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Latest Update2026-07-17From v0.108.0

v0.109.0 — Quest Cards Arrive

A new quest-and-transform mechanic debuts: Dowsing becomes a powerful Abundance Power after exploring five ? rooms. The Silent sees a wave of reworks, and six cards shift rarity.

590 +2
Cards
112 ±0
Monsters
81 ±0
Encounters

Key Changes This Update

New Card

New Quest Card: Dowsing

Dowsing is an unplayable Quest card that transforms into an Abundance Power once you enter five more ? rooms — a brand-new quest-and-transform loop.

Rework

Silent Reworks

Mirage becomes a 0-cost Energy card, Expertise draws a fixed 2 with Retain, and Well-Laid Plans stops your end-of-turn discard entirely.

Rework

Eidolon Reworked

Instead of exhausting your Hand for Intangible, Eidolon now plays every Ethereal card in your Exhaust Pile — and is itself Ethereal and unplayable.

Rarity

Rarity Rebalance

Six cards shift rarity tier, retuning how often they show up as rewards and in shops.

Card Changes

Card additions, reworks, and balance adjustments.

Added

(2)
Abundance
Choose 1 of 3 Powers to add into your Hand. It's free to play this turn.
Abundance
Skill
1
Dowsing
After entering 5 more ? rooms, transforms into an Abundance.
Dowsing
Quest
X

Reworked

(5)

Eidolon

Rework
Before
Eidolon
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
Eidolon
Skill
2
After
Eidolon
Play ALL Ethereal cards in your Exhaust Pile.
Eidolon
Skill
2
EffectOld: Exhaust your Hand; if 9 cards were Exhausted this way, gain 1 Intangible. New: Play ALL Ethereal cards in your Exhaust Pile. The card is now Ethereal and unplayable.

Expertise

Rework
Before
Expertise
Draw cards until you have 6 in your Hand.
Expertise
Skill
1
After
Expertise
Draw 2 cards.
They gain Retain this turn.
Expertise
Skill
1
EffectOld: Draw cards until you have 6 in your Hand. New: Draw 2 cards; they gain Retain this turn.

Mirage

ReworkCost Changed
Before
Mirage
Gain Block equal to Poison on ALL enemies.
Mirage
Skill
1
After
Mirage
Next turn, gain energy.
Mirage
Skill
0
EffectOld: 1-cost, gain Block equal to Poison on ALL enemies, then Exhaust. New: 0-cost — next turn, gain 1 Energy. Upgrade now grants +1 Energy.

Well-Laid Plans

ReworkRarity
Before
Well-Laid Plans
At the end of your turn, Retain up to 1 card.
Well-Laid Plans
Power
1
After
Well-Laid Plans
At the end of your turn, you no longer discard your Hand.
Well-Laid Plans
Power
1
EffectOld: At the end of your turn, Retain up to 1 card. New: At the end of your turn, you no longer discard your Hand. Rarity raised to Rare.

Pillar of Creation

ReworkBuff
Before
Pillar of Creation
Whenever you create a card, gain 3 Block.
Pillar of Creation
Power
1
After
Pillar of Creation
The first time you create a card each turn, gain 5 Block.
Pillar of Creation
Power
1
EffectNow triggers only the first time you create a card each turn (was every card), but Block per trigger rises from 3 to 5 (upgrade +1 → +2).

Buffs

(5)

Demon Form

Buff
Before
Demon Form
At the start of your turn, gain 2 Strength.
Demon Form
Power
3
After
Demon Form
At the start of your turn, gain 3 Strength.
Demon Form
Power
3
BeforeStrength 2
AfterStrength 3

Sunder

Buff
Before
Sunder
Deal 24 damage.
If this kills an enemy, gain energyenergyenergy.
Sunder
Attack
3
After
Sunder
Deal 26 damage.
If this kills an enemy, gain energyenergyenergy.
Sunder
Attack
3
BeforeDamage 24
AfterDamage 26

Hyperbeam

Buff
Before
Hyperbeam
Deal 28 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam
Attack
2
After
Hyperbeam
Deal 30 damage to ALL enemies.
Lose 3 Focus.
Hyperbeam
Attack
2
BeforeDamage 28
AfterDamage 30

