Cards

Data Version: v0.102.0 (2026-04-02)

Browse all 549 cards in Slay the Spire 2

549 / 549

The Ironclad(87)

Defend
1
Basic

Defend

Gain 5 Block.
Strike
1
Basic

Strike

Deal 6 damage.
Bash
2
Basic

Bash

Deal 8 damage.
Apply 2 Vulnerable.
Anger
0
Common

Anger

Deal 6 damage.
Add a copy of this card into your Discard Pile.
Bloodletting
0
Common

Bloodletting

Lose 3 HP.
Gain 2.
Armaments
1
Common

Armaments

Gain 5 Block.
Upgrade a card in your Hand.
Body Slam
1
Common

Body Slam

Deal damage equal to your Block.
Breakthrough
1
Common

Breakthrough

Lose 1 HP.
Deal 9 damage to ALL enemies.
Havoc
1
Common

Havoc

Play the top card of your Draw Pile and Exhaust it.
Exhaust
Headbutt
1
Common

Headbutt

Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Iron Wave
1
Common

Iron Wave

Gain 5 Block.
Deal 5 damage.
Molten Fist
1
Common

Molten Fist

Deal 10 damage.
Double the enemy's Vulnerable.
Exhaust
Pommel Strike
1
Common

Pommel Strike

Deal 9 damage.
Draw 1 card.
Setup Strike
1
Common

Setup Strike

Deal 7 damage.
Gain 2 Strength this turn.
Shrug It Off
1
Common

Shrug It Off

Gain 8 Block.
Draw 1 card.
Sword Boomerang
1
Common

Sword Boomerang

Deal 3 damage to a random enemy 3 times.
Thunderclap
1
Common

Thunderclap

Deal 4 damage and apply 1 Vulnerable to ALL enemies.
Tremble
1
Common

Tremble

Apply 3 Vulnerable.
Exhaust
True Grit
1
Common

True Grit

Gain 7 Block.
Exhaust 1 card at random.
Exhaust
Twin Strike
1
Common

Twin Strike

Deal 5 damage twice.
Blood Wall
2
Common

Blood Wall

Lose 2 HP.
Gain 16 Block.
Cinder
2
Common

Cinder

Deal 18 damage.
Exhaust 1 card at random.
Exhaust
Perfected Strike
2
Common

Perfected Strike

Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Battle Trance
0
Uncommon

Battle Trance

Draw 3 cards.
You cannot draw additional cards this turn.
Bully
0
Uncommon

Bully

Deal 4 damage.
Deals 2 additional damage for each Vulnerable on the enemy.
Demonic Shield
0
Uncommon

Demonic Shield

Lose 1 HP.
Give another player Block equal to your Block.
Exhaust
Drum of Battle
0
Uncommon

Drum of Battle

Draw 2 cards.
At the start of your turn, Exhaust the top card of your Draw Pile.
Exhaust
Rage
0
Uncommon

Rage

Whenever you play an Attack this turn, gain 3 Block.
Spite
0
Uncommon

Spite

Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Whirlwind
0
Uncommon

Whirlwind

Deal 5 damage to ALL enemies X times.
Ashen Strike
1
Uncommon

Ashen Strike

Deal 6 damage.
Deals 3 additional damage for each card in your Exhaust Pile.
Exhaust
Burning Pact
1
Uncommon

Burning Pact

Exhaust 1 card.
Draw 2 cards.
Exhaust
Dismantle
1
Uncommon

Dismantle

Deal 8 damage.
If the enemy is Vulnerable, hits twice.
Dominate
1
Uncommon

Dominate

Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust
Evil Eye
1
Uncommon

Evil Eye

Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Exhaust
Feel No Pain
1
Uncommon

Feel No Pain

Whenever a card is Exhausted, gain 3 Block.
Exhaust
Forgotten Ritual
1
Uncommon

Forgotten Ritual

If you Exhausted a card this turn, gain 3.
Exhaust
Grapple
1
Uncommon

Grapple

Deal 7 damage.
Whenever you gain Block this turn, deal 5 damage to the enemy.
Hemokinesis
1
Uncommon

Hemokinesis

Lose 2 HP.
Deal 15 damage.
Infernal Blade
1
Uncommon

Infernal Blade

Add a random Attack into your Hand. It's free to play this turn.
Exhaust
Inferno
1
Uncommon

Inferno

At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
Inflame
1
Uncommon

Inflame

Gain 2 Strength.
Juggling
1
Uncommon

Juggling

Add a copy of the third Attack you play each turn into your Hand.
Innate
Pillage
1
Uncommon

Pillage

Deal 6 damage.
Draw cards until you draw a non-Attack card.
Rampage
1
Uncommon

Rampage

Deal 9 damage.
Increase this card's damage by 5 this combat.
Rupture
1
Uncommon

Rupture

Whenever you lose HP on your turn, gain 1 Strength.
Second Wind
1
Uncommon

Second Wind

Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust
Stone Armor
1
Uncommon

Stone Armor

Gain 4 Plating.
Taunt
1
Uncommon

Taunt

Gain 7 Block.
Apply 1 Vulnerable.
Vicious
1
Uncommon

Vicious

Whenever you apply Vulnerable, draw 1 card.
ExpectAFight
2
Uncommon

ExpectAFight

Fight Me!
2
Uncommon

Fight Me!

Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Flame Barrier
2
Uncommon

Flame Barrier

Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Stampede
2
Uncommon

Stampede

At the end of your turn, 1 random Attack in your Hand is played against a random enemy.
Unrelenting
2
Uncommon

Unrelenting

Deal 12 damage.
The next Attack you play costs 0 .
Uppercut
2
Uncommon

Uppercut

Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Bludgeon
3
Uncommon

Bludgeon

Deal 32 damage.
Howl from Beyond
3
Uncommon

Howl from Beyond

Deal 16 damage to ALL enemies.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust
Stomp
3
Uncommon

Stomp

Deal 12 damage to ALL enemies.
Costs 1 less for each Attack played this turn.
Brand
0
Rare

Brand

Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust
Offering
0
Rare

Offering

Lose 6 HP.
Gain 2.
Draw 3 cards.
Exhaust
Pact's End
0
Rare

Pact's End

Can only be played if you have 3 or more cards in your Exhaust Pile.
Deal 17 damage to ALL enemies.
Primal Force
0
Rare

Primal Force

Transform all Attacks in your Hand into Giant Rock.
Aggression
1
Rare

Aggression

At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Innate
Colossus
1
Rare

Colossus

Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Conflagration
1
Rare

Conflagration

Deal 8 damage to ALL enemies.
Deals 2 additional damage for each other Attack you've played this turn.
Crimson Mantle
1
Rare

Crimson Mantle

At the start of your turn, lose 1 HP and gain 8 Block.
Cruelty
1
Rare

Cruelty

Vulnerable enemies take an additional 25% damage.
Feed
1
Rare

Feed

Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust
One-Two Punch
1
Rare

One-Two Punch

This turn, your next played an extra time.
Stoke
1
Rare

Stoke

Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Tank
1
Rare

Tank

Take double damage from enemies.
Allies take half damage from enemies.
Thrash
1
Rare

