Cards
Data Version: v0.102.0 (2026-04-02)
Browse all 549 cards in Slay the Spire 2
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The Ironclad(87)

1
Basic
Defend
Gain 5 Block.

1
Basic
Strike
Deal 6 damage.

2
Basic
Bash
Deal 8 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

0
Common
Anger
Deal 6 damage.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

0
Common
Bloodletting
Lose 3 HP.
Gain 2.
Gain 2.

1
Common
Armaments
Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.

1
Common
Body Slam
Deal damage equal to your Block.

1
Common
Breakthrough
Lose 1 HP.
Deal 9 damage to ALL enemies.
Deal 9 damage to ALL enemies.

1
Common
Havoc
Play the top card of your Draw Pile and Exhaust it.
Exhaust

1
Common
Headbutt
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

1
Common
Iron Wave
Gain 5 Block.
Deal 5 damage.
Deal 5 damage.

1
Common
Molten Fist
Deal 10 damage.
Double the enemy's Vulnerable.
Double the enemy's Vulnerable.
Exhaust

1
Common
Pommel Strike
Deal 9 damage.
Draw 1 card.
Draw 1 card.

1
Common
Setup Strike
Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.

1
Common
Shrug It Off
Gain 8 Block.
Draw 1 card.
Draw 1 card.

1
Common
Sword Boomerang
Deal 3 damage to a random enemy 3 times.

1
Common
Thunderclap
Deal 4 damage and apply 1 Vulnerable to ALL enemies.

1
Common
Tremble
Apply 3 Vulnerable.
Exhaust

1
Common
True Grit
Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.
Exhaust

1
Common
Twin Strike
Deal 5 damage twice.

2
Common
Blood Wall
Lose 2 HP.
Gain 16 Block.
Gain 16 Block.

2
Common
Cinder
Deal 18 damage.
Exhaust 1 card at random.
Exhaust 1 card at random.
Exhaust

2
Common
Perfected Strike
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Deals 2 additional damage for ALL your cards containing “Strike”.

0
Uncommon
Battle Trance
Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.

0
Uncommon
Bully
Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Deals 2 additional damage for each Vulnerable on the enemy.

0
Uncommon
Demonic Shield
Lose 1 HP.
Give another player Block equal to your Block.
Give another player Block equal to your Block.
Exhaust

0
Uncommon
Drum of Battle
Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
At the start of your turn, Exhaust the top card of your Draw Pile.
Exhaust

0
Uncommon
Rage
Whenever you play an Attack this turn, gain 3 Block.

0
Uncommon
Spite
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
If you lost HP this turn,
hits 2 times.

0
Uncommon
Whirlwind
Deal 5 damage to ALL enemies X times.

1
Uncommon
Ashen Strike
Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Deals 3 additional damage for each card in your Exhaust Pile.
Exhaust

1
Uncommon
Burning Pact
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Exhaust

1
Uncommon
Dismantle
Deal 8 damage.
If the enemy is Vulnerable, hits twice.
If the enemy is Vulnerable, hits twice.

1
Uncommon
Dominate
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust

1
Uncommon
Evil Eye
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Gain another 8 Block if you have Exhausted a card this turn.
Exhaust

1
Uncommon
Feel No Pain
Whenever a card is Exhausted, gain 3 Block.
Exhaust

1
Uncommon
Forgotten Ritual
If you Exhausted a card this turn, gain 3.
Exhaust

1
Uncommon
Grapple
Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Whenever you gain Block this turn, deal 5 damage to the enemy.

1
Uncommon
Hemokinesis
Lose 2 HP.
Deal 15 damage.
Deal 15 damage.

1
Uncommon
Infernal Blade
Add a random Attack into your Hand. It's free to play this turn.
Exhaust

1
Uncommon
Inferno
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.

1
Uncommon
Inflame
Gain 2 Strength.

1
Uncommon
Juggling
Add a copy of the third Attack you play each turn into your Hand.
Innate

1
Uncommon
Pillage
Deal 6 damage.
Draw cards until you draw a non-Attack card.
Draw cards until you draw a non-Attack card.

1
Uncommon
Rampage
Deal 9 damage.
Increase this card's damage by 5 this combat.
Increase this card's damage by 5 this combat.

1
Uncommon
Rupture
Whenever you lose HP on your turn, gain 1 Strength.

1
Uncommon
Second Wind
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust

1
Uncommon
Stone Armor
Gain 4 Plating.

1
Uncommon
Taunt
Gain 7 Block.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

1
Uncommon
Vicious
Whenever you apply Vulnerable, draw 1 card.

2
Uncommon
ExpectAFight

2
Uncommon
Fight Me!
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Gain 3 Strength.
The enemy gains 1 Strength.

2
Uncommon
Flame Barrier
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.

2
Uncommon
Stampede
At the end of your turn, 1 random Attack in your Hand is played against a random enemy.

2
Uncommon
Unrelenting
Deal 12 damage.
The next Attack you play costs 0 .
The next Attack you play costs 0 .

2
Uncommon
Uppercut
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

3
Uncommon
Bludgeon
Deal 32 damage.

3
Uncommon
Howl from Beyond
Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust

3
Uncommon
Stomp
Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Costs 1 less for each Attack played this turn.

0
Rare
Brand
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.
Exhaust

0
Rare
Offering
Lose 6 HP.
Gain 2.
Draw 3 cards.
Gain 2.
Draw 3 cards.
Exhaust

0
Rare
Pact's End
Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Deal 17 damage to ALL enemies.

0
Rare
Primal Force
Transform all Attacks in your Hand into Giant Rock.

1
Rare
Aggression
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate

1
Rare
Colossus
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.

1
Rare
Conflagration
Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Deals 2 additional damage for each other Attack you've played this turn.

