Patch Notes
Latest Update2026-07-31From v0.109.1

v0.110.1 — Poison Rebuilt

A balance-focused patch. The Silent's Poison package is rebuilt around Outbreak — now a 3-cost Rare that applies 9 Poison to ALL enemies and triggers it on the spot. The new 0-cost Sidestep joins the pool, and 23 cards plus 13 relics are retuned.

595 23 changed
Cards
298 13 changed
Relics
112 ±0
Monsters

Key Changes This Update

Rework

Poison Package Rebuilt

Outbreak becomes a 3-cost Rare that applies 9 Poison to ALL enemies and triggers it immediately. Mirage turns enemy Poison into Block again, and Haze costs 1 less while also applying Weak.

New CardRemoved

New Card: Sidestep

Scare is removed from the game. The Silent gains Sidestep instead — a 0-cost Skill granting 1 Energy next turn, the effect Mirage briefly carried last patch. Cheap AoE Weak now comes from Haze.

Rework

Create-a-Card Payoff Moves to the Relic

Pillar of Creation and Regalite trade triggers. The card fires on every card you create but only for 2 Block; the relic takes over the once-per-turn trigger and pays 6 Block.

BuffNerf

Numbers Pass Across Every Character

Ten cards get straight numeric buffs — Mangle leads with 15 → 20 damage — while the richest relic payouts are trimmed.

Card Changes

Card additions, reworks, and balance adjustments.

Added

(1)
Sidestep
Next turn, gain energy.
Sidestep
Skill
0

Sidestep

New Card
EffectNew 0-cost Skill: next turn, gain 1 Energy (upgrade: +1 Energy). This is the effect Mirage carried in v0.109.0, now split out into its own card.

Removed

(1)

Scare

Removed
Before
Scare
Apply 1 Weak to ALL enemies.
Exhaust.
Scare
Skill
0
EffectRemoved from the game. Its 0-cost AoE Weak role is now covered by Haze.

Reworked

(6)

Outbreak

ReworkType ChangedCost Changed
Before
Outbreak
Whenever you apply Poison, deal 4 damage to ALL enemies.
Outbreak
Power
1
After
Outbreak
Apply 9 Poison to ALL enemies.
Poison triggers immediately.
Outbreak
Skill
3
EffectOld: 1-cost Uncommon Power — whenever you apply Poison, deal 4 damage to ALL enemies. New: 3-cost Rare Skill — apply 9 Poison to ALL enemies, and Poison triggers immediately. Upgrade grants +3 Poison.

Mirage

ReworkCost Changed
Before
Mirage
Next turn, gain energy.
Mirage
Skill
0
After
Mirage
Gain Block equal to Poison on ALL enemies.
Mirage
Skill
1
EffectBack to being a Poison payoff: gain Block equal to the Poison on ALL enemies. Cost rises to 1, and the upgrade now lowers it back to 0. Its old "gain Energy next turn" effect moved to Sidestep.

Haze

ReworkCost ChangedBuff
Before
Haze
Sly.
Apply 4 Poison to ALL enemies.
Haze
Skill
3
After
Haze
Apply 4 Poison and 1 Weak to ALL enemies.
Haze
Skill
2
EffectCost 3 → 2, and it now applies 1 Weak alongside 4 Poison (upgrade: +2 Poison, +1 Weak). The Sly keyword is gone.

Pillar of Creation

ReworkNerf
Before
Pillar of Creation
The first time you create a card each turn, gain 5 Block.
Pillar of Creation
Power
1
After
Pillar of Creation
Whenever you create a card, gain 2 Block.
Pillar of Creation
Power
1
EffectTriggers on every card you create again instead of only the first each turn, but Block per trigger drops 5 → 2 and the upgrade bonus drops +2 → +1. The once-per-turn version now lives on Regalite.

Synchronize

ReworkBuff
Before
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
Exhaust.
Synchronize
Skill
1
After
Synchronize
Gain 2 Focus this turn for each unique Orb you have.
Synchronize
Skill
1
EffectNo longer Exhausts. The upgrade now grants +1 Focus per unique Orb instead of removing Exhaust.

Abundance

ReworkBuff
Before
Abundance
Choose 1 of 3 Powers to add into your Hand. It's free to play this turn.
Exhaust.
Abundance
Skill
1
After
Abundance
Choose 1 of 3 Upgraded Powers to add into your Hand. It's free to play this turn.
Exhaust.
Abundance
Skill
1
EffectThe three Power choices are always Upgraded now, not only when the card itself is upgraded. Upgrading reduces its cost by 1 instead.

Buffs

(10)

Mangle

Buff
Before
Mangle
Deal 15 damage.
Enemy loses 10 Strength this turn.
Mangle
Attack
3
After
Mangle
Deal 20 damage.
Enemy loses 10 Strength this turn.
Mangle
Attack
3
BeforeDamage 15·Upgrade +5
AfterDamage 20·Upgrade +6

Biased Cognition

Buff
Before
Biased Cognition
Gain 4 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition
Power
1
After
Biased Cognition
Gain 5 Focus.
At the start of your turn, lose 1 Focus.
Biased Cognition
Power
1
BeforeFocus 4
AfterFocus 5

The Scythe

Buff
Before
The Scythe
Deal ? damage.
Permanently increase this card's damage by 4.
Exhaust.
The Scythe
Attack
2
After
The Scythe
Deal ? damage.
Permanently increase this card's damage by 5.
Exhaust.
The Scythe
Attack
2
BeforeDamage Increase 4·Upgrade +1
AfterDamage Increase 5·Upgrade +2

