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Latest Update2026-07-02From v0.107.0

v0.108.0 — Cooperative Arsenal

Fourteen new cards built around aiding your allies arrive this patch, alongside reworks to Outbreak, Tank, and Tracking and a round of attack buffs.

588 +14
Cards
112 ±0
Monsters
81 ±0
Encounters

Key Changes This Update

New Card

14 Co-op Cards

Every character gains new tools centered on teammates — granting Strength, drawing cards for allies, and sharing effects across all players.

Rework

Outbreak Reworked

It now fires on every Poison application instead of every third, with per-hit damage rebalanced down.

Rework

Percentage Damage Modifiers

Tank and Tracking swap vague "double damage" wording for explicit, tunable percentage values.

Buff

Attack Buffs

Devastate, Howl from Beyond and several other attacks hit harder this patch.

Card Changes

Card additions, reworks, and balance adjustments.

Added

(14)
Blaze
Give another player 5 Strength.
Blaze
Skill
2
Outrage
Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Outrage
Attack
0
Blade Symphony
Add 2 Shivs to ALL player's Hands.
Blade Symphony
Skill
1
Concoct
Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.
Concoct
Skill
0
Fade
Another player gains 6 Dexterity this turn.
Fade
Skill
0
Hibernate
This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Hibernate
Skill
2
Imitation Learning
Choose another player.
The next 2 times they play a Power, you play a copy of it.
Imitation Learning
Skill
1
One for All
EVERYONE'S 0 energy Attacks deal 3 additional damage.
One for All
Power
1
Cacophony
Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.
Cacophony
Power
2
Soulbound
Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Soulbound
Power
1
Underworld
Whenever other players deal attack damage this turn, apply that much Doom.
Underworld
Skill
2
Constellation
Another player draws 1 card, gains energy, and gains 9 Block.
Constellation
Skill
0
Plot
Next turn, ALL players draw 2 cards.
Plot
Skill
1
The Ball
Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
The Ball
Attack
1

Reworked

(5)

Outbreak

Rework
Before
Outbreak
Every you apply Poison, deal 11 damage to ALL enemies.
Outbreak
Power
1
After
Outbreak
Whenever you apply Poison, deal 3 damage to ALL enemies.
Outbreak
Power
1
EffectNow triggers on every Poison application instead of every third; per-hit damage rebalanced from 11 to 3.

Tank

Rework
Before
Tank
Take double damage from enemies.
Allies take half damage from enemies.
Tank
Power
1
After
Tank
Take % more damage from enemies.
Allies take % less damage from enemies.
Tank
Power
1
EffectFlat double/half damage replaced with tunable percentage values that scale on upgrade.

Tracking

Rework
Before
Tracking
Weak enemies take double damage from Attacks.
Tracking
Power
2
After
Tracking
Weak enemies take 50% more damage from Attacks.
Tracking
Power
2
Effect"Double damage" wording replaced with an explicit 50% more.

Fuel

Rework
Before
Fuel
Gain energy.
Draw 1 card.
Fuel
Skill
0
After
Fuel
Gain energy.
Fuel
Skill
0
EffectNo longer draws a card; its upgrade now grants extra energy instead of an extra card.

Helix Drill

Text Updated
Before
Helix Drill
Deal 3 damage for each energy previously spent this turn.
Helix Drill
Attack
0
After
Helix Drill
Deal 3 damage for each energy spent on other cards this turn.
Helix Drill
Attack
0
EffectWording clarified — it counts energy spent on other cards this turn.

Buffs

(8)

Devastate

Buff
Before
Devastate
Deal 30 damage.
Devastate
Attack
1
After
Devastate
Deal 35 damage.
Devastate
Attack
1
BeforeDamage 30
AfterDamage 35

Howl from Beyond

Buff
Before
Howl from Beyond
Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond
Attack
3
After
Howl from Beyond
Deal 18 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
Howl from Beyond
Attack
3
BeforeDamage 16
AfterDamage 18

Momentum Strike

Buff
Before
Momentum Strike
Deal 10 damage.
Reduce this card's cost to 0 energy.
Momentum Strike
Attack
1
After
Momentum Strike
Deal 11 damage.
Reduce this card's cost to 0 energy.
Momentum Strike
Attack
1
BeforeDamage 10
AfterDamage 11