Thrash

Deal 4 damage twice.
Exhaust a random Attack in your Hand and add its damage to this card.
Exhaust
Dark Embrace
2
Rare

Dark Embrace

Whenever a card is Exhausted,
draw 1 card.
Exhaust
Fiend Fire
2
Rare

Fiend Fire

Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust
Hellraiser
2
Rare

Hellraiser

Whenever you draw a card containing “Strike”, it is played against a random enemy.
Impervious
2
Rare

Impervious

Gain 30 Block.
Exhaust
Juggernaut
2
Rare

Juggernaut

Whenever you gain Block, deal 5 damage to a random enemy.
Pyre
2
Rare

Pyre

Gain 1 at the start of each turn.
Tear Asunder
2
Rare

Tear Asunder

Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Unmovable
2
Rare

Unmovable

The first time you gain Block from a card each turn, double the amount gained.
Barricade
3
Rare

Barricade

Block is not removed at the start of your turn.
Demon Form
3
Rare

Demon Form

At the start of your turn, gain 2 Strength.
Mangle
3
Rare

Mangle

Deal 15 damage.
Enemy loses 10 Strength this turn.
Cascade
X
Rare

Cascade

Play the top X cards of your Draw Pile.
Break
1
Ancient

Break

Deal 20 damage.
Apply 5 Vulnerable.
Corruption
3
Ancient

Corruption

Skills cost 0 .
Whenever you play a Skill, Exhaust it.
Exhaust

The Silent(88)

Neutralize
0
Basic

Neutralize

Deal 3 damage.
Apply 1 Weak.
Defend
1
Basic

Defend

Gain 5 Block.
Strike
1
Basic

Strike

Deal 6 damage.
Survivor
1
Basic

Survivor

Gain 8 Block.
Discard 1 card.
Anticipate
0
Common

Anticipate

Gain 2 Dexterity this turn.
Deflect
0
Common

Deflect

Gain 4 Block.
Prepared
0
Common

Prepared

Draw 1 card.
Discard 1 card.
Slice
0
Common

Slice

Deal 6 damage.
Acrobatics
1
Common

Acrobatics

Draw 3 cards.
Discard 1 card.
Backflip
1
Common

Backflip

Gain 5 Block.
Draw 2 cards.
Blade Dance
1
Common

Blade Dance

Add 3 Shivs into your Hand.
Exhaust
Cloak and Dagger
1
Common

Cloak and Dagger

Gain 6 Block.
Add 1 Shiv into your Hand.
Dagger Spray
1
Common

Dagger Spray

Deal 4 damage to ALL enemies twice.
Dagger Throw
1
Common

Dagger Throw

Deal 9 damage.
Draw 1 card.
Discard 1 card.
Deadly Poison
1
Common

Deadly Poison

Apply 5 Poison.
Dodge and Roll
1
Common

Dodge and Roll

Gain 4 Block.
Next turn, gain 4 Block.
Flick-Flack
1
Common

Flick-Flack

Deal 6 damage to ALL enemies.
Sly
Leading Strike
1
Common

Leading Strike

Deal 3 damage.
Add 2 Shivs into your Hand.
Piercing Wail
1
Common

Piercing Wail

ALL enemies lose 6 Strength this turn.
Exhaust
Poisoned Stab
1
Common

Poisoned Stab

Deal 6 damage.
Apply 3 Poison.
Sucker Punch
1
Common

Sucker Punch

Deal 8 damage.
Apply 1 Weak.
Ricochet
2
Common

Ricochet

Deal 3 damage to a random enemy 4 times.
Sly
Snakebite
2
Common

Snakebite

Apply 7 Poison.
Retain
Untouchable
2
Common

Untouchable

Gain 6 Block.
Sly
Backstab
0
Uncommon

Backstab

Deal 11 damage.
ExhaustInnate
Calculated Gamble
0
Uncommon

Calculated Gamble

Discard your Hand,
then draw that many cards.
ExhaustRetain
Escape Plan
0
Uncommon

Escape Plan

Draw 1 card.
If you draw a Skill, gain 3 Block.
Expose
0
Uncommon

Expose

Remove all Artifact and Block from the enemy.
Apply 2 Vulnerable.
Exhaust
Hidden Daggers
0
Uncommon

Hidden Daggers

Discard 2 cards.
Add 2 Shivs into your Hand.
Precise Cut
0
Uncommon

Precise Cut

Deal 13 damage.
Deals 2 less damage for each other card in your Hand.
Skewer
0
Uncommon

Skewer

Deal 8 damage X times.
Accuracy
1
Uncommon

Accuracy

Shivs deal 4 additional damage.
Blur
1
Uncommon

Blur

Gain 5 Block.
Block is not removed at the start of your next turn.
Bubble Bubble
1
Uncommon

Bubble Bubble

If the enemy has Poison, apply 9 Poison.
Expertise
1
Uncommon

Expertise

Draw cards until you have 6 in your Hand.
Finisher
1
Uncommon

Finisher

Deal 6 damage for each Attack already played this turn.
Flechettes
1
Uncommon

Flechettes

Deal 5 damage for each Skill in your Hand.
Follow Through
1
Uncommon

Follow Through

Deal 6 damage to ALL enemies.
If the last card you played this turn was a Skill, apply 1 Weak to ALL enemies.
Footwork
1
Uncommon

Footwork

Gain 2 Dexterity.
Hand Trick
1
Uncommon

Hand Trick

Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Sly
Infinite Blades
1
Uncommon

Infinite Blades

At the start of your turn, add 1 Shiv into your Hand.
Innate
Memento Mori
1
Uncommon

Memento Mori

Deal 8 damage.
Deals 4 additional damage for each card discarded this turn.
Mirage
1
Uncommon

Mirage

Gain Block equal to Poison on ALL enemies.
Exhaust
Noxious Fumes
1
Uncommon

Noxious Fumes

At the start of your turn, apply 2 Poison to ALL enemies.
Outbreak
1
Uncommon

Outbreak

Every you apply Poison, deal 11 damage to ALL enemies.
Phantom Blades
1
Uncommon

Phantom Blades

Shivs gain Retain.
The first Shiv you play each turn deals 9 additional damage.
Retain
Strangle
1
Uncommon

Strangle

Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Well-Laid Plans
1
Uncommon

Well-Laid Plans

At the end of your turn, Retain up to 1 card.
Retain
Bouncing Flask
2
Uncommon

Bouncing Flask

Apply 3 Poison to a random enemy 3 times.
Dash
2
Uncommon

Dash

Gain 10 Block.
Deal 10 damage.
Flanking
2
Uncommon

Flanking

The enemy takes double damage from other players this turn.
Leg Sweep
2
Uncommon

Leg Sweep

Apply 2 Weak.
Gain 11 Block.
Pounce
2
Uncommon

Pounce

Deal 12 damage.
The next Skill you play costs 0 .
Predator
2
Uncommon

Predator

Deal 15 damage.
Next turn, draw 2 cards.
Speedster
2
Uncommon

Speedster

Whenever you draw a card during your turn, deal 1 damage to ALL enemies.
Up My Sleeve
2
Uncommon

