AdaptStrength +2(A9+: +3) - 5

Guarded Strike12 dmg(A9+: 14)·18 block - then loops back to Thrash and repeats the cycle