Cards

Data Versionv0.110.12026-07-31

Browse all 569 cards in Slay the Spire 2

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Ironclad(90)

Defend
Gain 5 Block.
Defend
Skill
1
Strike
Deal 6 damage.
Strike
Attack
1
Bash
Deal 8 damage.
Apply 2 Vulnerable.
Bash
Attack
2
Anger
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Anger
Attack
0
Armaments
Gain 5 Block.
Upgrade a card in your Hand.
Armaments
Skill
1
Body Slam
Deal damage equal to your Block.
Body Slam
Attack
1
Breakthrough
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough
Attack
1
Havoc
Play the top card of your Draw Pile and Exhaust it.
Havoc
Skill
1
Headbutt
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Headbutt
Attack
1
Iron Wave
Gain 5 Block.
Deal 5 damage.
Iron Wave
Attack
1
Molten Fist
Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust.
Molten Fist
Attack
1
Pommel Strike
Deal 9 damage.
Draw 1 card.
Pommel Strike
Attack
1
Setup Strike
Deal 7 damage.
Gain 3 Strength this turn.
Setup Strike
Attack
1
Shrug It Off
Gain 8 Block.
Draw 1 card.
Shrug It Off
Skill
1
Sword Boomerang
Deal 3 damage to a random enemy 3 times.
Sword Boomerang
Attack
1
Taunt
Gain 6 Block.
Apply 1 Vulnerable.
Taunt
Skill
1
Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Thunderclap
Attack
1
Tremble
Apply 3 Vulnerable.
Exhaust.
Tremble
Skill
1
True Grit
Gain 7 Block.
Exhaust 1 card at random.
True Grit
Skill
1
Twin Strike
Deal 5 damage twice.
Twin Strike
Attack
1
Blood Wall
Lose 2 HP.
Gain 16 Block.
Blood Wall
Skill
2
Cinder
Deal 18 damage.
Exhaust 1 card at random.
Cinder
Attack
2
Perfected Strike
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike
Attack
2
Battle Trance
Draw 3 cards.
You cannot draw additional cards this turn.
Battle Trance
Skill
0
Bloodletting
Lose 3 HP.
Gain energyenergy.
Bloodletting
Skill
0
Bully
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Bully
Attack
0
Demonic Shield
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield
Skill
0
Outrage
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Outrage
Attack
0
Rage
Whenever you play an Attack this turn, gain 3 Block.
Rage
Skill
0
Spite
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite
Attack
0
Ashen Strike
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Ashen Strike
Attack
1
Burning Pact
Exhaust 1 card.
Draw 2 cards.
Burning Pact
Skill
1
Colossus
Gain 4 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus
Skill
1
Cruelty
Vulnerable enemies take an additional 25% damage.
Cruelty
Power
1
Dismantle
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dismantle
Attack
1
Drum of Battle
Draw 2 cards.
When this card is Exhausted, gain energyenergy.
Drum of Battle
Skill
1
Evil Eye
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye
Skill
1
Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
Feel No Pain
Power
1
Forgotten Ritual
If you Exhausted a card this turn, gain energyenergyenergy.
Exhaust.
Forgotten Ritual
Skill
1
Hemokinesis
Lose 2 HP.
Deal 15 damage.
Hemokinesis
Attack
1
Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
Exhaust.
Infernal Blade
Skill
1
Inferno
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inferno
Power
1
Inflame
Gain 2 Strength.
Inflame
Power
1
Juggling
Add a copy of the third Attack you play each turn into your Hand.
Juggling
Power
1
Pillage
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Pillage
Attack
1
Rampage
Deal 9 damage.
Increase this card's damage by 5 this combat.
Rampage
Attack
1
Rupture
Whenever you lose HP on your turn, gain 1 Strength.
Rupture
Power
1
Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second Wind
Skill
1
Stone Armor
Gain 4 Plating.
Stone Armor
Power
1
Vicious
Whenever you apply Vulnerable, draw 1 card.
Vicious
Power
1
Blaze
Give another player 5 Strength.
Blaze
Skill
2
Expect a Fight
Gain energy for each Attack in your Hand.
Expect a Fight
Skill
2
Fight Me!
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me!
Attack
2
Flame Barrier
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier
Skill
2
Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Stampede
Power
2
Unrelenting
Deal 14 damage.
The next Attack you play costs 0 energy.
Unrelenting
Attack
2
Uppercut
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut
Attack
2
Bludgeon
Deal 32 damage.
Bludgeon
Attack
3
Howl from Beyond
Deal 18 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond
Attack
3
Stomp
Deal 12 damage to ALL enemies.
Costs 1 less energy for each Attack played this turn.
Stomp
Attack
3
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