Up My Sleeve

Add 3 Shivs into your Hand.
Reduce this card's cost by 1.
Haze
3
Uncommon

Haze

Apply 4 Poison to ALL enemies.
Sly
Pinpoint
3
Uncommon

Pinpoint

Deal 15 damage.
Costs 1 less for each Skill played this turn.
Reflex
3
Uncommon

Reflex

Draw 2 cards.
Sly
Tactician
3
Uncommon

Tactician

Gain 1.
Sly
Adrenaline
0
Rare

Adrenaline

Gain 1.
Draw 2 cards.
Exhaust
Assassinate
0
Rare

Assassinate

Deal 10 damage.
Apply 1 Vulnerable.
ExhaustInnate
Grand Finale
0
Rare

Grand Finale

Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Malaise
0
Rare

Malaise

Enemy loses X Strength. Apply X Weak.
Exhaust
Accelerant
1
Rare

Accelerant

Poison is triggered 1 additional time.
Afterimage
1
Rare

Afterimage

Whenever you play a card, gain 1 Block.
Innate
Blade of Ink
1
Rare

Blade of Ink

Add 2 Inky Shivs into your Hand.
Burst
1
Rare

Burst

This turn, your next Skill is Skills are} played an extra time.
Corrosive Wave
1
Rare

Corrosive Wave

Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Echoing Slash
1
Rare

Echoing Slash

Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Shadowmeld
1
Rare

Shadowmeld

Double your Block gain this turn.
Shadow Step
1
Rare

Shadow Step

Discard your Hand.
Next turn, Attacks deal double damage.
Storm of Steel
1
Rare

Storm of Steel

Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
The Hunt
1
Rare

The Hunt

Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust
Tools of the Trade
1
Rare

Tools of the Trade

At the start of your turn, draw 1 card and discard 1 card.
Envenom
2
Rare

Envenom

Whenever an Attack deals unblocked damage, apply 1 Poison.
Fan of Knives
2
Rare

Fan of Knives

Shivs now hit ALL enemies.
Add 4 Shivs into your Hand.
Knife Trap
2
Rare

Knife Trap

Play every Shiv in your Exhaust Pile on the enemy.
Master Planner
2
Rare

Master Planner

When you play a Skill, it gains Sly.
Sly
Sneaky
2
Rare

Sneaky

Whenever another player attacks an enemy, gain 1 Block.
Sly
Tracking
2
Rare

Tracking

Weak enemies take double damage from Attacks.
Abrasive
3
Rare

Abrasive

Gain 1 Dexterity.
Gain 4 Thorns.
Sly
Bullet Time
3
Rare

Bullet Time

You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Murder
3
Rare

Murder

Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Nightmare
3
Rare

Nightmare

Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust
Serpent Form
3
Rare

Serpent Form

Whenever you play a card, deal 4 damage to a random enemy.
Suppress
0
Ancient

Suppress

Deal 11 damage.
Apply 3 Weak.
Innate
Wraith Form
3
Ancient

Wraith Form

Gain 2 Intangible.
At the start of your turn, lose 1 Dexterity.

The Defect(88)

Defend
1
Basic

Defend

Gain 5 Block.
Dualcast
1
Basic

Dualcast

Evoke your rightmost Orb twice.
Strike
1
Basic

Strike

Deal 6 damage.
Zap
1
Basic

Zap

Channel 1 Lightning.
Beam Cell
0
Common

Beam Cell

Deal 3 damage.
Apply 1 Vulnerable.
Boost Away
0
Common

Boost Away

Gain 6 Block.
Add a Dazed into your Discard Pile.
Claw
0
Common

Claw

Deal 3 damage.
Increase the damage of ALL Claw cards by 2 this combat.
Go for the Eyes
0
Common

Go for the Eyes

Deal 3 damage.
If the enemy intends to attack, apply 1 Weak.
Hotfix
0
Common

Hotfix

Gain 2 Focus this turn.
Exhaust
TURBO
0
Common

TURBO

Gain 2.
Add a Void into your Discard Pile.
Ball Lightning
1
Common

Ball Lightning

Deal 7 damage.
Channel 1 Lightning.
Barrage
1
Common

Barrage

Deal 5 damage for each Channeled Orb.
Charge Battery
1
Common

Charge Battery

Gain 7 Block.
Next turn, gain 1.
Cold Snap
1
Common

Cold Snap

Deal 6 damage.
Channel 1 Frost.
Compile Driver
1
Common

Compile Driver

Deal 7 damage.
Draw 1 card for each unique Orb you have.
Coolheaded
1
Common

Coolheaded

Channel 1 Frost.
Draw 1 card.
Focused Strike
1
Common

Focused Strike

Deal 9 damage.
Gain 1 Focus this turn.
Gunk Up
1
Common

Gunk Up

Deal 4 damage 3 times.
Add a Slimed into your Discard Pile.
Hologram
1
Common

Hologram

Gain 3 Block.
Put a card from your Discard Pile into your Hand.
Exhaust
Leap
1
Common

Leap

Gain 9 Block.
Lightning Rod
1
Common

Lightning Rod

Gain 4 Block.
At the start of the next , Channel 1 Lightning.
Momentum Strike
1
Common

Momentum Strike

Deal 10 damage.
Reduce this card's cost to 0 .
Sweeping Beam
1
Common

Sweeping Beam

Deal 6 damage to ALL enemies.
Draw 1 card.
Uproar
2
Common

Uproar

Deal 5 damage twice.
Play a random Attack from your Draw Pile.
Unplayable
Boot Sequence
0
Uncommon

Boot Sequence

Gain 10 Block.
ExhaustInnate
Chill
0
Uncommon

Chill

Channel 1 Frost for each enemy.
Exhaust
FTL
0
Uncommon

FTL

Deal 5 damage.
If you have played fewer than 3 cards this turn, draw 1 card.
Overclock
0
Uncommon

Overclock

Draw 2 cards.
Add a Burn into your Discard Pile.
Tempest
0
Uncommon

Tempest

Channel X Lightning.
Tesla Coil
0
Uncommon

Tesla Coil

Deal 3 damage.
Trigger all Lightning against the enemy.
Capacitor
1
Uncommon

Capacitor

Gain 2 Orb Slots.
Chaos
1
Uncommon

Chaos

Channel 1 random Orb.
Compact
1
Uncommon

Compact

Gain 6 Block.
Transform all Status cards in your Hand into Fuel.
Darkness
1
Uncommon