1
Rare
Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.

1
Rare
Cruelty
Vulnerable enemies take an additional 25% damage.

1
Rare
Feed
Deal 10 damage.
If Fatal, raise your Max HP by 3.
If Fatal, raise your Max HP by 3.
Exhaust

1
Rare
One-Two Punch
This turn, your next played an extra time.

1
Rare
Stoke
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

1
Rare
Tank
Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.

1
Rare
Thrash
Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust

2
Rare
Dark Embrace
Whenever a card is Exhausted,
draw 1 card.
draw 1 card.
Exhaust

2
Rare
Fiend Fire
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Deal 7 damage for each card Exhausted.
Exhaust

2
Rare
Hellraiser
Whenever you draw a card containing “Strike”, it is played against a random enemy.

2
Rare
Impervious
Gain 30 Block.
Exhaust

2
Rare
Juggernaut
Whenever you gain Block, deal 5 damage to a random enemy.

2
Rare
Pyre
Gain 1 at the start of each turn.

2
Rare
Tear Asunder
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Hits an additional time for each time you lost HP this combat.

2
Rare
Unmovable
The first time you gain Block from a card each turn, double the amount gained.

3
Rare
Barricade
Block is not removed at the start of your turn.

3
Rare
Demon Form
At the start of your turn, gain 2 Strength.

3
Rare
Mangle
Deal 15 damage.
Enemy loses 10 Strength this turn.
Enemy loses 10 Strength this turn.

X
Rare
Cascade
Play the top X cards of your Draw Pile.

1
Ancient
Break
Deal 20 damage.
Apply 5 Vulnerable.
Apply 5 Vulnerable.

3
Ancient
Corruption
Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Whenever you play a Skill, Exhaust it.
Exhaust
The Silent(88)

0
Basic
Neutralize
Deal 3 damage.
Apply 1 Weak.
Apply 1 Weak.

1
Basic
Defend
Gain 5 Block.

1
Basic
Strike
Deal 6 damage.

1
Basic
Survivor
Gain 8 Block.
Discard 1 card.
Discard 1 card.

0
Common
Anticipate
Gain 2 Dexterity this turn.

0
Common
Deflect
Gain 4 Block.

0
Common
Prepared
Draw 1 card.
Discard 1 card.
Discard 1 card.

0
Common
Slice
Deal 6 damage.

1
Common
Acrobatics
Draw 3 cards.
Discard 1 card.
Discard 1 card.

1
Common
Backflip
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.

1
Common
Blade Dance
Add 3 Shivs into your Hand.
Exhaust

1
Common
Cloak and Dagger
Gain 6 Block.
Add 1 Shiv into your Hand.
Add 1 Shiv into your Hand.

1
Common
Dagger Spray
Deal 4 damage to ALL enemies twice.

1
Common
Dagger Throw
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

1
Common
Deadly Poison
Apply 5 Poison.

1
Common
Dodge and Roll
Gain 4 Block.
Next turn, gain 4 Block.
Next turn, gain 4 Block.

1
Common
Flick-Flack
Deal 6 damage to ALL enemies.
Sly

1
Common
Leading Strike
Deal 3 damage.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.

1
Common
Piercing Wail
ALL enemies lose 6 Strength this turn.
Exhaust

1
Common
Poisoned Stab
Deal 6 damage.
Apply 3 Poison.
Apply 3 Poison.

1
Common
Sucker Punch
Deal 8 damage.
Apply 1 Weak.
Apply 1 Weak.

2
Common
Ricochet
Deal 3 damage to a random enemy 4 times.
Sly

2
Common
Snakebite
Apply 7 Poison.
Retain

2
Common
Untouchable
Gain 6 Block.
Sly

0
Uncommon
Backstab
Deal 11 damage.
ExhaustInnate

0
Uncommon
Calculated Gamble
Discard your Hand,
then draw that many cards.
then draw that many cards.
ExhaustRetain

0
Uncommon
Escape Plan
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

0
Uncommon
Expose
Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
Exhaust

0
Uncommon
Hidden Daggers
Discard 2 cards.
Add 2 Shivs into your Hand.
Add 2 Shivs into your Hand.

0
Uncommon
Precise Cut
Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Deals 2 less damage for each other card in your Hand.

0
Uncommon
Skewer
Deal 8 damage X times.

1
Uncommon
Accuracy
Shivs deal 4 additional damage.

1
Uncommon
Blur
Gain 5 Block.
Block is not removed at the start of your next turn.
Block is not removed at the start of your next turn.

1
Uncommon
Bubble Bubble
If the enemy has Poison, apply 9 Poison.

1
Uncommon
Expertise
Draw cards until you have 6 in your Hand.

1
Uncommon
Finisher
Deal 6 damage for each Attack already played this turn.

1
Uncommon
Flechettes
Deal 5 damage for each Skill in your Hand.

1
Uncommon
Follow Through
Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.

1
Uncommon
Footwork
Gain 2 Dexterity.

1
Uncommon
Hand Trick
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Add Sly to a Skill in your Hand this turn.
Sly

1
Uncommon
Infinite Blades
At the start of your turn, add 1 Shiv into your Hand.
Innate

1
Uncommon
Memento Mori
Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Deals 4 additional damage for each card discarded this turn.

1
Uncommon
Mirage
Gain Block equal to Poison on ALL enemies.
Exhaust

1
Uncommon
Noxious Fumes
At the start of your turn, apply 2 Poison to ALL enemies.

1
Uncommon
Outbreak
Every you apply Poison, deal 11 damage to ALL enemies.

1
Uncommon
Phantom Blades
Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
The first Shiv you play each turn deals 9 additional damage.
Retain

1
Uncommon
Strangle
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Whenever you play a card this turn, the enemy loses 2 HP.