Reave

Buff
Before
Reave
Deal 9 damage.
Add a Soul into your Draw Pile.
Reave
Attack
1
After
Reave
Deal 10 damage.
Add a Soul into your Draw Pile.
Reave
Attack
1
BeforeDamage 9
AfterDamage 10

Flick-Flack

Buff
Before
Flick-Flack
Deal 6 damage to ALL enemies.
Flick-Flack
Attack
1
After
Flick-Flack
Deal 7 damage to ALL enemies.
Flick-Flack
Attack
1
BeforeDamage 6
AfterDamage 7

Setup Strike

Buff
Before
Setup Strike
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike
Attack
1
After
Setup Strike
Deal 7 damage.
Gain 3 Strength this turn.
Setup Strike
Attack
1
BeforeStrength 2
AfterStrength 3

Soul Storm

Buff
Before
Soul Storm
Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Soul Storm
Attack
1
After
Soul Storm
Deal 9 damage.
Deals 4 additional damage for each Soul in your Exhaust Pile.
Soul Storm
Attack
1
BeforeExtra Damage 2
AfterExtra Damage 4

Anticipate

Upgrade Buff
Before
Anticipate
Gain 2 Dexterity this turn.
Anticipate
Skill
0
After
Anticipate
Gain 2 Dexterity this turn.
Anticipate
Skill
0
BeforeDexterity +1
AfterDexterity +2

Nerfs

(5)

Beacon of Hope

Cost ChangedNerf
Before
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope
Power
1
After
Beacon of Hope
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of Hope
Power
2
BeforeCost 1
AfterCost 2

Colossus

Nerf
Before
Colossus
Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus
Skill
1
After
Colossus
Gain 4 Block.
You receive 50% less damage from Vulnerable enemies this turn.
Colossus
Skill
1
BeforeBlock 5
AfterBlock 4

Crimson Mantle

Nerf
Before
Crimson Mantle
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle
Power
1
After
Crimson Mantle
At the start of your turn, lose 1 HP and gain 7 Block.
Crimson Mantle
Power
1
BeforeBlock 8
AfterBlock 7

Minion Sacrifice

Nerf
Before
Minion Sacrifice
Gain 8 Block.
Minion Sacrifice
Skill
0
After
Minion Sacrifice
Gain 7 Block.
Minion Sacrifice
Skill
0
BeforeBlock 8
AfterBlock 7

Haunt

Nerf
Before
Haunt
Whenever you play a Soul, a random enemy loses 6 HP.
Haunt
Power
1
After
Haunt
Whenever you play a Soul, a random enemy loses 7 HP.
Haunt
Power
1
BeforeHP Loss 6
AfterHP Loss 7

Rarity Changes

(2)

Flanking

Rarity
Before
Flanking
The enemy takes double attack damage from other players this turn.
Flanking
Skill
2
After
Flanking
The enemy takes double attack damage from other players this turn.
Flanking
Skill
2
BeforeRarity Uncommon
AfterRarity Rare

Ignition

Rarity
Before
Ignition
Another player Channels Plasma.
Ignition
Skill
1
After
Ignition
Another player Channels Plasma.
Ignition
Skill
1
BeforeRarity Rare
AfterRarity Uncommon

Description / Text Changes

(3)

Legion of Bone

BuffText Updated
Before
Legion of Bone
ALL players Summon 6.
Legion of Bone
Skill
2
After
Legion of Bone
ALL players Summon 6.
Legion of Bone
Skill
2
EffectNo longer Exhausts.

Shining Strike

BuffText Updated
Before
Shining Strike
Deal 8 damage.
Gain 2.
Put this card on top of your Draw Pile.
Shining Strike
Attack
1
After
Shining Strike
Deal 8 damage.
Gain 2.
Put this card on top of your Draw Pile.
Shining Strike
Attack
1
EffectNo longer Exhausts.

Shatter

NerfText Updated
Before
Shatter
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter
Attack
1
After
Shatter
Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Shatter
Attack
1
EffectNow Exhausts when played.

Data extracted directly from the official game files. · Game version released on 2026-07-02