Darkness

Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Double Energy
1
Uncommon

Double Energy

Double your Energy.
Exhaust
Energy Surge
1
Uncommon

Energy Surge

ALL players gain 2.
Exhaust
Fight Through
1
Uncommon

Fight Through

Gain 13 Block.
Add 2 Wounds into your Discard Pile.
Glasswork
1
Uncommon

Glasswork

Gain 5 Block.
Channel 1 Glass.
Hailstorm
1
Uncommon

Hailstorm

At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Iteration
1
Uncommon

Iteration

The first time you draw a Status card each turn, draw 2 cards.
Loop
1
Uncommon

Loop

At the start of your turn, trigger the passive ability of your rightmost Orb.
Scavenge
1
Uncommon

Scavenge

Exhaust a card.
Next turn, gain 2.
Exhaust
Scrape
1
Uncommon

Scrape

Deal 7 damage.
Draw 4 cards.
Discard all cards drawn this way that do not cost 0 .
Skim
1
Uncommon

Skim

Draw 3 cards.
Smokestack
1
Uncommon

Smokestack

Whenever you create a Status, deal 5 damage to ALL enemies.
Storm
1
Uncommon

Storm

Whenever you play a Power, Channel 1 Lightning.
Subroutine
1
Uncommon

Subroutine

Whenever you play a Power, gain .
Synchronize
1
Uncommon

Synchronize

Gain 2 Focus this turn for each unique Orb you have.
Exhaust
Thunder
1
Uncommon

Thunder

Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
White Noise
1
Uncommon

White Noise

Add a random Power into your Hand. It's free to play this turn.
Exhaust
Bulk Up
2
Uncommon

Bulk Up

Lose 1 Orb Slot.
Gain 2 Strength.
Gain 2 Dexterity.
Feral
2
Uncommon

Feral

The first time times} you play a
0 Attack each turn,
return it to your Hand.
Fusion
2
Uncommon

Fusion

Channel 1 Plasma.
Glacier
2
Uncommon

Glacier

Gain 6 Block.
Channel 2 Frost.
Null
2
Uncommon

Null

Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Rocket Punch
2
Uncommon

Rocket Punch

Deal 13 damage.
Draw 1 card.
When you create a Status card, reduce this card's cost to 0 until played.
Shadow Shield
2
Uncommon

Shadow Shield

Gain 11 Block.
Channel 1 Dark.
Synthesis
2
Uncommon

Synthesis

Deal 12 damage.
The next Power you play costs 0 .
Refract
3
Uncommon

Refract

Deal 9 damage twice.
Channel 2 Glass.
Sunder
3
Uncommon

Sunder

Deal 24 damage.
If this kills an enemy, gain 3.
Helix Drill
0
Rare

Helix Drill

Deal 3 damage for each previously spent this turn.
Modded
0
Rare

Modded

Gain 1 Orb Slot.
Draw 1 card. Increase this card's cost by 1.
Multi-Cast
0
Rare

Multi-Cast

Evoke your rightmost Orb X times.
Reboot
0
Rare

Reboot

Shuffle ALL your cards into your Draw Pile.
Draw 4 cards.
Exhaust
Supercritical
0
Rare

Supercritical

Gain 4.
Exhaust
Coolant
1
Rare

Coolant

At the start of your turn, gain 2 Block for each unique Orb you have.
Defragment
1
Rare

Defragment

Gain 1 Focus.
Genetic Algorithm
1
Rare

Genetic Algorithm

Gain ? Block.
Permanently increase this card's Block by 3.
Exhaust
Ignition
1
Rare

Ignition

Another player Channels Plasma.
Exhaust
Machine Learning
1
Rare

Machine Learning

At the start of your turn, draw 1 additional card.
Innate
Shatter
1
Rare

Shatter

Deal 11 damage to ALL enemies.
Evoke all of your Orbs.
Signal Boost
1
Rare

Signal Boost

The next Power you play is played an additional time.
Exhaust
Spinner
1
Rare

Spinner

At the start of your turn, Channel 1 Glass.
Trash to Treasure
1
Rare

Trash to Treasure

Whenever you create a Status card, Channel 1 random Orb.
Innate
Adaptive Strike
2
Rare

Adaptive Strike

Deal 18 damage.
Add a 0 copy of this card into your Discard Pile.
All for One
2
Rare

All for One

Deal 10 damage.
Put ALL 0 cards from your Discard Pile into your Hand.
Buffer
2
Rare

Buffer

Prevent the next time times} you would lose HP.
Consuming Shadow
2
Rare

Consuming Shadow

Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Flak Cannon
2
Rare

Flak Cannon

Exhaust ALL your Status cards.
Deal 8 damage to a random enemy for each card Exhausted.
Exhaust
Hyperbeam
2
Rare

Hyperbeam

Deal 26 damage to ALL enemies.
Lose 3 Focus.
Rainbow
2
Rare

Rainbow

Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust
Creative AI
3
Rare

Creative AI

At the start of your turn, add a random Power into your Hand.
Echo Form
3
Rare

Echo Form

The first card you play each turn is played an extra time.
Ethereal
Ice Lance
3
Rare

Ice Lance

Deal 19 damage.
Channel 3 Frost.
Voltaic
3
Rare

Voltaic

Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust
Meteor Strike
5
Rare

Meteor Strike

Deal 24 damage.
Channel 3 Plasma.
Biased Cognition
1
Ancient

Biased Cognition

Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Quadcast
1
Ancient

Quadcast

Evoke your rightmost Orb 4 times.

The Necrobinder(88)

Bodyguard
1
Basic

Bodyguard

Summon 5.
Defend
1
Basic

Defend

Gain 5 Block.
Strike
1
Basic

Strike

Deal 6 damage.
Unleash
1
Basic

Unleash

Osty deals 6 damage.
Deals additional damage equal to Osty's current HP.
Poke
0
Common

Poke

Osty deals 6 damage.
Wisp
0
Common

Wisp

Gain 1.
ExhaustRetain
Afterlife
1
Common

Afterlife

Summon 6.
Exhaust
Blight Strike
1
Common

Blight Strike

Deal 8 damage.
Apply Doom equal to damage dealt.
Defile
1
Common

Defile

Deal 13 damage.
Ethereal
Defy
1
Common

Defy

Gain 6 Block.
Apply 1 Weak.
Ethereal
Drain Power
1
Common

Drain Power

Deal 10 damage.
Upgrade 2 random cards in your Discard Pile.
Fear
1
Common

Fear

Deal 7 damage.
Apply 1 Vulnerable.
Ethereal
Graveblast
1
Common

Graveblast

Deal 4 damage.
Put a card from your Discard Pile into your Hand.
Exhaust
Grave Warden
1
Common

