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Consuming Shadow
Switch game version2026-06-18


Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.


Consuming Shadow
Power

2


Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.


Consuming Shadow+
Power

2
Channel
Channeling an Orb puts it into your first empty slot. If you have no empty slots, your first Orb is automatically Evoked to make room.
Dark

Orb: When Evoked, deals damage to the enemy with the least HP. Increases damage every turn.
Evoke
Consume your rightmost Orb and use its Evoke effect.
Card Effect
Base
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
Upgraded
Channel 3 Dark.
At the end of your turn, Evoke your leftmost Orb.
Card Stats
- Energy cost
- 2

- Type
- Power
- Rarity
- Rare
- Character
Defect- Target
- Self
- Upgrade
- Available
Tier Rating
Builds Using This Card
Deck archetypes where Consuming Shadow is a core or support card.
More Defect Power Cards


Prevent the next time you would lose HP.


Buffer
Power

2


At the start of your turn, gain 2 Block for each unique Orb you have.


Coolant
Power

1


At the start of your turn, add a random Power into your Hand.


Creative AI
Power

3


Gain 1 Focus.


Defragment
Power

1


Ethereal.
The first card you play each turn is played an extra time.
The first card you play each turn is played an extra time.


Echo Form
Power

3


At the start of your turn, draw 1 additional card.


Machine Learning
Power

1


At the start of your turn, Channel 1 Glass.


Spinner
Power

1


Whenever you create a Status, Channel 1 random Orb.


Trash to Treasure
Power

1