Patch Notes
Latest Update2026-08-13From v0.110.1

v0.111.0 — Expect a Fight Rebuilt

A pure balance patch: nothing was added or removed. Expect a Fight is rebuilt from an energy card into a Strength-scaling Block card, Rend drops to 1 cost with lower base damage, and 18 cards, 2 relics and 6 monsters are retuned. Several Ascension-only enemy values also rise.

595 18 changed
Cards
298 2 changed
Relics
112 6 changed
Monsters

Key Changes This Update

Rework

Expect a Fight Rebuilt

Expect a Fight no longer generates energy. At a higher cost of 3, it now grants 15 Block plus 5 more for each Strength you have. Forgotten Ritual drops its Exhaust condition entirely and simply grants energy every time.

Cost ChangedBuff

Regent Star Costs Cut

Alignment drops to 2 stars and Guiding Star to 1, though Guiding Star now draws at the start of your next turn instead of immediately. Forge values also shift on the Regent's common skills.

BuffNerf

Defect Scaling Retuned

Hyperbeam falls to 24 damage but only loses Focus for the current turn. Thunder rises to 8 damage per Lightning evoke, while Synchronize halves the Focus it gives per unique Orb.

NerfMoveset Changed

Enemies Hit Harder

Mecha Knight's Flamethrower now deals damage on top of adding Burn cards, and Axebot gains damage on both of its attacks. Several Ascension-only HP and damage values rise as well.

Card Changes

Card additions, reworks, and balance adjustments.

Reworked

(4)

Expect a Fight

ReworkCost Changed
Before
Expect a Fight
Gain energy for each Attack in your Hand.
Expect a Fight
Skill
2
After
Expect a Fight
Gain 15 Block.
Gains 5 additional Block for each Strength you have.
Expect a Fight
Skill
3
EffectOld: 2-cost — gain 1 Energy for each Attack in your Hand. New: 3-cost — gain 15 Block, and 5 additional Block for each Strength you have. The upgrade adds +1 base and +3 per Strength.

Forgotten Ritual

ReworkBuff
Before
Forgotten Ritual
If you Exhausted a card this turn, gain energyenergyenergy.
Exhaust.
Forgotten Ritual
Skill
1
After
Forgotten Ritual
Gain energyenergyenergy.
Exhaust.
Forgotten Ritual
Skill
1
EffectThe condition is gone. Previously it only granted Energy if you had already triggered Exhaust that turn; now it always does. The card still carries Exhaust itself.

Mirage

ReworkNerf
Before
Mirage
Gain Block equal to Poison on ALL enemies.
Mirage
Skill
1
After
Mirage
Gain Block equal to Poison on ALL enemies.
Exhaust.
Mirage
Skill
1
EffectThe base card now carries Exhaust. In exchange, the upgrade removes Exhaust instead of reducing the cost by 1.

Time's Up

ReworkBuff
Before
Time's Up
Deal damage equal to the enemy's Doom.
Exhaust.
Time's Up
Attack
2
After
Time's Up
Deal damage equal to the enemy's Doom.
Time's Up
Attack
2
EffectExhaust is removed from the base card, so it stays in your deck for the whole combat. The upgrade still adds Retain, and the damage still equals the enemy's Doom.

Buffs

(4)

Thunder

Buff
Before
Thunder
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Thunder
Power
1
After
Thunder
Whenever you Evoke Lightning, deal 8 damage to each enemy hit.
Thunder
Power
1
BeforeDamage 6·Upgrade +2
AfterDamage 8·Upgrade +3
Damage dealt to each enemy hit whenever you evoke Lightning.

Rampage

Buff
Before
Rampage
Deal 9 damage.
Increase this card's damage by 5 this combat.
Rampage
Attack
1
After
Rampage
Deal 10 damage.
Increase this card's damage by 5 this combat.
Rampage
Attack
1
BeforeDamage 9·Upgrade +4
AfterDamage 10·Upgrade +5

Shroud

Buff
Before
Shroud
Whenever you apply Doom, gain 2 Block.
Shroud
Power
1
After
Shroud
Whenever you apply Doom, gain 3 Block.
Shroud
Power
1
BeforeBlock 2
AfterBlock 3
Triggers whenever you apply Doom.

Spoils of Battle

Buff
Before
Spoils of Battle
Forge 5.
Draw 2 cards.
Spoils of Battle
Skill
1
After
Spoils of Battle
Forge 6.
Draw 2 cards.
Spoils of Battle
Skill
1
BeforeForge 5
AfterForge 6

Nerfs

(5)

Hyperbeam

NerfText Updated
Before
Hyperbeam
Deal 30 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam
Attack
2
After
Hyperbeam
Deal 24 damage to ALL enemies.
Lose 3 Focus this turn.
Hyperbeam
Attack
2
BeforeDamage 30·Upgrade +8
AfterDamage 24·Upgrade +6
The Focus loss is now temporary — it lasts only for the current turn.