Grave Warden

Gain 8 Block.
Add a Soul into your Draw Pile.
Invoke
1
Common

Invoke

Next turn, Summon 2 and gain 2.
Negative Pulse
1
Common

Negative Pulse

Gain 5 Block.
Apply 7 Doom to ALL enemies.
Reave
1
Common

Reave

Deal 9 damage.
Add a Soul into your Draw Pile.
Scourge
1
Common

Scourge

Apply 13 Doom.
Draw 1 card.
Sculpting Strike
1
Common

Sculpting Strike

Deal 9 damage.
Add Ethereal to a card in your Hand.
Ethereal
Snap
1
Common

Snap

Osty deals 7 damage.
Add Retain to a card in your Hand.
Retain
Sow
1
Common

Sow

Deal 8 damage to ALL enemies.
Retain
Flatten
2
Common

Flatten

Osty deals 12 damage.
This card costs 0 if Osty has attacked this turn.
Pull Aggro
2
Common

Pull Aggro

Summon 4.
Gain 7 Block.
Reap
3
Common

Reap

Deal 27 damage.
Retain
Dirge
0
Uncommon

Dirge

Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust
Fetch
0
Uncommon

Fetch

Osty deals 3 damage.
If this is the first time this card has been played this turn, draw 1 card.
Right Hand Hand
0
Uncommon

Right Hand Hand

Osty deals 4 damage.
Whenever you play a card that costs 2 or more, return this to your Hand from the Discard Pile.
Bone Shards
1
Uncommon

Bone Shards

If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block.
Osty dies.
Borrowed Time
1
Uncommon

Borrowed Time

Gain 4.
Cards cost an additional 1 this turn.
Calcify
1
Uncommon

Calcify

Osty's attacks deal 4 additional damage.
Capture Spirit
1
Uncommon

Capture Spirit

Enemy loses 3 HP.
Add 3 Souls into your Draw Pile.
Cleanse
1
Uncommon

Cleanse

Summon 3.
Exhaust 1 card from your Draw Pile.
Exhaust
Countdown
1
Uncommon

Countdown

At the start of your turn, apply 6 Doom to a random enemy.
Danse Macabre
1
Uncommon

Danse Macabre

Whenever you play a card that costs 2 or more, gain 4 Block.
Death's Door
1
Uncommon

Death's Door

Gain 6 Block.
If you applied Doom this turn, gain Block 2 additional times.
Death March
1
Uncommon

Death March

Deal 8 damage.
Deals 3 additional damage for each card drawn during your turn.
Debilitate
1
Uncommon

Debilitate

Deal 10 damage.
Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Dredge
1
Uncommon

Dredge

Put 3 cards from your Discard Pile into your Hand.
ExhaustRetain
Enfeebling Touch
1
Uncommon

Enfeebling Touch

Enemy loses 8 Strength this turn.
Ethereal
Friendship
1
Uncommon

Friendship

Lose 2 Strength.
Gain 1 at the start of each turn.
Haunt
1
Uncommon

Haunt

Whenever you play a Soul, a random enemy loses 6 HP.
Lethality
1
Uncommon

Lethality

The first Attack each turn deals 50% additional damage.
Ethereal
No Escape
1
Uncommon

No Escape

Apply 10 Doom, plus an additional 5 Doom for every 10 Doom already on this enemy.
Pagestorm
1
Uncommon

Pagestorm

Whenever you draw an Ethereal card, draw 1 card.
Ethereal
Parse
1
Uncommon

Parse

Draw 3 cards.
Ethereal
Pull from Below
1
Uncommon

Pull from Below

Deal 5 damage for each Ethereal card played this combat.
Ethereal
Putrefy
1
Uncommon

Putrefy

Apply 2 Weak.
Apply 2 Vulnerable.
Exhaust
Rattle
1
Uncommon

Rattle

Osty deals 7 damage.
Hits an additional time for each other time he has attacked this turn.
Shroud
1
Uncommon

Shroud

Whenever you apply Doom, gain 2 Block.
Sic 'Em
1
Uncommon

Sic 'Em

Osty deals 5 damage.
Whenever Osty hits this enemy this turn, Summon 2.
Spur
1
Uncommon

Spur

Summon 3.
Osty heals 5 HP.
Retain
Veilpiercer
1
Uncommon

Veilpiercer

Deal 10 damage.
The next Ethereal card you play costs 0 .
Ethereal
Deathbringer
2
Uncommon

Deathbringer

Apply 21 Doom and 1 Weak to ALL enemies.
Delay
2
Uncommon

Delay

Gain 11 Block.
Next turn,
gain 1.
High Five
2
Uncommon

High Five

Osty deals 11 damage
and applies 2 Vulnerable
to ALL enemies.
Legion of Bone
2
Uncommon

Legion of Bone

ALL players Summon 6.
Exhaust
Severance
2
Uncommon

Severance

Deal 13 damage.
Add a Soul into your Draw Pile, Hand, and Discard Pile.
Sleight of Flesh
2
Uncommon

Sleight of Flesh

Whenever you apply a debuff to an enemy, they take 9 damage.
Melancholy
3
Uncommon

Melancholy

Gain 13 Block.
Reduce this card's cost by 1 whenever ANYONE dies.
Bury
4
Uncommon

Bury

Deal 52 damage.
Eradicate
0
Rare

Eradicate

Deal 11 damage X times.
Retain
Misery
0
Rare

Misery

Deal 7 damage.
Apply any debuffs on the enemy to ALL other enemies.
Retain
Neurosurge
0
Rare

Neurosurge

Gain 3.
Draw 2 cards.
At the start of your turn, apply 3 Doom to yourself.
Oblivion
0
Rare

Oblivion

Whenever you play a card this turn, apply 3 Doom to the enemy.
Shared Fate
0
Rare

Shared Fate

Lose 2 Strength.
Enemy loses 2 Strength.
Exhaust
Undeath
0
Rare

Undeath

Gain 7 Block.
Add a copy of this card into your Discard Pile.
Call of the Void
1
Rare

Call of the Void

At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
EtherealInnate
Devour Life
1
Rare

Devour Life

Whenever you play a Soul, Summon 1.
Glimpse Beyond
1
Rare

Glimpse Beyond

ALL players add 3 Souls into their Draw Pile.
Exhaust
Hang
1
Rare

Hang

Deal 10 damage.
Double the damage ALL Hang cards deal to this enemy.
Sacrifice
1
Rare

Sacrifice

If Osty is alive, he dies and you gain Block equal to double his Max HP.
Retain
Seance
1
Rare

Seance

Transform a card in your Draw Pile into Soul.
Ethereal
Soul Storm
1
Rare

Soul Storm

Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Spirit of Ash
1
Rare

Spirit of Ash

Whenever you play an Ethereal card, gain 4 Block.
Ethereal
Transfigure
1
Rare

Transfigure

Add Replay to a card in your Hand.
It costs an extra 1.
Exhaust
Eidolon
2
Rare

Eidolon

Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Exhaust
Necro Mastery
2
Rare

Necro Mastery

Summon 5.
Whenever Osty loses HP,
ALL enemies lose that much HP as well.
Sentry Mode
2
Rare

