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All Cards
Armaments
Switch game version2026-06-18


Gain 5 Block.
Upgrade a card in your Hand.
Upgrade a card in your Hand.


Armaments
Skill

1
Block
Until next turn, prevents damage.
Card Effect
Base
Gain 5 Block.
Upgrade a card in your Hand.
Card Stats
- Energy cost
- 1

- Type
- Skill
- Rarity
- Common
- Character
Ironclad- Target
- Self
- Upgrade
- Cannot be upgraded
Tier Rating
Builds Using This Card
Deck archetypes where Armaments is a core or support card.
More Ironclad Skill Cards


Lose 3 HP.
Gain
.
Gain

.

Bloodletting
Skill

0


Lose 2 HP.
Gain 16 Block.
Gain 16 Block.


Blood Wall
Skill

2


Play the top card of your Draw Pile and Exhaust it.


Havoc
Skill

1


Gain 8 Block.
Draw 1 card.
Draw 1 card.


Shrug It Off
Skill

1


Apply 3 Vulnerable.
Exhaust.
Exhaust.


Tremble
Skill

1


Gain 7 Block.
Exhaust 1 card at random.
Exhaust 1 card at random.


True Grit
Skill

1


Draw 3 cards.
You cannot draw additional cards this turn.
You cannot draw additional cards this turn.


Battle Trance
Skill

0


Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Exhaust 1 card.
Gain 1 Strength.


Brand
Skill

0