Giant Rock

Buff
Before
Giant Rock
Deal 16 damage.
Giant Rock
Attack
1
After
Giant Rock
Deal 20 damage.
Giant Rock
Attack
1
BeforeDamage 16
AfterDamage 20

Outbreak

Buff
Before
Outbreak
Whenever you apply Poison, deal 3 damage to ALL enemies.
Outbreak
Power
1
After
Outbreak
Whenever you apply Poison, deal 4 damage to ALL enemies.
Outbreak
Power
1
BeforeOutbreak 3
AfterOutbreak 4

Nerfs

(3)

Taunt

NerfRarity
Before
Taunt
Gain 7 Block.
Apply 1 Vulnerable.
Taunt
Skill
1
After
Taunt
Gain 6 Block.
Apply 1 Vulnerable.
Taunt
Skill
1
BeforeBlock 7
AfterBlock 6
Rarity Uncommon → Common.

Collision Course

Nerf
Before
Collision Course
Deal 11 damage.
Add a Debris into your Hand.
Collision Course
Attack
0
After
Collision Course
Deal 10 damage.
Add a Debris into your Hand.
Collision Course
Attack
0
BeforeDamage 11
AfterDamage 10

The Ball

Nerf
Before
The Ball
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
The Ball
Attack
1
After
The Ball
Deal 10 damage.
Increase this card's damage by 10 this combat and give it to a random ally.
The Ball
Attack
1
BeforeExtra Damage 15
AfterExtra Damage 10

Cost Reductions

(1)

Blade Symphony

Cost ChangedNerf
Before
Blade Symphony
Add 2 Shivs to ALL player's Hands.
Blade Symphony
Skill
1
After
Blade Symphony
Add 2 Shivs to ALL player's Hands.
Blade Symphony
Skill
2
BeforeCost 1
AfterCost 2
Upgrade no longer adds an extra Shiv.

Rarity Changes

(4)

Dominate

Rarity
Before
Dominate
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Dominate
Skill
1
After
Dominate
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Dominate
Skill
1
BeforeRarity Uncommon
AfterRarity Rare

Accelerant

Rarity
Before
Accelerant
Poison is triggered 1 additional time.
Accelerant
Power
1
After
Accelerant
Poison is triggered 1 additional time.
Accelerant
Power
1
BeforeRarity Rare
AfterRarity Uncommon

Cruelty

Rarity
Before
Cruelty
Vulnerable enemies take an additional 25% damage.
Cruelty
Power
1
After
Cruelty
Vulnerable enemies take an additional 25% damage.
Cruelty
Power
1
BeforeRarity Rare
AfterRarity Uncommon

Bloodletting

Rarity
Before
Bloodletting
Lose 3 HP.
Gain energyenergy.
Bloodletting
Skill
0
After
Bloodletting
Lose 3 HP.
Gain energyenergy.
Bloodletting
Skill
0
BeforeRarity Common
AfterRarity Uncommon

Description / Text Changes

(1)

Trash to Treasure

BuffText Updated
Before
Trash to Treasure
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure
Power
1
After
Trash to Treasure
Whenever you create a Status, Channel 1 random Orb.
Trash to Treasure
Power
1
EffectNo longer Innate — it's now drawn normally instead of starting in your opening Hand.

Monster Changes

New monsters, HP, and move adjustments.

Move Adjustments

(2)
Torch Head Amalgam

Torch Head Amalgam

BuffMoveset Changed
EffectIts opening Tackle (18 damage) is replaced by a stronger Strong Tackle (26 damage; Ascension 9: 32). The follow-up Tackles are unchanged.
Aeonglass

Aeonglass

Nerf
BeforeEbb deals 26 damage (Ascension 9: 32).
AfterEbb deals 22 damage (Ascension 9: 26).
The Act 3 boss's opening attack hits softer.

Data extracted directly from the official game files. · Game version released on 2026-07-17

Patch Notes v0.109.0 | Slay the Spire 2 Guide & Wiki