1
Uncommon
Well-Laid Plans
At the end of your turn, Retain up to 1 card.
Retain

2
Uncommon
Bouncing Flask
Apply 3 Poison to a random enemy 3 times.

2
Uncommon
Dash
Gain 10 Block.
Deal 10 damage.
Deal 10 damage.

2
Uncommon
Flanking
The enemy takes double damage from other players this turn.

2
Uncommon
Leg Sweep
Apply 2 Weak.
Gain 11 Block.
Gain 11 Block.

2
Uncommon
Pounce
Deal 12 damage.
The next Skill you play costs 0 .
The next Skill you play costs 0 .

2
Uncommon
Predator
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

2
Uncommon
Speedster
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.

2
Uncommon
Up My Sleeve
Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Reduce this card's cost by 1.

3
Uncommon
Haze
Apply 4 Poison to ALL enemies.
Sly

3
Uncommon
Pinpoint
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Costs 1 less for each Skill played this turn.

3
Uncommon
Reflex
Draw 2 cards.
Sly

3
Uncommon
Tactician
Gain 1.
Sly

0
Rare
Adrenaline
Gain 1.
Draw 2 cards.
Draw 2 cards.
Exhaust

0
Rare
Assassinate
Deal 10 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
ExhaustInnate

0
Rare
Grand Finale
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

0
Rare
Malaise
Enemy loses X Strength. Apply X Weak.
Exhaust

1
Rare
Accelerant
Poison is triggered 1 additional time.

1
Rare
Afterimage
Whenever you play a card, gain 1 Block.
Innate

1
Rare
Blade of Ink
Add 2 Inky Shivs into your Hand.

1
Rare
Burst
This turn, your next Skill is Skills are} played an extra time.

1
Rare
Corrosive Wave
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

1
Rare
Echoing Slash
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Repeat this effect for each enemy killed.

1
Rare
Shadowmeld
Double your Block gain this turn.

1
Rare
Shadow Step
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.

1
Rare
Storm of Steel
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

1
Rare
The Hunt
Deal 10 damage.
If Fatal, gain an additional card reward.
If Fatal, gain an additional card reward.
Exhaust

1
Rare
Tools of the Trade
At the start of your turn, draw 1 card and discard 1 card.

2
Rare
Envenom
Whenever an Attack deals unblocked damage, apply 1 Poison.

2
Rare
Fan of Knives
Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Add 4 Shivs into your Hand.

2
Rare
Knife Trap
Play every Shiv in your Exhaust Pile on the enemy.

2
Rare
Master Planner
When you play a Skill, it gains Sly.
Sly

2
Rare
Sneaky
Whenever another player attacks an enemy, gain 1 Block.
Sly
2
Rare
Tracking
Weak enemies take double damage from Attacks.

3
Rare
Abrasive
Gain 1 Dexterity.
Gain 4 Thorns.
Gain 4 Thorns.
Sly

3
Rare
Bullet Time
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

3
Rare
Murder
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

3
Rare
Nightmare
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Next turn, add 3 copies of that card into your Hand.
Exhaust

3
Rare
Serpent Form
Whenever you play a card, deal 4 damage to a random enemy.

0
Ancient
Suppress
Deal 11 damage.
Apply 3 Weak.
Apply 3 Weak.
Innate

3
Ancient
Wraith Form
Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.
At the start of your turn, lose 1 Dexterity.
The Defect(88)

1
Basic
Defend
Gain 5 Block.

1
Basic
Dualcast
Evoke your rightmost Orb twice.

1
Basic
Strike
Deal 6 damage.

1
Basic
Zap
Channel 1 Lightning.

0
Common
Beam Cell
Deal 3 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.

0
Common
Boost Away
Gain 6 Block.
Add a Dazed into your Discard Pile.
Add a Dazed into your Discard Pile.

0
Common
Claw
Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Increase the damage of ALL Claw cards by 2 this combat.

0
Common
Go for the Eyes
Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
If the enemy intends to attack, apply 1 Weak.

0
Common
Hotfix
Gain 2 Focus this turn.
Exhaust

0
Common
TURBO
Gain 2.
Add a Void into your Discard Pile.
Add a Void into your Discard Pile.

1
Common
Ball Lightning
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

1
Common
Barrage
Deal 5 damage for each Channeled Orb.

1
Common
Charge Battery
Gain 7 Block.
Next turn, gain 1.
Next turn, gain 1.

1
Common
Cold Snap
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

1
Common
Compile Driver
Deal 7 damage.
Draw 1 card for each unique Orb you have.
Draw 1 card for each unique Orb you have.

1
Common
Coolheaded
Channel 1 Frost.
Draw 1 card.
Draw 1 card.

1
Common
Focused Strike
Deal 9 damage.
Gain 1 Focus this turn.
Gain 1 Focus this turn.

1
Common
Gunk Up
Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Add a Slimed into your Discard Pile.

1
Common
Hologram
Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Put a card from your Discard Pile into your Hand.
Exhaust

1
Common
Leap
Gain 9 Block.

1
Common
Lightning Rod
Gain 4 Block.
At the start of the next , Channel 1 Lightning.
At the start of the next , Channel 1 Lightning.

1
Common
Momentum Strike
Deal 10 damage.
Reduce this card's cost to 0 .
Reduce this card's cost to 0 .

1
Common
Sweeping Beam
Deal 6 damage to ALL enemies.
Draw 1 card.
Draw 1 card.

2
Common
Uproar
Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Play a random Attack from your Draw Pile.
Unplayable

0
Uncommon
Boot Sequence
Gain 10 Block.
ExhaustInnate

0
Uncommon
Chill
Channel 1 Frost for each enemy.
Exhaust

0
Uncommon
FTL
Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
If you have played fewer than 3 cards this turn, draw 1 card.

0
Uncommon
Overclock
Draw 2 cards.
Add a Burn into your Discard Pile.
Add a Burn into your Discard Pile.

0
Uncommon
Tempest
Channel X Lightning.

0
Uncommon
Tesla Coil
Deal 3 damage.
Trigger all Lightning against the enemy.
Trigger all Lightning against the enemy.

1
Uncommon
Capacitor
Gain 2 Orb Slots.

1
Uncommon
Chaos
Channel 1 random Orb.

1
Uncommon
Compact
Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Transform all Status cards in your Hand into Fuel.