Sentry Mode

At the start of your turn, add 1 Sweeping Gaze into your Hand.
The Scythe
2
Rare

The Scythe

Deal ? damage.
Permanently increase this card's damage by 3.
Exhaust
Time's Up
2
Rare

Time's Up

Deal damage equal to the enemy's Doom.
ExhaustRetain
Demesne
3
Rare

Demesne

At the start of your turn, gain 1 and draw 1 additional card.
Ethereal
End of Days
3
Rare

End of Days

Apply 29 Doom to ALL enemies.
Kill enemies with at least as much Doom as HP.
Reanimate
3
Rare

Reanimate

Summon 20.
Exhaust
Reaper Form
3
Rare

Reaper Form

Whenever Attacks deal damage, they also apply that much Doom.
Retain
Squeeze
3
Rare

Squeeze

Osty deals 25 damage.
Deals 5 additional damage for ALL your other Osty Attacks.
Banshee's Cry
9
Rare

Banshee's Cry

Deal 33 damage to ALL enemies.
Costs 2 less for each Ethereal card played this combat.
Ethereal
Protector
1
Ancient

Protector

Osty deals 10 damage.
Deals additional damage equal to Osty's Max HP.
Forbidden Grimoire
2
Ancient

Forbidden Grimoire

At the end of combat, you may remove a card from your Deck.
Eternal

The Regent(88)

Falling Star
0
Basic

Falling Star

Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Defend
1
Basic

Defend

Gain 5 Block.
Strike
1
Basic

Strike

Deal 6 damage.
Venerate
1
Basic

Venerate

Gain 2.
Astral Pulse
0
Common

Astral Pulse

Deal 14 damage to ALL enemies.
Cloak of Stars
0
Common

Cloak of Stars

Gain 7 Block.
Collision Course
0
Common

Collision Course

Deal 11 damage.
Add a Debris into your Hand.
Know Thy Place
0
Common

Know Thy Place

Apply 1 Weak.
Apply 1 Vulnerable.
Exhaust
BEGONE!
1
Common

BEGONE!

Choose a card in your Hand to Transform into Minion Strike.
Cosmic Indifference
1
Common

Cosmic Indifference

Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Crescent Spear
1
Common

Crescent Spear

Deal 6 damage.
Deals 2 additional damage for ALL your cards that have a 1 cost.
Crush Under
1
Common

Crush Under

Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Gather Light
1
Common

Gather Light

Gain 8 Block.
Gain 1.
Glow
1
Common

Glow

Gain 1.
Draw 1 card.
Next turn, draw 1 card.
Guiding Star
1
Common

Guiding Star

Deal 12 damage.
Draw 2 cards.
Hidden Cache
1
Common

Hidden Cache

Gain 1.
Next turn, gain 3.
Patter
1
Common

Patter

Gain 9 Block.
Gain 2 Vigor.
Photon Cut
1
Common

Photon Cut

Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Refine Blade
1
Common

Refine Blade

Forge 9.
Next turn, gain 1.
Solar Strike
1
Common

Solar Strike

Deal 9 damage.
Gain 1.
Spoils of Battle
1
Common

Spoils of Battle

Forge 5.
Draw 2 cards.
Wrought in War
1
Common

Wrought in War

Deal 7 damage.
Forge 7.
Celestial Might
2
Common

Celestial Might

Deal 6 damage 3 times.
Glitterstream
2
Common

Glitterstream

Gain 11 Block.
Next turn, gain 5 Block.
Alignment
0
Uncommon

Alignment

Gain 2.
Gamma Blast
0
Uncommon

Gamma Blast

Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Largesse
0
Uncommon

Largesse

Another player adds 1 random Colorless card to their Hand.
Lunar Blast
0
Uncommon

Lunar Blast

Deal 4 damage for each Skill already played this turn.
Monologue
0
Uncommon

Monologue

Whenever you play a card this turn, gain 1 Strength this turn.
Retain
Particle Wall
0
Uncommon

Particle Wall

Gain 9 Block.
Return this card to your Hand.
Quasar
0
Uncommon

Quasar

Choose 1 of 3 random Colorless cards to add into your Hand.
Radiate
0
Uncommon

Radiate

Deal 3 damage to ALL enemies for each 1 gained this turn.
Royal Gamble
0
Uncommon

Royal Gamble

Gain 9 1.
ExhaustRetain
Stardust
0
Uncommon

Stardust

Deal 5 damage to a random enemy X times.
Black Hole
1
Uncommon

Black Hole

Whenever you spend or gain 1, deal 3 damage to ALL enemies.
CHARGE!!
1
Uncommon

CHARGE!!

Choose 2 cards in your Draw Pile to Transform into
Minion Dive Bombs.
Child of the Stars
1
Uncommon

Child of the Stars

Whenever you spend 1, gain 2 Block for each 1 spent.
Conqueror
1
Uncommon

Conqueror

Forge 3.
Sovereign Blade deals double damage to the enemy this turn.
Convergence
1
Uncommon

Convergence

Next turn,
gain 1 and 1.
Retain your Hand this turn.
Retain
Devastate
1
Uncommon

Devastate

Deal 30 damage.
Furnace
1
Uncommon

Furnace

At the start of your turn, Forge 4.
Glimmer
1
Uncommon

Glimmer

Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Kingly Punch
1
Uncommon

Kingly Punch

Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Manifest Authority
1
Uncommon

Manifest Authority

Gain 7 Block.
Add 1 random Colorless card into your Hand.
Pale Blue Dot
1
Uncommon

Pale Blue Dot

If you play or more cards in a turn, draw 1 card at the start of your next turn.
Parry
1
Uncommon

Parry

Whenever you play Sovereign Blade, gain 10 Block.
Pillar of Creation
1
Uncommon

Pillar of Creation

Whenever you create a card, gain 3 Block.
Reflect
1
Uncommon

Reflect

Gain 17 Block.
Blocked attack damage is reflected to your attacker this turn.
Resonance
1
Uncommon

Resonance

Gain 1 Strength. ALL enemies lose 1 Strength.
Shining Strike
1
Uncommon

Shining Strike

Deal 8 damage.
Gain 2.
Put this card on top of your Draw Pile.
Exhaust
Summon Forth
1
Uncommon

Summon Forth

Forge 8.
Put Sovereign Blade into your Hand from anywhere.
Retain
Supermassive
1
Uncommon

Supermassive

Deal 5 damage.
Deals 3 additional damage for each card you created this combat.
Terraforming
1
Uncommon

Terraforming

Gain 6 Vigor.
Bulwark
2
Uncommon

Bulwark

Gain 13 Block.
Forge 10.
Hegemony
2
Uncommon

Hegemony

Deal 15 damage.
Next turn, gain 2.
Orbit
2
Uncommon

Orbit

Every you spend,
gain 1.
Prophesize
2
Uncommon

Prophesize

Draw 6 cards.
Spectrum Shift
2
Uncommon

Spectrum Shift

At the start of your turn, add 1 random Colorless card into your Hand.
Knockout Blow
3
Uncommon

