All Monsters
Decimillipede

Decimillipede

Elite40-46 HP(A8+: 46-52 HP)
Act 2 - Hive

Moves

Attack
WritheAttack
5×2(A9+: 6×2)
AttackBuff
BulkAttack · Buff
6 dmg(A9+: 7)Strength +2

StrengthStrength adds additional damage to Attacks.

AttackDebuff
ConstrictAttack · Debuff
8 dmg(A9+: 9)Weak +1

WeakWeakened creatures deal 25% less damage with Attacks.

Dead
Heal
ReattachHeal

Attack Pattern

Each block below is a separate rotation. The monster follows one rotation in order (one move per turn) and switches to another block when its condition is met.

Opening

Uses this rotation from the start of the battle.

  1. 1
    AttackWrithe
    5×2(A9+: 6×2)
  2. 2
    AttackDebuffConstrict
    8 dmg(A9+: 9)Weak +1
  3. 3
    AttackBuffBulk
    6 dmg(A9+: 7)Strength +2
  4. then loops back to Writhe and repeats the cycle
Triggered during battle

Switches to this rotation when triggered during battle (e.g. a special power is broken, or it dies and revives).

  1. 1
    Dead
  2. 2
    HealReattachused once
  3. Random — one of:
    • 33% chance
      AttackWrithe
      5×2(A9+: 6×2)
    • 33% chance
      AttackBuffBulk
      6 dmg(A9+: 7)Strength +2
    • 33% chance
      AttackDebuffConstrict
      8 dmg(A9+: 9)Weak +1

Appears with

Decimillipede | Slay the Spire 2 Guide & Wiki