1
Uncommon
Darkness
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

1
Uncommon
Double Energy
Double your Energy.
Exhaust

1
Uncommon
Energy Surge
ALL players gain 2.
Exhaust

1
Uncommon
Fight Through
Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Add 2 Wounds into your Discard Pile.

1
Uncommon
Glasswork
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

1
Uncommon
Hailstorm
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.

1
Uncommon
Iteration
The first time you draw a Status card each turn, draw 2 cards.

1
Uncommon
Loop
At the start of your turn, trigger the passive ability of your rightmost Orb.

1
Uncommon
Scavenge
Exhaust a card.
Next turn, gain 2.
Next turn, gain 2.
Exhaust

1
Uncommon
Scrape
Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .

1
Uncommon
Skim
Draw 3 cards.

1
Uncommon
Smokestack
Whenever you create a Status, deal 5 damage to ALL enemies.

1
Uncommon
Storm
Whenever you play a Power, Channel 1 Lightning.

1
Uncommon
Subroutine
Whenever you play a Power, gain .

1
Uncommon
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
Exhaust

1
Uncommon
Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.

1
Uncommon
White Noise
Add a random Power into your Hand. It's free to play this turn.
Exhaust

2
Uncommon
Bulk Up
Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Gain 2 Strength.
Gain 2 Dexterity.

2
Uncommon
Feral
The first time times} you play a
0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.

2
Uncommon
Fusion
Channel 1 Plasma.

2
Uncommon
Glacier
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

2
Uncommon
Null
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

2
Uncommon
Rocket Punch
Deal 13 damage.
Draw 1 card.
When you create a Status card, reduce this card's cost to 0 until played.
Draw 1 card.
When you create a Status card, reduce this card's cost to 0 until played.

2
Uncommon
Shadow Shield
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

2
Uncommon
Synthesis
Deal 12 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

3
Uncommon
Refract
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

3
Uncommon
Sunder
Deal 24 damage.
If this kills an enemy, gain 3.
If this kills an enemy, gain 3.

0
Rare
Helix Drill
Deal 3 damage for each previously spent this turn.

0
Rare
Modded
Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Draw 1 card. Increase this card's cost by 1.

0
Rare
Multi-Cast
Evoke your rightmost Orb X times.

0
Rare
Reboot
Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Draw 4 cards.
Exhaust

0
Rare
Supercritical
Gain 4.
Exhaust

1
Rare
Coolant
At the start of your turn, gain 2 Block for each unique Orb you have.

1
Rare
Defragment
Gain 1 Focus.

1
Rare
Genetic Algorithm
Gain ? Block.
Permanently increase this card's Block by 3.
Permanently increase this card's Block by 3.
Exhaust

1
Rare
Ignition
Another player Channels Plasma.
Exhaust

1
Rare
Machine Learning
At the start of your turn, draw 1 additional card.
Innate

1
Rare
Shatter
Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Evoke all of your Orbs.

1
Rare
Signal Boost
The next Power you play is played an additional time.
Exhaust

1
Rare
Spinner
At the start of your turn, Channel 1 Glass.

1
Rare
Trash to Treasure
Whenever you create a Status card, Channel 1 random Orb.
Innate

2
Rare
Adaptive Strike
Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
Add a 0 copy of this card into your Discard Pile.

2
Rare
All for One
Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Put ALL 0 cards from your Discard Pile into your Hand.

2
Rare
Buffer
Prevent the next time times} you would lose HP.

2
Rare
Consuming Shadow
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

2
Rare
Flak Cannon
Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust

2
Rare
Hyperbeam
Deal 26 damage to ALL enemies.
Lose 3 Focus.
Lose 3 Focus.

2
Rare
Rainbow
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Channel 1 Frost.
Channel 1 Dark.
Exhaust

3
Rare
Creative AI
At the start of your turn, add a random Power into your Hand.

3
Rare
Echo Form
The first card you play each turn is played an extra time.
Ethereal

3
Rare
Ice Lance
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

3
Rare
Voltaic
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust

5
Rare
Meteor Strike
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

1
Ancient
Biased Cognition
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
At the start of your turn, lose 1 Focus.

1
Ancient
Quadcast
Evoke your rightmost Orb 4 times.
The Necrobinder(88)

1
Basic
Bodyguard
Summon 5.

1
Basic
Defend
Gain 5 Block.

1
Basic
Strike
Deal 6 damage.

1
Basic
Unleash
Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Deals additional damage equal to Osty's current HP.

0
Common
Poke
Osty deals 6 damage.

0
Common
Wisp
Gain 1.
ExhaustRetain

1
Common
Afterlife
Summon 6.
Exhaust

1
Common
Blight Strike
Deal 8 damage.
Apply Doom equal to damage dealt.
Apply Doom equal to damage dealt.

1
Common
Defile
Deal 13 damage.
Ethereal

1
Common
Defy
Gain 6 Block.
Apply 1 Weak.
Apply 1 Weak.
Ethereal

1
Common
Drain Power
Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Upgrade 2 random cards in your Discard Pile.

1
Common
Fear
Deal 7 damage.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Ethereal

1
Common
Graveblast
Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Put a card from your Discard Pile into your Hand.
Exhaust

1
Common
Grave Warden
Gain 8 Block.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

1
Common
Invoke
Next turn, Summon 2 and gain 2.

1
Common
Negative Pulse
Gain 5 Block.
Apply 7 Doom to ALL enemies.
Apply 7 Doom to ALL enemies.

1
Common
Reave
Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.

1
Common
Scourge
Apply 13 Doom.
Draw 1 card.
Draw 1 card.

1
Common
Sculpting Strike
Deal 9 damage.
Add Ethereal to a card in your Hand.
Add Ethereal to a card in your Hand.
Ethereal

1
Common
Snap
Osty deals 7 damage.
Add Retain to a card in your Hand.
Add Retain to a card in your Hand.
Retain

1
Common
Sow
Deal 8 damage to ALL enemies.
Retain

2
Common
Flatten
Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
This card costs 0 if Osty has attacked this turn.

2
Common
Pull Aggro
Summon 4.
Gain 7 Block.
Gain 7 Block.

3
Common
Reap
Deal 27 damage.
Retain

0
Uncommon
Dirge
Summon 3 X times.
Add X Souls into your Draw Pile.
Add X Souls into your Draw Pile.
Exhaust

0
Uncommon
Fetch
Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
If this is the first time this card has been played this turn, draw 1 card.