Knockout Blow

Deal 30 damage.
If this kills an enemy, gain 5.
Kingly Kick
4
Uncommon

Kingly Kick

Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Big Bang
0
Rare

Big Bang

Draw 1 card.
Gain 1.
Gain 1.
Forge 5.
ExhaustInnate
Comet
0
Rare

Comet

Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Decisions, Decisions
0
Rare

Decisions, Decisions

Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
ExhaustUnplayable
Heavenly Drill
0
Rare

Heavenly Drill

Deal 8 damage X times.
Double X if it's 4 or more.
Make It So
0
Rare

Make It So

Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Arsenal
1
Rare

Arsenal

Whenever you create a card, gain 1 Strength.
Innate
Beat into Shape
1
Rare

Beat into Shape

Deal 5 damage.
Forge ?.
Forges an additional 5 for every other time you've hit the enemy this turn.
Bundle of Joy
1
Rare

Bundle of Joy

Add 3 random Colorless cards into your Hand.
Exhaust
Crash Landing
1
Rare

Crash Landing

Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Dying Star
1
Rare

Dying Star

Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Ethereal
Foregone Conclusion
1
Rare

Foregone Conclusion

Next turn, put 2 cards from your Draw Pile into your Hand.
IAmInvincible
1
Rare

IAmInvincible

Neutron Aegis
1
Rare

Neutron Aegis

Gain 8 Plating.
Royalties
1
Rare

Royalties

At the end of combat, gain 30 Gold.
Seeking Edge
1
Rare

Seeking Edge

Forge 7.
Sovereign Blade now deals damage to ALL enemies.
The Smith
1
Rare

The Smith

Forge 30.
Tyranny
1
Rare

Tyranny

At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
ExhaustInnate
Genesis
2
Rare

Genesis

At the start of your turn, gain 2.
GUARDS!!!
2
Rare

GUARDS!!!

Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust
Hammer Time
2
Rare

Hammer Time

Whenever you Forge, all allies Forge as well.
Heirloom Hammer
2
Rare

Heirloom Hammer

Deal 20 damage.
Choose a Colorless card in your Hand. Add a copy of that card into your Hand.
Seven Stars
2
Rare

Seven Stars

Deal 7 damage to ALL enemies .
Sword Sage
2
Rare

Sword Sage

Sovereign Blade now hits an additional time.
Bombardment
3
Rare

Bombardment

Deal 18 damage.
At the start of your turn, if this is in your Exhaust Pile, play it.
Exhaust
Monarch's Gaze
3
Rare

Monarch's Gaze

Whenever you attack an enemy, it loses 1 Strength this turn.
Void Form
3
Rare

Void Form

End your turn.
The first you play each turn are free to play.
Ethereal
Meteor Shower
0
Ancient

Meteor Shower

Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
The Sealed Throne
1
Ancient

The Sealed Throne

Whenever you play a card, gain 1.
Innate

Colorless(64)

Believe in You
0
Uncommon

Believe in You

Another player gains 2.
Dark Shackles
0
Uncommon

Dark Shackles

Enemy loses 9 Strength this turn.
Exhaust
Dramatic Entrance
0
Uncommon

Dramatic Entrance

Deal 11 damage to ALL enemies.
ExhaustInnate
Finesse
0
Uncommon

Finesse

Gain 4 Block.
Draw 1 card.
Flash of Steel
0
Uncommon

Flash of Steel

Deal 5 damage.
Draw 1 card.
Impatience
0
Uncommon

Impatience

If you have no Attacks in your Hand, draw 2 cards.
Jack of All Trades
0
Uncommon

Jack of All Trades

Add 1 random Colorless card into your Hand.
Exhaust
Omnislice
0
Uncommon

Omnislice

Deal 8 damage.
Damage ALL other enemies equal to the damage dealt.
Panache
0
Uncommon

Panache

Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button
0
Uncommon

Panic Button

Gain 30 Block.
You cannot gain Block from cards for 2 turns.
Exhaust
Production
0
Uncommon

Production

Gain 2.
Exhaust
Prolong
0
Uncommon

Prolong

Next turn, gain Block equal to your current Block.
Exhaust
Purity
0
Uncommon

Purity

Exhaust up to 3 cards in your Hand.
ExhaustRetain
Restlessness
0
Uncommon

Restlessness

If your Hand is empty, draw 2 cards and gain 2.
Retain
Thinking Ahead
0
Uncommon

Thinking Ahead

Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust
Volley
0
Uncommon

Volley

Deal 10 damage to a random enemy X times.
Automation
1
Uncommon

Automation

Every 10 cards you draw, gain 1.
Coordinate
1
Uncommon

Coordinate

Give another player 5 Strength this turn.
Discovery
1
Uncommon

Discovery

Choose 1 of 3 random cards to add into your Hand. It's free to play this turn.
Exhaust
Fasten
1
Uncommon

Fasten

Gain an additional 5 Block from Defend cards.
Fisticuffs
1
Uncommon

Fisticuffs

Deal 7 damage.
Gain Block equal to damage dealt.
Gang Up
1
Uncommon

Gang Up

Deal 5 damage.
Deals 5 additional damage for each time another player has attacked the enemy this turn.
Huddle Up
1
Uncommon

Huddle Up

ALL players draw 2 cards.
Exhaust
Intercept
1
Uncommon

Intercept

Gain 9 Block.
Redirect all incoming attacks that would be dealt to another player this turn to you.
Lift
1
Uncommon

Lift

Give another player 11 Block.
Mind Blast
1
Uncommon

Mind Blast

Deal damage equal to the number of cards in your Draw Pile.
Innate
Prep Time
1
Uncommon

Prep Time

At the start of your turn, gain 4 Vigor.
Prowess
1
Uncommon

Prowess

Gain 1 Strength.
Gain 1 Dexterity.
Seeker Strike
1
Uncommon

Seeker Strike

Deal 9 damage.
Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Splash
1
Uncommon

Splash

Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Stratagem
1
Uncommon

Stratagem

Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Thrumming Hatchet
1
Uncommon

Thrumming Hatchet

Deal 11 damage.
At the start of your next turn, return this to your Hand.
Ultimate Defend
1
Uncommon

Ultimate Defend

Gain 11 Block.
Ultimate Strike
1
Uncommon

Ultimate Strike

Deal 14 damage.
Catastrophe
2
Uncommon

Catastrophe

Play 2 random cards from your Draw Pile.
Unplayable
Equilibrium
2
Uncommon

Equilibrium

Gain 13 Block.
Retain your Hand this turn.
Retain
Shockwave
2
Uncommon

Shockwave

Apply 3 Weak and Vulnerable to ALL enemies.
Exhaust
Tag Team
2
Uncommon

Tag Team

Deal 11 damage.
The next Attack another player plays on the enemy is played an extra time.
The Bomb
2
Uncommon

The Bomb

At the end of 3 turns, deal 40 damage to ALL enemies.
Bolas
0
Rare

Bolas

Deal 3 damage.
At the start of your next turn, return this to your Hand.
Master of Strategy
0
Rare

