Back to Home
Latest Update2026-07-02From v0.107.0
v0.108.0 — Cooperative Arsenal
Fourteen new cards built around aiding your allies arrive this patch, alongside reworks to Outbreak, Tank, and Tracking and a round of attack buffs.
588 +14
Cards
112 ±0
Monsters
81 ±0
Encounters
Key Changes This Update
New Card
14 Co-op Cards
Every character gains new tools centered on teammates — granting Strength, drawing cards for allies, and sharing effects across all players.
Rework
Outbreak Reworked
It now fires on every Poison application instead of every third, with per-hit damage rebalanced down.
Rework
Percentage Damage Modifiers
Tank and Tracking swap vague "double damage" wording for explicit, tunable percentage values.
Buff
Attack Buffs
Devastate, Howl from Beyond and several other attacks hit harder this patch.
Card Changes
Card additions, reworks, and balance adjustments.
Added
(14)

Give another player 5 Strength.


Blaze
Skill

2


Deal 9 damage.
Add a copy of this card into EVERYONE'S Discard Pile.
Add a copy of this card into EVERYONE'S Discard Pile.


Outrage
Attack

0


Add 2 Shivs to ALL player's Hands.


Blade Symphony
Skill

1


Choose another player. Whenever their Attacks deal unblocked damage this turn, they apply 3 Poison.


Concoct
Skill

0


Another player gains 6 Dexterity this turn.


Fade
Skill

0


This turn, your Frost grants ALL allies Block.
Channel 2 Frost.
Channel 2 Frost.


Hibernate
Skill

2


Choose another player.
The next 2 times they play a Power, you play a copy of it.
The next 2 times they play a Power, you play a copy of it.


Imitation Learning
Skill

1


EVERYONE'S 0
Attacks deal 3 additional damage.
Attacks deal 3 additional damage.

One for All
Power

1


Every 33 cards drawn by ALL players, deal 66 damage to a random enemy.


Cacophony
Power

2


Choose an ally.
Whenever you create a Soul, add a Soul to their Draw Pile.
Whenever you create a Soul, add a Soul to their Draw Pile.


Soulbound
Power

1


Whenever other players deal attack damage this turn, apply that much Doom.


Underworld
Skill

2


Another player draws 1 card, gains
, and gains 9 Block.
, and gains 9 Block.

Constellation
Skill

0


Next turn, ALL players draw 2 cards.


Plot
Skill

1


Deal 10 damage.
Increase this card's damage by 15 this combat and give it to a random ally.
Increase this card's damage by 15 this combat and give it to a random ally.


The Ball
Attack

1
Reworked
(5)Outbreak
ReworkBefore






Every you apply Poison, deal 11 damage to ALL enemies.


Outbreak
Power

1
After






Whenever you apply Poison, deal 3 damage to ALL enemies.


Outbreak
Power

1
EffectNow triggers on every Poison application instead of every third; per-hit damage rebalanced from 11 to 3.
Tank
ReworkBefore






Take double damage from enemies.
Allies take half damage from enemies.
Allies take half damage from enemies.


Tank
Power

1
After






Take % more damage from enemies.
Allies take % less damage from enemies.
Allies take % less damage from enemies.


Tank
Power

1
EffectFlat double/half damage replaced with tunable percentage values that scale on upgrade.
Tracking
ReworkBefore





Weak enemies take double damage from Attacks.


Tracking
Power

2
After





Weak enemies take 50% more damage from Attacks.


Tracking
Power

2
Effect"Double damage" wording replaced with an explicit 50% more.
Fuel
ReworkBefore






Gain
.
Draw 1 card.
.Draw 1 card.


Fuel
Skill

0
After






Gain
.
.

Fuel
Skill

0
EffectNo longer draws a card; its upgrade now grants extra energy instead of an extra card.
Helix Drill
Text UpdatedBefore






Deal 3 damage for each
previously spent this turn.
previously spent this turn.

Helix Drill
Attack

0
After






Deal 3 damage for each
spent on other cards this turn.
spent on other cards this turn.

Helix Drill
Attack

0
EffectWording clarified — it counts energy spent on other cards this turn.
Buffs
(8)Devastate
BuffBefore






Deal 30 damage.


Devastate
Attack

1
After






Deal 35 damage.


Devastate
Attack

1
BeforeDamage 30
AfterDamage 35
Howl from Beyond
BuffBefore






Deal 16 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.


Howl from Beyond
Attack

3
After






Deal 18 damage to ALL enemies.
At the end of your turn, if this is in your Exhaust Pile, play it.
At the end of your turn, if this is in your Exhaust Pile, play it.


Howl from Beyond
Attack

3
BeforeDamage 16
AfterDamage 18
Momentum Strike
BuffBefore






Deal 10 damage.
Reduce this card's cost to 0
.
Reduce this card's cost to 0
.