0
Uncommon
Right Hand Hand
Osty deals 4 damage.
Whenever you play a card that costs 2 or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs 2 or more, return this to your Hand from the Discard Pile.

1
Uncommon
Bone Shards
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Osty dies.

1
Uncommon
Borrowed Time
Gain 4.
Cards cost an additional 1 this turn.
Cards cost an additional 1 this turn.

1
Uncommon
Calcify
Osty's attacks deal 4 additional damage.

1
Uncommon
Capture Spirit
Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Add 3 Souls into your Draw Pile.

1
Uncommon
Cleanse
Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust 1 card from your Draw Pile.
Exhaust

1
Uncommon
Countdown
At the start of your turn, apply 6 Doom to a random enemy.

1
Uncommon
Danse Macabre
Whenever you play a card that costs 2 or more, gain 4 Block.

1
Uncommon
Death's Door
Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
If you applied Doom this turn, gain Block 2 additional times.

1
Uncommon
Death March
Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Deals 3 additional damage for each card drawn during your turn.

1
Uncommon
Debilitate
Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.

1
Uncommon
Dredge
Put 3 cards from your Discard Pile into your Hand.
ExhaustRetain

1
Uncommon
Enfeebling Touch
Enemy loses 8 Strength this turn.
Ethereal

1
Uncommon
Friendship
Lose 2 Strength.
Gain 1 at the start of each turn.
Gain 1 at the start of each turn.

1
Uncommon
Haunt
Whenever you play a Soul, a random enemy loses 6 HP.

1
Uncommon
Lethality
The first Attack each turn deals 50% additional damage.
Ethereal

1
Uncommon
No Escape
Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.

1
Uncommon
Pagestorm
Whenever you draw an Ethereal card, draw 1 card.
Ethereal

1
Uncommon
Parse
Draw 3 cards.
Ethereal

1
Uncommon
Pull from Below
Deal 5 damage for each Ethereal card played this combat.
Ethereal

1
Uncommon
Putrefy
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Vulnerable.
Exhaust

1
Uncommon
Rattle
Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Hits an additional time for each other time he has attacked this turn.

1
Uncommon
Shroud
Whenever you apply Doom, gain 2 Block.

1
Uncommon
Sic 'Em
Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Whenever Osty hits this enemy this turn, Summon 2.

1
Uncommon
Spur
Summon 3.
Osty heals 5 HP.
Osty heals 5 HP.
Retain

1
Uncommon
Veilpiercer
Deal 10 damage.
The next Ethereal card you play costs 0 .
The next Ethereal card you play costs 0 .
Ethereal

2
Uncommon
Deathbringer
Apply 21 Doom and 1 Weak to ALL enemies.

2
Uncommon
Delay
Gain 11 Block.
Next turn,
gain 1.
Next turn,
gain 1.

2
Uncommon
High Five
Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
and applies 2 Vulnerable
to ALL enemies.

2
Uncommon
Legion of Bone
ALL players Summon 6.
Exhaust

2
Uncommon
Severance
Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Add a Soul into your Draw Pile, Hand, and Discard Pile.

2
Uncommon
Sleight of Flesh
Whenever you apply a debuff to an enemy, they take 9 damage.

3
Uncommon
Melancholy
Gain 13 Block.
Reduce this card's cost by 1 whenever ANYONE dies.
Reduce this card's cost by 1 whenever ANYONE dies.

4
Uncommon
Bury
Deal 52 damage.

0
Rare
Eradicate
Deal 11 damage X times.
Retain

0
Rare
Misery
Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Apply any debuffs on the enemy to ALL other enemies.
Retain

0
Rare
Neurosurge
Gain 3.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.

0
Rare
Oblivion
Whenever you play a card this turn, apply 3 Doom to the enemy.

0
Rare
Shared Fate
Lose 2 Strength.
Enemy loses 2 Strength.
Enemy loses 2 Strength.
Exhaust

0
Rare
Undeath
Gain 7 Block.
Add a copy of this card into your Discard Pile.
Add a copy of this card into your Discard Pile.

1
Rare
Call of the Void
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
EtherealInnate

1
Rare
Devour Life
Whenever you play a Soul, Summon 1.

1
Rare
Glimpse Beyond
ALL players add 3 Souls into their Draw Pile.
Exhaust

1
Rare
Hang
Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Double the damage ALL Hang cards deal to this enemy.

1
Rare
Sacrifice
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Retain

1
Rare
Seance
Transform a card in your Draw Pile into Soul.
Ethereal

1
Rare
Soul Storm
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.

1
Rare
Spirit of Ash
Whenever you play an Ethereal card, gain 4 Block.
Ethereal

1
Rare
Transfigure
Add Replay to a card in your Hand.
It costs an extra 1.
It costs an extra 1.
Exhaust

2
Rare
Eidolon
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust

2
Rare
Necro Mastery
Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.

2
Rare
Sentry Mode
At the start of your turn, add 1 Sweeping Gaze into your Hand.

2
Rare
The Scythe
Deal ? damage.
Permanently increase this card's damage by 3.
Permanently increase this card's damage by 3.
Exhaust

2
Rare
Time's Up
Deal damage equal to the enemy's Doom.
ExhaustRetain

3
Rare
Demesne
At the start of your turn, gain 1 and draw 1 additional card.
Ethereal

3
Rare
End of Days
Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Kill enemies with at least as much Doom as HP.

3
Rare
Reanimate
Summon 20.
Exhaust

3
Rare
Reaper Form
Whenever Attacks deal damage, they also apply that much Doom.
Retain

3
Rare
Squeeze
Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Deals 5 additional damage for ALL your other Osty Attacks.

