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Latest Update2026-06-04From v0.106.1

v0.107.0 — Balance Tuning

A focused balance pass: Monarch's Gaze drops to 2 energy, Sic 'Em and several damage cards get buffed, and a new in-combat Block preview is added.

574 ±0
Cards
112 ±0
Monsters
81 ±0
Encounters

Key Changes This Update

Cost Changed

Monarch's Gaze Now 2 Energy

This Rare Regent Power card's cost falls from 3 to 2, making its per-attack Strength drain far easier to play.

Buff

Sic 'Em Summons More

Sic 'Em now summons 3 instead of 2 on each hit, a solid Necrobinder swarm boost.

Buff

Damage Cards Buffed

Juggernaut and The Scythe both hit harder this patch.

Rework

Sacrifice Block Preview

Sacrifice now shows, live in combat, exactly how much Block it will grant.

Card Changes

Card additions, reworks, and balance adjustments.

Buffs

(3)

Juggernaut

Buff
BeforeDamage 5
AfterDamage 6
Deals more damage each time you gain Block.

Sic 'Em

Buff
BeforeOn each hit, Summon 2.
AfterOn each hit, Summon 3.

The Scythe

Buff
BeforePermanently increases this card's damage by 3 per use.
AfterPermanently increases this card's damage by 4 per use.

Cost Reductions

(1)

Monarch's Gaze

Cost ChangedBuff
BeforeCost 3
AfterCost 2
Monarch's Gaze drains 1 Strength per attack — now castable a turn sooner.

Reworked

(2)

Reflect

NerfUpgrade Buff
BeforeGain 16 Block. Upgrade bonus +4.
AfterGain 15 Block. Upgrade bonus +5.
Base Block is down by 1, but the upgrade now adds 5 — upgraded Reflect still reaches 20 Block.

Sacrifice

ReworkText Updated
EffectNo mechanical change — this card now shows a live, in-combat preview of the Block it will grant (double its summon’s Max HP).

Monster Changes

New monsters, HP, and move adjustments.

Move Adjustments

(1)

Aeonglass

Moveset Changed
EffectIntent retag only: Ebb now displays as a defend intent, and Increasing Intensity no longer shows a block intent. No stat or damage changes.

Data extracted directly from the official game files. · Game version released on 2026-06-04