Master of Strategy

Draw 3 cards.
Exhaust
Secret Technique
0
Rare

Secret Technique

Put a Skill from your Draw Pile into your Hand.
Exhaust
Secret Weapon
0
Rare

Secret Weapon

Put an Attack from your Draw Pile into your Hand.
Exhaust
The Gambit
0
Rare

The Gambit

Gain 50 Block.
If you take unblocked attack damage this combat, die.
Alchemize
1
Rare

Alchemize

Procure a random potion.
Exhaust
Anointed
1
Rare

Anointed

Put every Rare card from your Draw Pile into your Hand.
ExhaustRetain
Beacon of Hope
1
Rare

Beacon of Hope

Whenever you gain Block on your turn, other players gain half that much Block.
Innate
Entropy
1
Rare

Entropy

At the start of your turn, Transform 1 card in your Hand.
Innate
Gold Axe
1
Rare

Gold Axe

Deal damage equal to the number of cards played this combat.
Retain
Hidden Gem
1
Rare

Hidden Gem

A random card without Replay in your Draw Pile gains Replay 2.
Unplayable
Mimic
1
Rare

Mimic

Gain Block equal to the Block on another player.
Exhaust
Nostalgia
1
Rare

Nostalgia

The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Salvo
1
Rare

Salvo

Deal 12 damage.
Retain your Hand this turn.
Retain
Scrawl
1
Rare

Scrawl

Draw cards until your Hand is full.
ExhaustRetain
Hand of Greed
2
Rare

Hand of Greed

Deal 20 damage.
If Fatal, gain 20 Gold.
Mayhem
2
Rare

Mayhem

At the start of your turn, play the top card of your Draw Pile.
Rally
2
Rare

Rally

ALL players gain 12 Block.
Rend
2
Rare

Rend

Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Beat Down
3
Rare

Beat Down

Play 3 random Attacks from your Discard Pile.
Unplayable
Calamity
3
Rare

Calamity

Whenever you play an Attack, add a random Attack into your Hand.
Eternal Armor
3
Rare

Eternal Armor

Gain 9 Plating.
Jackpot
3
Rare

Jackpot

Deal 25 damage.
Add 3 random 0 cards into your Hand.
Knockdown
3
Rare

Knockdown

Deal 10 damage.
The enemy takes double damage from other players this turn.
Rolling Boulder
3
Rare

Rolling Boulder

At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.

Curse(16)

Spore Mind
1
Curse

Spore Mind

Exhaust
Enthralled
2
Curse

Enthralled

If this is in your Hand, it must be played before other cards.
Eternal
Bad Luck
X
Curse

Bad Luck

At the end of your turn, if this is in your Hand, lose 13 HP.
UnplayableEternal
Clumsy
X
Curse

Clumsy

EtherealUnplayable
Curse of the Bell
X
Curse

Curse of the Bell

UnplayableEternal
Debt
X
Curse

Debt

At the end of your turn, if this is in your Hand, lose 10 Gold.
Unplayable
Decay
X
Curse

Decay

At the end of your turn, if this is in your Hand, take 2 damage.
Unplayable
Doubt
X
Curse

Doubt

At the end of your turn, if this is in your Hand, gain 1 Weak.
Unplayable
Folly
X
Curse

Folly

Guilty
X
Curse

Guilty

Removed from your Deck after 5 combats.
Unplayable
Injury
X
Curse

Injury

Unplayable
Normality
X
Curse

Normality

You cannot play more than 3 cards this turn. left)|}
Unplayable
Poor Sleep
X
Curse

Poor Sleep

RetainUnplayable
Regret
X
Curse

Regret

At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Unplayable
Shame
X
Curse

Shame

At the end of your turn, if this is in your Hand, gain 1 Frail.
Unplayable
Writhe
X
Curse

Writhe

InnateUnplayable

Event(27)

Brightest Flame
0
Ancient

Brightest Flame

Gain 2.
Draw 2 cards.
Lose 1 Max HP.
Wish
0
Ancient

Wish

Put a card from your Draw Pile into your Hand.
ExhaustRetain
Apparition
1
Ancient

Apparition

Gain 1 Intangible.
ExhaustEthereal
Maul
1
Ancient

Maul

Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Neow's Fury
1
Ancient

Neow's Fury

Deal 10 damage.
Put from your Discard Pile into your Hand.
Exhaust
Apotheosis
2
Ancient

Apotheosis

Upgrade ALL your cards.
ExhaustInnate
Relax
3
Ancient

Relax

Gain 15 Block.
Next turn, draw 2 cards and gain 2.
Exhaust
Whistle
3
Ancient

Whistle

Deal 33 damage.
Stun the enemy.
Exhaust
Byrd Swoop
0
Event

Byrd Swoop

Deal 14 damage.
Clash
0
Event

Clash

Can only be played if every card in your Hand is an Attack.
Deal 14 damage.
Enlightenment
0
Event

Enlightenment

Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust
Feeding Frenzy
0
Event

Feeding Frenzy

Gain 5 Strength this turn.
Caltrops
1
Event

Caltrops

Whenever you are attacked, deal 3 damage back.
Distraction
1
Event

Distraction

Add a random Skill into your Hand. It's free to play this turn.
Exhaust
Dual Wield
1
Event

Dual Wield

Choose an Attack or Power card. Add a copy of that card into your Hand.
Exterminate
1
Event

Exterminate

Deal 3 damage 4 times to ALL enemies.
Hello World
1
Event

Hello World

At the start of your turn, add a random Common card into your Hand.
Innate
Mad Science
1
Event

Mad Science

damage.|Gain 8 Block.|}|}
Innate
Outmaneuver
1
Event

Outmaneuver

Next turn, gain 2.
Peck
1
Event

Peck

Deal 2 damage 3 times.
Rebound
1
Event

Rebound

Deal 9 damage.
Put the next card you play this turn on top of your Draw Pile.
Rip and Tear
1
Event

Rip and Tear

Deal 7 damage to a random enemy twice.
Squash
1
Event

Squash

Deal 10 damage.
Apply 2 Vulnerable.
Stack
1
Event

Stack

Gain Block equal to the number of cards in your Discard Pile.
Entrench
2
Event

Entrench

Double your Block.
Metamorphosis
2
Event

Metamorphosis

Add 3 random Attacks into your Draw Pile. They're free to play this combat.
Exhaust
Toric Toughness
2
Event

Toric Toughness

Gain 5 Block.
Gain 5 Block at the start of the next 2 turns.

Quest(3)

Byrdonis Egg
X
Quest

Byrdonis Egg

Can be hatched at a Rest Site.
Unplayable
Lantern Key
X
Quest

Lantern Key

Unlocks a special event in the next Act.
Unplayable
Spoils Map
X
Quest

Spoils Map

Marks a site of 600 extra Gold in the next Act.
Unplayable