9
Rare
Banshee's Cry
Deal 33 damage to ALL enemies.
Costs 2 less for each Ethereal card played this combat.
Costs 2 less for each Ethereal card played this combat.
Ethereal

1
Ancient
Protector
Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Deals additional damage equal to Osty's Max HP.

2
Ancient
Forbidden Grimoire
At the end of combat, you may remove a card from your Deck.
Eternal
The Regent(88)

0
Basic
Falling Star
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

1
Basic
Defend
Gain 5 Block.

1
Basic
Strike
Deal 6 damage.

1
Basic
Venerate
Gain 2.

0
Common
Astral Pulse
Deal 14 damage to ALL enemies.

0
Common
Cloak of Stars
Gain 7 Block.

0
Common
Collision Course
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

0
Common
Know Thy Place
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Vulnerable.
Exhaust

1
Common
BEGONE!
Choose a card in your Hand to Transform into Minion Strike.

1
Common
Cosmic Indifference
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

1
Common
Crescent Spear
Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a 1 cost.
Deals 2 additional damage for ALL your cards that have a 1 cost.

1
Common
Crush Under
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.

1
Common
Gather Light
Gain 8 Block.
Gain 1.
Gain 1.

1
Common
Glow
Gain 1.
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

1
Common
Guiding Star
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.

1
Common
Hidden Cache
Gain 1.
Next turn, gain 3.
Next turn, gain 3.

1
Common
Patter
Gain 9 Block.
Gain 2 Vigor.
Gain 2 Vigor.

1
Common
Photon Cut
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.

1
Common
Refine Blade
Forge 9.
Next turn, gain 1.
Next turn, gain 1.

1
Common
Solar Strike
Deal 9 damage.
Gain 1.
Gain 1.

1
Common
Spoils of Battle
Forge 5.
Draw 2 cards.
Draw 2 cards.

1
Common
Wrought in War
Deal 7 damage.
Forge 7.
Forge 7.

2
Common
Celestial Might
Deal 6 damage 3 times.

2
Common
Glitterstream
Gain 11 Block.
Next turn, gain 5 Block.
Next turn, gain 5 Block.

0
Uncommon
Alignment
Gain 2.

0
Uncommon
Gamma Blast
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

0
Uncommon
Largesse
Another player adds 1 random Colorless card to their Hand.

0
Uncommon
Lunar Blast
Deal 4 damage for each Skill already played this turn.

0
Uncommon
Monologue
Whenever you play a card this turn, gain 1 Strength this turn.
Retain

0
Uncommon
Particle Wall
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

0
Uncommon
Quasar
Choose 1 of 3 random Colorless cards to add into your Hand.

0
Uncommon
Radiate
Deal 3 damage to ALL enemies for each 1 gained this turn.

0
Uncommon
Royal Gamble
Gain 9 1.
ExhaustRetain

0
Uncommon
Stardust
Deal 5 damage to a random enemy X times.

1
Uncommon
Black Hole
Whenever you spend or gain 1, deal 3 damage to ALL enemies.

1
Uncommon
CHARGE!!
Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Minion Dive Bombs.

1
Uncommon
Child of the Stars
Whenever you spend 1, gain 2 Block for each 1 spent.

1
Uncommon
Conqueror
Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Sovereign Blade deals double damage to the enemy this turn.

1
Uncommon
Convergence
Next turn,
gain 1 and 1.
Retain your Hand this turn.
gain 1 and 1.
Retain your Hand this turn.
Retain

1
Uncommon
Devastate
Deal 30 damage.

1
Uncommon
Furnace
At the start of your turn, Forge 4.

1
Uncommon
Glimmer
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

1
Uncommon
Kingly Punch
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.

1
Uncommon
Manifest Authority
Gain 7 Block.
Add 1 random Colorless card into your Hand.
Add 1 random Colorless card into your Hand.

1
Uncommon
Pale Blue Dot
If you play or more cards in a turn, draw 1 card at the start of your next turn.

1
Uncommon
Parry
Whenever you play Sovereign Blade, gain 10 Block.

1
Uncommon
Pillar of Creation
Whenever you create a card, gain 3 Block.

1
Uncommon
Reflect
Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

1
Uncommon
Resonance
Gain 1 Strength. ALL enemies lose 1 Strength.

1
Uncommon
Shining Strike
Deal 8 damage.
Gain 2.
Put this card on top of your Draw Pile.
Gain 2.
Put this card on top of your Draw Pile.
Exhaust

1
Uncommon
Summon Forth
Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Put Sovereign Blade into your Hand from anywhere.
Retain

1
Uncommon
Supermassive
Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Deals 3 additional damage for each card you created this combat.