Brightest Flame

Nerf
Before
Brightest Flame
Gain energyenergy.
Draw 2 cards.
Lose 1 Max HP.
Brightest Flame
Skill
0
After
Brightest Flame
Gain energyenergy.
Draw 2 cards.
Lose 2 Max HP.
Brightest Flame
Skill
0
BeforeMax HP Loss 1
AfterMax HP Loss 2

Null

Nerf
Before
Null
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Null
Attack
2
After
Null
Deal 10 damage.
Apply 1 Weak.
Channel 1 Dark.
Null
Attack
2
BeforeWeak 2
AfterWeak 1

Refine Blade

Nerf
Before
Refine Blade
Forge 9.
Next turn, gain energy.
Refine Blade
Skill
1
After
Refine Blade
Forge 8.
Next turn, gain energy.
Refine Blade
Skill
1
BeforeForge 9
AfterForge 8

Synchronize

Nerf
Before
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
Synchronize
Skill
1
After
Synchronize
Gain 1 Focus this turn for each unique Orb you have.
Synchronize
Skill
1
BeforeFocus 2
AfterFocus 1
Focus gained this turn for each unique Orb you have.

Cost Changes

(3)

Rend

Cost ChangedNerf
Before
Rend
Deal 15 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend
Attack
2
After
Rend
Deal 10 damage.
Deals 5 additional damage for each unique debuff on the enemy.
Rend
Attack
1
BeforeCost 2·Base 15
AfterCost 1·Base 10
Cheaper to play, but the base damage before debuff bonuses is 5 lower, and the upgrade adds +2 instead of +3.

Alignment

Cost ChangedBuff
Before
Alignment
Gain energyenergy.
Alignment
Skill
0
3
After
Alignment
Gain energyenergy.
Alignment
Skill
0
2
BeforeStar Cost 3
AfterStar Cost 2

Guiding Star

Cost ChangedBuffText Updated
Before
Guiding Star
Deal 12 damage.
Draw 2 cards.
Guiding Star
Attack
1
2
After
Guiding Star
Deal 12 damage.
Next turn, draw 2 cards.
Guiding Star
Attack
1
1
BeforeStar Cost 2
AfterStar Cost 1
The cards are now drawn at the start of your next turn instead of immediately.

Rarity Changes

(2)

Salvo

Rarity
Before
Salvo
Deal 12 damage.
Retain your Hand this turn.
Salvo
Attack
1
After
Salvo
Deal 12 damage.
Retain your Hand this turn.
Salvo
Attack
1
BeforeRarity Rare
AfterRarity Uncommon

Splash

Rarity
Before
Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Splash
Skill
1
After
Splash
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Splash
Skill
1
BeforeRarity Uncommon
AfterRarity Rare

Relic Changes

Relic reworks and numeric adjustments.

Reworked

(1)
Beautiful Bracelet

Beautiful Bracelet

ReworkNerf
BeforeChoose 4 cards in your Deck to enchant with Swift 2.
AfterEnchant 4 random cards in your Deck with Swift 2.

Nerfs

(1)
Regalite

Regalite

Nerf
BeforeBlock 6
AfterBlock 4
Block gained the first time you create a card each turn.

Monster Changes

New monsters, HP, and move adjustments.

Move Adjustments

(4)
Mecha Knight

Mecha Knight

NerfMoveset Changed
BeforeFlamethrower: adds 4 Burn cards, deals no damage.
AfterFlamethrower: adds 4 Burn cards and deals 8 damage.
Ascension 9+: 12 damage.
Axebot

Axebot

Nerf
BeforeThe One-Two 9 damage ×2 · Hammer Uppercut 12 damage.
AfterThe One-Two 10 damage ×2 · Hammer Uppercut 14 damage.
Ascension 9+: 11 damage ×2 and 18 damage (was 10 and 14).
Louse Progenitor

Louse Progenitor

Nerf
BeforeCurl and Grow: 5 Strength at every difficulty.
AfterCurl and Grow: 7 Strength at Ascension 9+.
Ascension-only change — the base value is unchanged.
Soul Fysh

Soul Fysh

Nerf
BeforeDe-Gas: 17 damage at Ascension 9+.
AfterDe-Gas: 18 damage at Ascension 9+.
Ascension-only change — the base value is unchanged.

HP Adjustments

(2)
Entomancer

Entomancer

Nerf
BeforeHP 155
AfterHP 165
Ascension 8+ only — base HP is unchanged.
Exoskeleton

Exoskeleton

Nerf
BeforeHP 25–29
AfterHP 26–30
Ascension 8+ only — base HP is unchanged.

Data extracted directly from the official game files. · Game version released on 2026-08-13

Patch Notes v0.111.0 | Slay the Spire 2 Guide & Wiki