Terraforming

Buff
Before
Terraforming
Gain 6 Vigor.
Terraforming
Skill
1
After
Terraforming
Gain 7 Vigor.
Terraforming
Skill
1
BeforeVigor 6·Upgrade +2
AfterVigor 7·Upgrade +3

Maul

Buff
Before
Maul
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 1 this combat.
Maul
Attack
1
After
Maul
Deal 5 damage twice.
Increase the damage of ALL Maul cards by 2 this combat.
Maul
Attack
1
BeforeDamage Increase 1
AfterDamage Increase 2

Crush Under

Buff
Before
Crush Under
Deal 7 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush Under
Attack
1
After
Crush Under
Deal 8 damage to ALL enemies. All enemies lose 1 Strength this turn.
Crush Under
Attack
1
BeforeDamage 7
AfterDamage 8

Pact's End

Buff
Before
Pact's End
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End
Attack
0
After
Pact's End
If you have 3 or more cards in your Exhaust Pile,
deal 18 damage to ALL enemies.
Pact's End
Attack
0
BeforeDamage 17
AfterDamage 18

Refract

Buff
Before
Refract
Deal 9 damage twice.
Channel 2 Glass.
Refract
Attack
3
After
Refract
Deal 10 damage twice.
Channel 2 Glass.
Refract
Attack
3
BeforeDamage 9
AfterDamage 10

Relax

Buff
Before
Relax
Gain 15 Block.
Next turn, draw 2 cards and gain energyenergy.
Exhaust.
Relax
Skill
3
After
Relax
Gain 16 Block.
Next turn, draw 2 cards and gain energyenergy.
Exhaust.
Relax
Skill
3
BeforeBlock 15
AfterBlock 16

Sacrifice

Buff
Before
Sacrifice
Retain.
If Osty is alive, he dies and you gain Block equal to double his Max HP.
Sacrifice
Skill
1
After
Sacrifice
Retain.
If Osty is alive, he dies and you gain Block equal to triple his Max HP.
Sacrifice
Skill
1
BeforeGain Block equal to double Osty's Max HP.
AfterGain Block equal to triple Osty's Max HP.

Nerfs

(1)

Rocket Punch

Nerf
Before
Rocket Punch
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost to 0 energy until played.
Rocket Punch
Attack
2
After
Rocket Punch
Deal 13 damage.
Draw 1 card.
Whenever you create a Status, reduce this card's cost by 1 energy until played.
Rocket Punch
Attack
2
BeforeWhenever you create a Status, reduce this card's cost to 0 until played.
AfterWhenever you create a Status, reduce this card's cost by 1 until played.
Two Statuses are now needed to make it free.

Cost Changes

(2)

Whistle

Cost ChangedBuff
Before
Whistle
Deal 33 damage.
Stun the enemy.
Exhaust.
Whistle
Attack
3
After
Whistle
Deal 33 damage.
Stun the enemy.
Exhaust.
Whistle
Attack
2
BeforeCost 3
AfterCost 2

Well-Laid Plans

Cost ChangedNerf
Before
Well-Laid Plans
At the end of your turn, you no longer discard your Hand.
Well-Laid Plans
Power
1
After
Well-Laid Plans
At the end of your turn, you no longer discard your Hand.
Well-Laid Plans
Power
2
BeforeCost 1
AfterCost 2

Rarity Changes

(1)

Echoing Slash

Rarity
Before
Echoing Slash
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Echoing Slash
Attack
1
After
Echoing Slash
Deal 10 damage to ALL enemies.
Repeat this effect for each enemy killed.
Echoing Slash
Attack
1
BeforeRarity Rare
AfterRarity Uncommon

Description / Text Changes

(1)

Blade Symphony

Text Updated
Before
Blade Symphony
Add 2 Shivs to ALL player's Hands.
Blade Symphony
Skill
2
After
Blade Symphony
Add 2 Shivs to ALL players' Hands.
Blade Symphony
Skill
2
EffectEnglish wording fix only — "ALL player's Hands" became "ALL players' Hands". No mechanical change.

Relic Changes

Relic reworks and numeric adjustments.

Reworked

(3)
Regalite

Regalite

ReworkBuff
BeforeWhenever you create a card, gain 2 Block.
AfterThe first time you create a card each turn, gain 6 Block.
Triggers swapped with Pillar of Creation.
Toasty Mittens

Toasty Mittens

Rework
BeforeAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
AfterAt the start of your turn, Exhaust 1 card from your Hand and gain 1 Strength.
Beautiful Bracelet

Beautiful Bracelet

Rework
BeforeCards 3·Swift 3
AfterCards 4·Swift 2
One more card is enchanted, but each one gets less Swift.

Buffs

(2)
Fur Coat

Fur Coat

Buff
BeforeMarked Combats 7
AfterMarked Combats 8
Seal of Gold

Seal of Gold

Buff
BeforeGold 5
AfterGold 3
The Gold spent at the start of each turn to gain 1 Energy.

Nerfs

(2)
Fiddle

Fiddle

Nerf
BeforeCards 3
AfterCards 2
You still may not draw cards during your turn.
Signet Ring

Signet Ring

Nerf
BeforeGold 999
AfterGold 888

Description / Text Changes

(2)
Diamond Diadem

Diamond Diadem

Text Updated
BeforeYour Block is not removed at the start of your next turn.
AfterYour Block is not removed at the start of your 2nd turn.

Potion wording

Text Updated
EffectAlchemical Coffer, Belt Buckle, Delicate Frond, Sozu, & Tiny Mailbox now tag "Potions" as a highlighted game term. No mechanical change.

Data extracted directly from the official game files. · Game version released on 2026-07-31

Patch Notes v0.110.1 | Slay the Spire 2 Guide & Wiki