1
Uncommon
Terraforming
Gain 6 Vigor.

2
Uncommon
Bulwark
Gain 13 Block.
Forge 10.
Forge 10.

2
Uncommon
Hegemony
Deal 15 damage.
Next turn, gain 2.
Next turn, gain 2.

2
Uncommon
Orbit
Every you spend,
gain 1.
gain 1.

2
Uncommon
Prophesize
Draw 6 cards.

2
Uncommon
Spectrum Shift
At the start of your turn, add 1 random Colorless card into your Hand.

3
Uncommon
Knockout Blow
Deal 30 damage.
If this kills an enemy, gain 5.
If this kills an enemy, gain 5.

4
Uncommon
Kingly Kick
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.

0
Rare
Big Bang
Draw 1 card.
Gain 1.
Gain 1.
Forge 5.
Gain 1.
Gain 1.
Forge 5.
ExhaustInnate

0
Rare
Comet
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

0
Rare
Decisions, Decisions
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Choose a Skill in your Hand and play it 3 times.
ExhaustUnplayable

0
Rare
Heavenly Drill
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

0
Rare
Make It So
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

1
Rare
Arsenal
Whenever you create a card, gain 1 Strength.
Innate

1
Rare
Beat into Shape
Deal 5 damage.
Forge ?.
Forges an additional 5 for every other time you've hit the enemy this turn.
Forge ?.
Forges an additional 5 for every other time you've hit the enemy this turn.

1
Rare
Bundle of Joy
Add 3 random Colorless cards into your Hand.
Exhaust

1
Rare
Crash Landing
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

1
Rare
Dying Star
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Ethereal

1
Rare
Foregone Conclusion
Next turn, put 2 cards from your Draw Pile into your Hand.

1
Rare
IAmInvincible

1
Rare
Neutron Aegis
Gain 8 Plating.

1
Rare
Royalties
At the end of combat, gain 30 Gold.

1
Rare
Seeking Edge
Forge 7.
Sovereign Blade now deals damage to ALL enemies.
Sovereign Blade now deals damage to ALL enemies.

1
Rare
The Smith
Forge 30.

1
Rare
Tyranny
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
ExhaustInnate

2
Rare
Genesis
At the start of your turn, gain 2.

2
Rare
GUARDS!!!
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust

2
Rare
Hammer Time
Whenever you Forge, all allies Forge as well.

2
Rare
Heirloom Hammer
Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.

2
Rare
Seven Stars
Deal 7 damage to ALL enemies .

2
Rare
Sword Sage
Sovereign Blade now hits an additional time.

3
Rare
Bombardment
Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust

3
Rare
Monarch's Gaze
Whenever you attack an enemy, it loses 1 Strength this turn.

3
Rare
Void Form
End your turn.
The first you play each turn are free to play.
The first you play each turn are free to play.
Ethereal

0
Ancient
Meteor Shower
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

1
Ancient
The Sealed Throne
Whenever you play a card, gain 1.
Innate
Colorless(64)

0
Uncommon
Believe in You
Another player gains 2.

0
Uncommon
Dark Shackles
Enemy loses 9 Strength this turn.
Exhaust

0
Uncommon
Dramatic Entrance
Deal 11 damage to ALL enemies.
ExhaustInnate

0
Uncommon
Finesse
Gain 4 Block.
Draw 1 card.
Draw 1 card.

0
Uncommon
Flash of Steel
Deal 5 damage.
Draw 1 card.
Draw 1 card.

0
Uncommon
Impatience
If you have no Attacks in your Hand, draw 2 cards.

0
Uncommon
Jack of All Trades
Add 1 random Colorless card into your Hand.
Exhaust

0
Uncommon
Omnislice
Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Damage ALL other enemies equal to the damage dealt.

0
Uncommon
Panache
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

0
Uncommon
Panic Button
Gain 30 Block.
You cannot gain Block from cards for 2 turns.
You cannot gain Block from cards for 2 turns.
Exhaust

0
Uncommon
Production
Gain 2.
Exhaust

0
Uncommon
Prolong
Next turn, gain Block equal to your current Block.
Exhaust

0
Uncommon
Purity
Exhaust up to 3 cards in your Hand.
ExhaustRetain

0
Uncommon
Restlessness
If your Hand is empty, draw 2 cards and gain 2.
Retain

0
Uncommon
Thinking Ahead
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust

0
Uncommon
Volley
Deal 10 damage to a random enemy X times.

1
Uncommon
Automation
Every 10 cards you draw, gain 1.

1
Uncommon
Coordinate
Give another player 5 Strength this turn.

1
Uncommon
Discovery
Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust

1
Uncommon
Fasten
Gain an additional 5 Block from Defend cards.

1
Uncommon
Fisticuffs
Deal 7 damage.
Gain Block equal to damage dealt.
Gain Block equal to damage dealt.

1
Uncommon
Gang Up
Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Deals 5 additional damage for each time another player has attacked the enemy this turn.

1
Uncommon
Huddle Up
ALL players draw 2 cards.
Exhaust

1
Uncommon
Intercept
Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Redirect all incoming attacks that would be dealt to another player this turn to you.

1
Uncommon
Lift
Give another player 11 Block.

1
Uncommon
Mind Blast
Deal damage equal to the number of cards in your Draw Pile.
Innate

1
Uncommon
Prep Time
At the start of your turn, gain 4 Vigor.

1
Uncommon
Prowess
Gain 1 Strength.
Gain 1 Dexterity.
Gain 1 Dexterity.

1
Uncommon
Seeker Strike
Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.

1
Uncommon
Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.

1
Uncommon
Stratagem
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

1
Uncommon
Thrumming Hatchet
Deal 11 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

1
Uncommon
Ultimate Defend
Gain 11 Block.

1
Uncommon
Ultimate Strike
Deal 14 damage.

2
Uncommon
Catastrophe
Play 2 random cards from your Draw Pile.
Unplayable

2
Uncommon
Equilibrium
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
Retain

2
Uncommon
Shockwave
Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust

2
Uncommon
Tag Team
Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The next Attack another player plays on the enemy is played an extra time.

2
Uncommon
The Bomb
At the end of 3 turns, deal 40 damage to ALL enemies.

0
Rare
Bolas
Deal 3 damage.
At the start of your next turn, return this to your Hand.
At the start of your next turn, return this to your Hand.

