All Monsters
Terror Eel

Terror Eel

Elite140 HP(A8+: 150 HP)
Act 1 - Underdocks

Moves

Attack
CrashAttack
16 dmg(A9+: 18)
AttackBuff
ThrashAttack · Buff
3×3(A9+: 4×3)Vigor +6

VigorYour next Attack deals additional damage.

Stun
StunnedStun
Debuff
TerrorizeDebuff
Vulnerable +99

VulnerableVulnerable creatures take 50% more damage from Attacks.

Attack Pattern

Each block below is a separate rotation. The monster follows one rotation in order (one move per turn) and switches to another block when its condition is met.

Opening

Uses this rotation from the start of the battle.

  1. 1
    AttackCrash
    16 dmg(A9+: 18)
  2. 2
    AttackBuffThrash
    3×3(A9+: 4×3)Vigor +6
  3. then loops back to Crash and repeats the cycle
Triggered during battle

Switches to this rotation when triggered during battle (e.g. a special power is broken, or it dies and revives).

  1. 1
    StunStunned
  2. 2
    DebuffTerrorize
    Vulnerable +99
  3. 3
    AttackCrash
    16 dmg(A9+: 18)
  4. 4
    AttackBuffThrash
    3×3(A9+: 4×3)Vigor +6
  5. then loops back to Crash and repeats the cycle
Terror Eel | Slay the Spire 2 Guide & Wiki