Momentum Strike
Attack

1
After






Deal 11 damage.
Reduce this card's cost to 0
.
Reduce this card's cost to 0
.

Momentum Strike
Attack

1
BeforeDamage 10
AfterDamage 11
Reave
BuffBefore






Deal 9 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.


Reave
Attack

1
After






Deal 10 damage.
Add a Soul into your Draw Pile.
Add a Soul into your Draw Pile.


Reave
Attack

1
BeforeDamage 9
AfterDamage 10
Flick-Flack
BuffBefore






Deal 6 damage to ALL enemies.


Flick-Flack
Attack

1
After






Deal 7 damage to ALL enemies.


Flick-Flack
Attack

1
BeforeDamage 6
AfterDamage 7
Setup Strike
BuffBefore






Deal 7 damage.
Gain 2 Strength this turn.
Gain 2 Strength this turn.


Setup Strike
Attack

1
After






Deal 7 damage.
Gain 3 Strength this turn.
Gain 3 Strength this turn.


Setup Strike
Attack

1
BeforeStrength 2
AfterStrength 3
Soul Storm
BuffBefore






Deal 9 damage.
Deals 2 additional damage for each Soul in your Exhaust Pile.
Deals 2 additional damage for each Soul in your Exhaust Pile.


Soul Storm
Attack

1
After






Deal 9 damage.
Deals 4 additional damage for each Soul in your Exhaust Pile.
Deals 4 additional damage for each Soul in your Exhaust Pile.


Soul Storm
Attack

1
BeforeExtra Damage 2
AfterExtra Damage 4
Anticipate
Upgrade BuffBefore






Gain 2 Dexterity this turn.


Anticipate
Skill

0
After






Gain 2 Dexterity this turn.


Anticipate
Skill

0
BeforeDexterity +1
AfterDexterity +2
Nerfs
(5)Beacon of Hope
Cost ChangedNerfBefore





Whenever you gain Block on your turn, other players gain half that much Block.


Beacon of Hope
Power

1
After





Whenever you gain Block on your turn, other players gain half that much Block.


Beacon of Hope
Power

2
BeforeCost 1
AfterCost 2
Colossus
NerfBefore






Gain 5 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.


Colossus
Skill

1
After






Gain 4 Block.
You receive 50% less damage from Vulnerable enemies this turn.
You receive 50% less damage from Vulnerable enemies this turn.


Colossus
Skill

1
BeforeBlock 5
AfterBlock 4
Crimson Mantle
NerfBefore






At the start of your turn, lose 1 HP and gain 8 Block.


Crimson Mantle
Power

1
After






At the start of your turn, lose 1 HP and gain 7 Block.


Crimson Mantle
Power

1
BeforeBlock 8
AfterBlock 7
Minion Sacrifice
NerfBefore






Gain 8 Block.


Minion Sacrifice
Skill

0
After






Gain 7 Block.


Minion Sacrifice
Skill

0
BeforeBlock 8
AfterBlock 7
Haunt
NerfBefore






Whenever you play a Soul, a random enemy loses 6 HP.


Haunt
Power

1
After






Whenever you play a Soul, a random enemy loses 7 HP.


Haunt
Power

1
BeforeHP Loss 6
AfterHP Loss 7
Rarity Changes
(2)Flanking
RarityBefore






The enemy takes double attack damage from other players this turn.


Flanking
Skill

2
After






The enemy takes double attack damage from other players this turn.


Flanking
Skill

2
BeforeRarity Uncommon
AfterRarity Rare
Ignition
RarityBefore






Another player Channels Plasma.


Ignition
Skill

1
After






Another player Channels Plasma.


Ignition
Skill

1
BeforeRarity Rare
AfterRarity Uncommon
Description / Text Changes
(3)Legion of Bone
BuffText UpdatedBefore






ALL players Summon 6.


Legion of Bone
Skill

2
After






ALL players Summon 6.


Legion of Bone
Skill

2
EffectNo longer Exhausts.
Shining Strike
BuffText UpdatedBefore






Deal 8 damage.
Gain 2★.
Put this card on top of your Draw Pile.
Gain 2★.
Put this card on top of your Draw Pile.


Shining Strike
Attack

1
After






Deal 8 damage.
Gain 2★.
Put this card on top of your Draw Pile.
Gain 2★.
Put this card on top of your Draw Pile.


Shining Strike
Attack

1
EffectNo longer Exhausts.
Shatter
NerfText UpdatedBefore






Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.


Shatter
Attack

1
After






Deal 7 damage to ALL enemies.
Evoke all of your Orbs twice.
Evoke all of your Orbs twice.


Shatter
Attack

1
EffectNow Exhausts when played.
Data extracted directly from the official game files. · Game version released on 2026-07-02