0
Rare
Master of Strategy
Draw 3 cards.
Exhaust

0
Rare
Secret Technique
Put a Skill from your Draw Pile into your Hand.
Exhaust

0
Rare
Secret Weapon
Put an Attack from your Draw Pile into your Hand.
Exhaust

0
Rare
The Gambit
Gain 50 Block.
If you take unblocked attack damage this combat, die.
If you take unblocked attack damage this combat, die.

1
Rare
Alchemize
Procure a random potion.
Exhaust

1
Rare
Anointed
Put every Rare card from your Draw Pile into your Hand.
ExhaustRetain
1
Rare
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
Innate

1
Rare
Entropy
At the start of your turn, Transform 1 card in your Hand.
Innate

1
Rare
Gold Axe
Deal damage equal to the number of cards played this combat.
Retain

1
Rare
Hidden Gem
A random card without Replay in your Draw Pile gains Replay 2.
Unplayable

1
Rare
Mimic
Gain Block equal to the Block on another player.
Exhaust

1
Rare
Nostalgia
The first Attack or Skill you play each turn is placed on top of your Draw Pile.

1
Rare
Salvo
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Retain

1
Rare
Scrawl
Draw cards until your Hand is full.
ExhaustRetain

2
Rare
Hand of Greed
Deal 20 damage.
If Fatal, gain 20 Gold.
If Fatal, gain 20 Gold.

2
Rare
Mayhem
At the start of your turn, play the top card of your Draw Pile.

2
Rare
Rally
ALL players gain 12 Block.

2
Rare
Rend
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Deals 5 additional damage for each unique debuff on the enemy.

3
Rare
Beat Down
Play 3 random Attacks from your Discard Pile.
Unplayable

3
Rare
Calamity
Whenever you play an Attack, add a random Attack into your Hand.

3
Rare
Eternal Armor
Gain 9 Plating.

3
Rare
Jackpot
Deal 25 damage.
Add 3 random 0 cards into your Hand.
Add 3 random 0 cards into your Hand.

3
Rare
Knockdown
Deal 10 damage.
The enemy takes double damage from other players this turn.
The enemy takes double damage from other players this turn.

3
Rare
Rolling Boulder
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Curse(16)

1
Curse
Spore Mind
Exhaust

2
Curse
Enthralled
If this is in your Hand, it must be played before other cards.
Eternal

X
Curse
Bad Luck
At the end of your turn, if this is in your Hand, lose 13 HP.
UnplayableEternal

X
Curse
Clumsy
EtherealUnplayable

X
Curse
Curse of the Bell
UnplayableEternal

X
Curse
Debt
At the end of your turn, if this is in your Hand, lose 10 Gold.
Unplayable

X
Curse
Decay
At the end of your turn, if this is in your Hand, take 2 damage.
Unplayable

X
Curse
Doubt
At the end of your turn, if this is in your Hand, gain 1 Weak.
Unplayable

X
Curse
Folly

X
Curse
Guilty
Removed from your Deck after 5 combats.
Unplayable

X
Curse
Injury
Unplayable

X
Curse
Normality
You cannot play more than 3 cards this turn. left)|}
Unplayable

X
Curse
Poor Sleep
RetainUnplayable

X
Curse
Regret
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Unplayable

X
Curse
Shame
At the end of your turn, if this is in your Hand, gain 1 Frail.
Unplayable

X
Curse
Writhe
InnateUnplayable
Event(27)

0
Ancient
Brightest Flame
Gain 2.
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

0
Ancient
Wish
Put a card from your Draw Pile into your Hand.
ExhaustRetain

1
Ancient
Apparition
Gain 1 Intangible.
ExhaustEthereal

1
Ancient
Maul
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Increase the damage of ALL Maul cards by 1 this combat.

1
Ancient
Neow's Fury
Deal 10 damage.
Put from your Discard Pile into your Hand.
Put from your Discard Pile into your Hand.
Exhaust

2
Ancient
Apotheosis
Upgrade ALL your cards.
ExhaustInnate

3
Ancient
Relax
Gain 15 Block.
Next turn, draw 2 cards and gain 2.
Next turn, draw 2 cards and gain 2.
Exhaust

3
Ancient
Whistle
Deal 33 damage.
Stun the enemy.
Stun the enemy.
Exhaust

0
Event
Byrd Swoop
Deal 14 damage.

0
Event
Clash
Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Deal 14 damage.

0
Event
Enlightenment
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust

0
Event
Feeding Frenzy
Gain 5 Strength this turn.

1
Event
Caltrops
Whenever you are attacked, deal 3 damage back.

1
Event
Distraction
Add a random Skill into your Hand. It's free to play this turn.
Exhaust

1
Event
Dual Wield
Choose an Attack or Power card. Add a copy of that card into your Hand.

1
Event
Exterminate
Deal 3 damage 4 times to ALL enemies.

1
Event
Hello World
At the start of your turn, add a random Common card into your Hand.
Innate

1
Event
Mad Science
damage.|Gain 8 Block.|}|}
Innate

1
Event
Outmaneuver
Next turn, gain 2.

1
Event
Peck
Deal 2 damage 3 times.

1
Event
Rebound
Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Put the next card you play this turn on top of your Draw Pile.

1
Event
Rip and Tear
Deal 7 damage to a random enemy twice.

1
Event
Squash
Deal 10 damage.
Apply 2 Vulnerable.
Apply 2 Vulnerable.

1
Event
Stack
Gain Block equal to the number of cards in your Discard Pile.

2
Event
Entrench
Double your Block.

2
Event
Metamorphosis
Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust

2
Event
Toric Toughness
Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.
Gain 5 Block at the start of the next 2 turns.
Quest(3)

X
Quest
Byrdonis Egg
Can be hatched at a Rest Site.
Unplayable

X
Quest
Lantern Key
Unlocks a special event in the next Act.
Unplayable

X
Quest
Spoils Map
Marks a site of 600 extra Gold in the next Act.
Unplayable