Switch game version2026-06-18
All Monsters

RespawnBuff · Heal
BiteAttack
Skull BashAttack · Debuff
Multi-ClawAttack
LacerateAttack
Big PounceAttack
Burning GrowlBuff · Status

Test Subject
Boss
Act 3 - Glory
Numbers marked (A8+: …) are the values from that Ascension level upward.
Moves
Nemesis +1Painful Stabs +1
Nemesis — At the end of every other turn, gains Intangible 1.
Painful Stabs — Shuffle 1 Wound into your Discard Pile each time you receive unblocked attack damage.
20 dmg(A9+: 22)
14 dmg(A9+: 16)Vulnerable +1
Vulnerable — Vulnerable creatures take 50% more damage from Attacks.
10 dmg(A9+: 11)
10×3(A9+: 11×3)
45 dmg
Strength +2(A9+: +3)+3 Burn(A9+: 5)
Strength — Strength adds additional damage to Attacks.
Attack Pattern
Each block below is a separate rotation. The monster follows one rotation in order (one move per turn) and switches to another block when its condition is met.
Opening
Uses this rotation from the start of the battle.
- 1
Bite20 dmg(A9+: 22) - 2

Skull Bash14 dmg(A9+: 16)Vulnerable +1 - then loops back to Bite and repeats the cycle
revives < 2
- 1
Multi-Claw10 dmg(A9+: 11) - then keeps using Multi-Claw every turn
revives ≥ 2
- 1
Lacerate10×3(A9+: 11×3) - 2
Big Pounce45 dmg - 3

Burning GrowlStrength +2(A9+: +3)+3 Burn(A9+: 5) - then loops back to Lacerate and repeats the cycle
Triggered during battle
Switches to this rotation when triggered during battle (e.g. a special power is broken, or it dies and revives).
- 1

Respawnused onceNemesis +1Painful Stabs +1 - Special condition